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- /*************************************************************************/
- /* color.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef COLOR_H
- #define COLOR_H
- #include "math_funcs.h"
- #include "ustring.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- struct Color {
- union {
- struct {
- float r;
- float g;
- float b;
- float a;
- };
- float components[4];
- };
- bool operator==(const Color &p_color) const { return (r == p_color.r && g == p_color.g && b == p_color.b && a == p_color.a); }
- bool operator!=(const Color &p_color) const { return (r != p_color.r || g != p_color.g || b != p_color.b || a != p_color.a); }
- uint32_t to_32() const;
- uint32_t to_ARGB32() const;
- float gray() const;
- float get_h() const;
- float get_s() const;
- float get_v() const;
- void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
- _FORCE_INLINE_ float &operator[](int idx) {
- return components[idx];
- }
- _FORCE_INLINE_ const float &operator[](int idx) const {
- return components[idx];
- }
- void invert();
- void contrast();
- Color inverted() const;
- Color contrasted() const;
- _FORCE_INLINE_ Color linear_interpolate(const Color &p_b, float p_t) const {
- Color res = *this;
- res.r += (p_t * (p_b.r - r));
- res.g += (p_t * (p_b.g - g));
- res.b += (p_t * (p_b.b - b));
- res.a += (p_t * (p_b.a - a));
- return res;
- }
- _FORCE_INLINE_ Color blend(const Color &p_over) const {
- Color res;
- float sa = 1.0 - p_over.a;
- res.a = a * sa + p_over.a;
- if (res.a == 0) {
- return Color(0, 0, 0, 0);
- } else {
- res.r = (r * a * sa + p_over.r * p_over.a) / res.a;
- res.g = (g * a * sa + p_over.g * p_over.a) / res.a;
- res.b = (b * a * sa + p_over.b * p_over.a) / res.a;
- }
- return res;
- }
- _FORCE_INLINE_ Color to_linear() const {
- return Color(
- r < 0.04045 ? r * (1.0 / 12.92) : Math::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
- g < 0.04045 ? g * (1.0 / 12.92) : Math::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
- b < 0.04045 ? b * (1.0 / 12.92) : Math::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
- a);
- }
- static Color hex(uint32_t p_hex);
- static Color html(const String &p_color);
- static bool html_is_valid(const String &p_color);
- static Color named(const String &p_name);
- String to_html(bool p_alpha = true) const;
- _FORCE_INLINE_ bool operator<(const Color &p_color) const; //used in set keys
- operator String() const;
- /**
- * No construct parameters, r=0, g=0, b=0. a=255
- */
- _FORCE_INLINE_ Color() {
- r = 0;
- g = 0;
- b = 0;
- a = 1.0;
- }
- /**
- * RGB / RGBA construct parameters. Alpha is optional, but defaults to 1.0
- */
- _FORCE_INLINE_ Color(float p_r, float p_g, float p_b, float p_a = 1.0) {
- r = p_r;
- g = p_g;
- b = p_b;
- a = p_a;
- }
- private:
- friend void unregister_core_types();
- static void cleanup();
- };
- bool Color::operator<(const Color &p_color) const {
- if (r == p_color.r) {
- if (g == p_color.g) {
- if (b == p_color.b) {
- return (a < p_color.a);
- } else
- return (b < p_color.b);
- } else
- return g < p_color.g;
- } else
- return r < p_color.r;
- }
- #endif
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