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- /*************************************************************************/
- /* hash_map.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef HASH_MAP_H
- #define HASH_MAP_H
- #include "hashfuncs.h"
- #include "list.h"
- #include "math_funcs.h"
- #include "os/memory.h"
- #include "ustring.h"
- struct HashMapHasherDefault {
- static _FORCE_INLINE_ uint32_t hash(const String &p_string) { return p_string.hash(); }
- static _FORCE_INLINE_ uint32_t hash(const char *p_cstr) { return hash_djb2(p_cstr); }
- static _FORCE_INLINE_ uint32_t hash(const uint64_t p_int) { return hash_one_uint64(p_int); }
- static _FORCE_INLINE_ uint32_t hash(const int64_t p_int) { return hash(uint64_t(p_int)); }
- static _FORCE_INLINE_ uint32_t hash(const float p_float) { return hash_djb2_one_float(p_float); }
- static _FORCE_INLINE_ uint32_t hash(const double p_double) { return hash_djb2_one_float(p_double); }
- static _FORCE_INLINE_ uint32_t hash(const uint32_t p_int) { return p_int; }
- static _FORCE_INLINE_ uint32_t hash(const int32_t p_int) { return (uint32_t)p_int; }
- static _FORCE_INLINE_ uint32_t hash(const uint16_t p_int) { return p_int; }
- static _FORCE_INLINE_ uint32_t hash(const int16_t p_int) { return (uint32_t)p_int; }
- static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; }
- static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; }
- static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; }
- //static _FORCE_INLINE_ uint32_t hash(const void* p_ptr) { return uint32_t(uint64_t(p_ptr))*(0x9e3779b1L); }
- };
- template <typename T>
- struct HashMapComparatorDefault {
- static bool compare(const T &p_lhs, const T &p_rhs) {
- return p_lhs == p_rhs;
- }
- bool compare(const float &p_lhs, const float &p_rhs) {
- return (p_lhs == p_rhs) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs));
- }
- bool compare(const double &p_lhs, const double &p_rhs) {
- return (p_lhs == p_rhs) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs));
- }
- };
- /**
- * @class HashMap
- * @author Juan Linietsky <reduzio@gmail.com>
- *
- * Implementation of a standard Hashing HashMap, for quick lookups of Data associated with a Key.
- * The implementation provides hashers for the default types, if you need a special kind of hasher, provide
- * your own.
- * @param TKey Key, search is based on it, needs to be hasheable. It is unique in this container.
- * @param TData Data, data associated with the key
- * @param Hasher Hasher object, needs to provide a valid static hash function for TKey
- * @param Comparator comparator object, needs to be able to safely compare two TKey values. It needs to ensure that x == x for any items inserted in the map. Bear in mind that nan != nan when implementing an equality check.
- * @param MIN_HASH_TABLE_POWER Miminum size of the hash table, as a power of two. You rarely need to change this parameter.
- * @param RELATIONSHIP Relationship at which the hash table is resized. if amount of elements is RELATIONSHIP
- * times bigger than the hash table, table is resized to solve this condition. if RELATIONSHIP is zero, table is always MIN_HASH_TABLE_POWER.
- *
- */
- template <class TKey, class TData, class Hasher = HashMapHasherDefault, class Comparator = HashMapComparatorDefault<TKey>, uint8_t MIN_HASH_TABLE_POWER = 3, uint8_t RELATIONSHIP = 8>
- class HashMap {
- public:
- struct Pair {
- TKey key;
- TData data;
- Pair() {}
- Pair(const TKey &p_key, const TData &p_data) {
- key = p_key;
- data = p_data;
- }
- };
- private:
- struct Entry {
- uint32_t hash;
- Entry *next;
- Pair pair;
- Entry() { next = 0; }
- };
- Entry **hash_table;
- uint8_t hash_table_power;
- uint32_t elements;
- void make_hash_table() {
- ERR_FAIL_COND(hash_table);
- hash_table = memnew_arr(Entry *, (1 << MIN_HASH_TABLE_POWER));
- hash_table_power = MIN_HASH_TABLE_POWER;
- elements = 0;
- for (int i = 0; i < (1 << MIN_HASH_TABLE_POWER); i++)
- hash_table[i] = 0;
- }
- void erase_hash_table() {
- ERR_FAIL_COND(elements);
- memdelete_arr(hash_table);
- hash_table = 0;
- hash_table_power = 0;
- elements = 0;
- }
- void check_hash_table() {
- int new_hash_table_power = -1;
- if ((int)elements > ((1 << hash_table_power) * RELATIONSHIP)) {
- /* rehash up */
- new_hash_table_power = hash_table_power + 1;
- while ((int)elements > ((1 << new_hash_table_power) * RELATIONSHIP)) {
