scene_string_names.cpp 7.4 KB

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  1. /*************************************************************************/
  2. /* scene_string_names.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "scene_string_names.h"
  30. SceneStringNames* SceneStringNames::singleton=NULL;
  31. SceneStringNames::SceneStringNames() {
  32. resized=StaticCString::create("resized");
  33. dot=StaticCString::create(".");
  34. doubledot=StaticCString::create("..");
  35. draw=StaticCString::create("draw");
  36. _draw=StaticCString::create("_draw");
  37. hide=StaticCString::create("hide");
  38. visibility_changed=StaticCString::create("visibility_changed");
  39. input_event=StaticCString::create("input_event");
  40. shader_shader=StaticCString::create("shader/shader");
  41. shader_unshaded=StaticCString::create("shader/unshaded");
  42. shading_mode=StaticCString::create("shader/shading_mode");
  43. enter_tree=StaticCString::create("enter_tree");
  44. exit_tree=StaticCString::create("exit_tree");
  45. item_rect_changed=StaticCString::create("item_rect_changed");
  46. size_flags_changed=StaticCString::create("size_flags_changed");
  47. minimum_size_changed=StaticCString::create("minimum_size_changed");
  48. sleeping_state_changed=StaticCString::create("sleeping_state_changed");
  49. finished=StaticCString::create("finished");
  50. animation_changed=StaticCString::create("animation_changed");
  51. mouse_enter=StaticCString::create("mouse_enter");
  52. mouse_exit=StaticCString::create("mouse_exit");
  53. focus_enter=StaticCString::create("focus_enter");
  54. focus_exit=StaticCString::create("focus_exit");
  55. sort_children = StaticCString::create("sort_children");
  56. body_enter_shape = StaticCString::create("body_enter_shape");
  57. body_enter = StaticCString::create("body_enter");
  58. body_exit_shape = StaticCString::create("body_exit_shape");
  59. body_exit = StaticCString::create("body_exit");
  60. area_enter_shape = StaticCString::create("area_enter_shape");
  61. area_exit_shape = StaticCString::create("area_exit_shape");
  62. _body_inout = StaticCString::create("_body_inout");
  63. _area_inout = StaticCString::create("_area_inout");
  64. idle=StaticCString::create("idle");
  65. iteration=StaticCString::create("iteration");
  66. update=StaticCString::create("update");
  67. updated=StaticCString::create("updated");
  68. _get_gizmo_geometry=StaticCString::create("_get_gizmo_geometry");
  69. _can_gizmo_scale=StaticCString::create("_can_gizmo_scale");
  70. _fixed_process=StaticCString::create("_fixed_process");
  71. _process=StaticCString::create("_process");
  72. _enter_tree=StaticCString::create("_enter_tree");
  73. _exit_tree=StaticCString::create("_exit_tree");
  74. _enter_world=StaticCString::create("_enter_world");
  75. _exit_world=StaticCString::create("_exit_world");
  76. _ready=StaticCString::create("_ready");
  77. _update_scroll=StaticCString::create("_update_scroll");
  78. _update_xform=StaticCString::create("_update_xform");
  79. _proxgroup_add=StaticCString::create("_proxgroup_add");
  80. _proxgroup_remove=StaticCString::create("_proxgroup_remove");
  81. grouped=StaticCString::create("grouped");
  82. ungrouped=StaticCString::create("ungrouped");
  83. enter_screen=StaticCString::create("enter_screen");
  84. exit_screen=StaticCString::create("exit_screen");
  85. enter_viewport=StaticCString::create("enter_viewport");
  86. exit_viewport=StaticCString::create("exit_viewport");
  87. enter_camera=StaticCString::create("enter_camera");
  88. exit_camera=StaticCString::create("exit_camera");
  89. _body_enter_tree = StaticCString::create("_body_enter_tree");
  90. _body_exit_tree = StaticCString::create("_body_exit_tree");
  91. _area_enter_tree = StaticCString::create("_area_enter_tree");
  92. _area_exit_tree = StaticCString::create("_area_exit_tree");
  93. _input_event=StaticCString::create("_input_event");
  94. changed=StaticCString::create("changed");
  95. _shader_changed=StaticCString::create("_shader_changed");
  96. _spatial_editor_group=StaticCString::create("_spatial_editor_group");
  97. _request_gizmo=StaticCString::create("_request_gizmo");
  98. offset=StaticCString::create("offset");
  99. unit_offset=StaticCString::create("unit_offset");
  100. rotation_mode=StaticCString::create("rotation_mode");
  101. rotate=StaticCString::create("rotate");
  102. h_offset=StaticCString::create("h_offset");
  103. v_offset=StaticCString::create("v_offset");
  104. transform_pos=StaticCString::create("transform/pos");
  105. transform_rot=StaticCString::create("transform/rot");
  106. transform_scale=StaticCString::create("transform/scale");
  107. _update_remote=StaticCString::create("_update_remote");
  108. _update_pairs=StaticCString::create("_update_pairs");
  109. get_minimum_size=StaticCString::create("get_minimum_size");
  110. area_enter=StaticCString::create("area_enter");
  111. area_exit=StaticCString::create("area_exit");
  112. has_point = StaticCString::create("has_point");
  113. line_separation = StaticCString::create("line_separation");
  114. play_play = StaticCString::create("play/play");
  115. get_drag_data = StaticCString::create("get_drag_data");
  116. drop_data = StaticCString::create("drop_data");
  117. can_drop_data = StaticCString::create("can_drop_data");
  118. _im_update = StaticCString::create("_im_update");
  119. _queue_update = StaticCString::create("_queue_update");
  120. baked_light_changed = StaticCString::create("baked_light_changed");
  121. _baked_light_changed = StaticCString::create("_baked_light_changed");
  122. _mouse_enter=StaticCString::create("_mouse_enter");
  123. _mouse_exit=StaticCString::create("_mouse_exit");
  124. _pressed=StaticCString::create("_pressed");
  125. _toggled=StaticCString::create("_toggled");
  126. frame_changed=StaticCString::create("frame_changed");
  127. playback_speed=StaticCString::create("playback/speed");
  128. playback_active=StaticCString::create("playback/active");
  129. autoplay=StaticCString::create("autoplay");
  130. blend_times=StaticCString::create("blend_times");
  131. speed=StaticCString::create("speed");
  132. path_pp=NodePath("..");
  133. }