- new_hash_table_power++;
- }
- } else if ((hash_table_power > (int)MIN_HASH_TABLE_POWER) && ((int)elements < ((1 << (hash_table_power - 1)) * RELATIONSHIP))) {
- /* rehash down */
- new_hash_table_power = hash_table_power - 1;
- while ((int)elements < ((1 << (new_hash_table_power - 1)) * RELATIONSHIP)) {
- new_hash_table_power--;
- }
- if (new_hash_table_power < (int)MIN_HASH_TABLE_POWER)
- new_hash_table_power = MIN_HASH_TABLE_POWER;
- }
- if (new_hash_table_power == -1)
- return;
- Entry **new_hash_table = memnew_arr(Entry *, (1 << new_hash_table_power));
- if (!new_hash_table) {
- ERR_PRINT("Out of Memory");
- return;
- }
- for (int i = 0; i < (1 << new_hash_table_power); i++) {
- new_hash_table[i] = 0;
- }
- for (int i = 0; i < (1 << hash_table_power); i++) {
- while (hash_table[i]) {
- Entry *se = hash_table[i];
- hash_table[i] = se->next;
- int new_pos = se->hash & ((1 << new_hash_table_power) - 1);
- se->next = new_hash_table[new_pos];
- new_hash_table[new_pos] = se;
- }
- }
- if (hash_table)
- memdelete_arr(hash_table);
- hash_table = new_hash_table;
- hash_table_power = new_hash_table_power;
- }
- /* I want to have only one function.. */
- _FORCE_INLINE_ const Entry *get_entry(const TKey &p_key) const {
- uint32_t hash = Hasher::hash(p_key);
- uint32_t index = hash & ((1 << hash_table_power) - 1);
- Entry *e = hash_table[index];
- while (e) {
- /* checking hash first avoids comparing key, which may take longer */
- if (e->hash == hash && Comparator::compare(e->pair.key, p_key)) {
- /* the pair exists in this hashtable, so just update data */
- return e;
- }
- e = e->next;
- }
- return NULL;
- }
- Entry *create_entry(const TKey &p_key) {
- /* if entry doesn't exist, create it */
- Entry *e = memnew(Entry);
- ERR_FAIL_COND_V(!e, NULL); /* out of memory */
- uint32_t hash = Hasher::hash(p_key);
- uint32_t index = hash & ((1 << hash_table_power) - 1);
- e->next = hash_table[index];
- e->hash = hash;
- e->pair.key = p_key;
- hash_table[index] = e;
- elements++;
- return e;
- }
- void copy_from(const HashMap &p_t) {
- if (&p_t == this)
- return; /* much less bother with that */
- clear();
- if (!p_t.hash_table || p_t.hash_table_power == 0)
- return; /* not copying from empty table */
- hash_table = memnew_arr(Entry *, 1 << p_t.hash_table_power);
- hash_table_power = p_t.hash_table_power;
- elements = p_t.elements;
- for (int i = 0; i < (1 << p_t.hash_table_power); i++) {
- hash_table[i] = NULL;
- /* elements will be in the reverse order, but it doesn't matter */
- const Entry *e = p_t.hash_table[i];
- while (e) {
- Entry *le = memnew(Entry); /* local entry */
- *le = *e; /* copy data */
- /* add to list and reassign pointers */
- le->next = hash_table[i];
- hash_table[i] = le;
- e = e->next;
- }
- }
- }
- public:
- void set(const TKey &p_key, const TData &p_data) {
- set(Pair(p_key, p_data));
- }
- void set(const Pair &p_pair) {
- Entry *e = NULL;
- if (!hash_table)
- make_hash_table(); // if no table, make one
- else
- e = const_cast<Entry *>(get_entry(p_pair.key));
- /* if we made it up to here, the pair doesn't exist, create and assign */
- if (!e) {
- e = create_entry(p_pair.key);
- if (!e)
- return;
- check_hash_table(); // perform mantenience routine
- }
- e->pair.data = p_pair.data;
- }
- bool has(const TKey &p_key) const {
- return getptr(p_key) != NULL;
- }
- /**
- * Get a key from data, return a const reference.
- * WARNING: this doesn't check errors, use either getptr and check NULL, or check
- * first with has(key)
- */
- const TData &get(const TKey &p_key) const {
- const TData *res = getptr(p_key);
- ERR_FAIL_COND_V(!res, *res);
- return *res;
- }
- TData &get(const TKey &p_key) {
- TData *res = getptr(p_key);
- ERR_FAIL_COND_V(!res, *res);
- return *res;
- }
- /**
- * Same as get, except it can return NULL when item was not found.
- * This is mainly used for speed purposes.
- */
- _FORCE_INLINE_ TData *getptr(const TKey &p_key) {
- if (!hash_table)
- return NULL;
- Entry *e = const_cast<Entry *>(get_entry(p_key));
- if (e)
- return &e->pair.data;
- return NULL;
- }
- _FORCE_INLINE_ const TData *getptr(const TKey &p_key) const {
- if (!hash_table)
- return NULL;
- const Entry *e = const_cast<Entry *>(get_entry(p_key));
- if (e)
- return &e->pair.data;
- return NULL;
- }
- /**
- * Same as get, except it can return NULL when item was not found.
- * This version is custom, will take a hash and a custom key (that should support operator==()
- */
- template <class C>
- _FORCE_INLINE_ TData *custom_getptr(C p_custom_key, uint32_t p_custom_hash) {
- if (!hash_table)
- return NULL;
- uint32_t hash = p_custom_hash;
- uint32_t index = hash & ((1 << hash_table_power) - 1);
- Entry *e = hash_table[index];
- while (e) {
- /* checking hash first avoids comparing key, which may take longer */
- if (e->hash == hash && Comparator::compare(e->pair.key, p_custom_key)) {
- /* the pair exists in this hashtable, so just update data */
- return &e->pair.data;
- }
- e = e->next;
- }
- return NULL;
- }
- template <class C>
- _FORCE_INLINE_ const TData *custom_getptr(C p_custom_key, uint32_t p_custom_hash) const {
- if (!hash_table)
- return NULL;
- uint32_t hash = p_custom_hash;
- uint32_t index = hash & ((1 << hash_table_power) - 1);
- const Entry *e = hash_table[index];
- while (e) {
- /* checking hash first avoids comparing key, which may take longer */
- if (e->hash == hash && Comparator::compare(e->pair.key, p_custom_key)) {
- /* the pair exists in this hashtable, so just update data */
- return &e->pair.data;
- }
- e = e->next;
- }
- return NULL;
- }
- /**
- * Erase an item, return true if erasing was succesful
- */
- bool erase(const TKey &p_key) {
- if (!hash_table)
- return false;
- uint32_t hash = Hasher::hash(p_key);
- uint32_t index = hash & ((1 << hash_table_power) - 1);
- Entry *e = hash_table[index];
- Entry *p = NULL;
- while (e) {
- /* checking hash first avoids comparing key, which may take longer */
- if (e->hash == hash && Comparator::compare(e->pair.key, p_key)) {
- if (p) {
- p->next = e->next;
- } else {
- //begin of list
- hash_table[index] = e->next;
- }
- memdelete(e);
- elements--;
- if (elements == 0)
- erase_hash_table();
- else
- check_hash_table();
- return true;
- }
- p = e;
- e = e->next;
- }
- return false;
- }
- inline const TData &operator[](const TKey &p_key) const { //constref
- return get(p_key);
- }
- inline TData &operator[](const TKey &p_key) { //assignment
- Entry *e = NULL;
- if (!hash_table)
- make_hash_table(); // if no table, make one
- else
- e = const_cast<Entry *>(get_entry(p_key));
- /* if we made it up to here, the pair doesn't exist, create */
- if (!e) {
- e = create_entry(p_key);
- PRAY_COND(!e, TData);
- check_hash_table(); // perform mantenience routine
- }
- return e->pair.data;
- }
- /**
- * Get the next key to p_key, and the first key if p_key is null.
- * Returns a pointer to the next key if found, NULL otherwise.
- * Adding/Removing elements while iterating will, of course, have unexpected results, don't do it.
- *
- * Example:
- *
- * const TKey *k=NULL;
- *
- * while( (k=table.next(k)) ) {
- *
- * print( *k );
- * }
- *
- */
- const TKey *next(const TKey *p_key) const {
- if (!hash_table) return NULL;
- if (!p_key) { /* get the first key */
- for (int i = 0; i < (1 << hash_table_power); i++) {
- if (hash_table[i]) {
- return &hash_table[i]->pair.key;
- }
- }
- } else { /* get the next key */
- const Entry *e = get_entry(*p_key);
- ERR_FAIL_COND_V(!e, NULL); /* invalid key supplied */
- if (e->next) {
- /* if there is a "next" in the list, return that */
- return &e->next->pair.key;
- } else {
- /* go to next entries */
- uint32_t index = e->hash & ((1 << hash_table_power) - 1);
- index++;
- for (int i = index; i < (1 << hash_table_power); i++) {
- if (hash_table[i]) {
- return &hash_table[i]->pair.key;
- }
- }
- }
- /* nothing found, was at end */
- }
- return NULL; /* nothing found */
- }
- inline unsigned int size() const {
- return elements;
- }
- inline bool empty() const {
- return elements == 0;
- }
- void clear() {
- /* clean up */
- if (hash_table) {
- for (int i = 0; i < (1 << hash_table_power); i++) {
- while (hash_table[i]) {
- Entry *e = hash_table[i];
- hash_table[i] = e->next;
- memdelete(e);
- }
- }
- memdelete_arr(hash_table);
- }
- hash_table = 0;
- hash_table_power = 0;
- elements = 0;
- }
- void operator=(const HashMap &p_table) {
- copy_from(p_table);
- }
- HashMap() {
- hash_table = NULL;
- elements = 0;
- hash_table_power = 0;
- }
- void get_key_list(List<TKey> *p_keys) const {
- if (!hash_table)
- return;
- for (int i = 0; i < (1 << hash_table_power); i++) {
- Entry *e = hash_table[i];
- while (e) {
- p_keys->push_back(e->pair.key);
- e = e->next;
- }
- }
- }
- HashMap(const HashMap &p_table) {
- hash_table = NULL;
- elements = 0;
- hash_table_power = 0;
- copy_from(p_table);
- }
- ~HashMap() {
- clear();
- }
- };
- #endif
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