123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175 |
- /*************************************************************************/
- /* scene_string_names.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "scene_string_names.h"
- SceneStringNames* SceneStringNames::singleton=NULL;
- SceneStringNames::SceneStringNames() {
- resized=StaticCString::create("resized");
- dot=StaticCString::create(".");
- doubledot=StaticCString::create("..");
- draw=StaticCString::create("draw");
- _draw=StaticCString::create("_draw");
- hide=StaticCString::create("hide");
- visibility_changed=StaticCString::create("visibility_changed");
- input_event=StaticCString::create("input_event");
- shader_shader=StaticCString::create("shader/shader");
- shader_unshaded=StaticCString::create("shader/unshaded");
- shading_mode=StaticCString::create("shader/shading_mode");
- enter_tree=StaticCString::create("enter_tree");
- exit_tree=StaticCString::create("exit_tree");
- item_rect_changed=StaticCString::create("item_rect_changed");
- size_flags_changed=StaticCString::create("size_flags_changed");
- minimum_size_changed=StaticCString::create("minimum_size_changed");
- sleeping_state_changed=StaticCString::create("sleeping_state_changed");
- finished=StaticCString::create("finished");
- animation_changed=StaticCString::create("animation_changed");
- mouse_enter=StaticCString::create("mouse_enter");
- mouse_exit=StaticCString::create("mouse_exit");
- focus_enter=StaticCString::create("focus_enter");
- focus_exit=StaticCString::create("focus_exit");
- sort_children = StaticCString::create("sort_children");
- body_enter_shape = StaticCString::create("body_enter_shape");
- body_enter = StaticCString::create("body_enter");
- body_exit_shape = StaticCString::create("body_exit_shape");
- body_exit = StaticCString::create("body_exit");
- area_enter_shape = StaticCString::create("area_enter_shape");
- area_exit_shape = StaticCString::create("area_exit_shape");
- _body_inout = StaticCString::create("_body_inout");
- _area_inout = StaticCString::create("_area_inout");
- idle=StaticCString::create("idle");
- iteration=StaticCString::create("iteration");
- update=StaticCString::create("update");
- updated=StaticCString::create("updated");
- _get_gizmo_geometry=StaticCString::create("_get_gizmo_geometry");
- _can_gizmo_scale=StaticCString::create("_can_gizmo_scale");
- _fixed_process=StaticCString::create("_fixed_process");
- _process=StaticCString::create("_process");
- _enter_tree=StaticCString::create("_enter_tree");
- _exit_tree=StaticCString::create("_exit_tree");
- _enter_world=StaticCString::create("_enter_world");
- _exit_world=StaticCString::create("_exit_world");
- _ready=StaticCString::create("_ready");
- _update_scroll=StaticCString::create("_update_scroll");
- _update_xform=StaticCString::create("_update_xform");
- _proxgroup_add=StaticCString::create("_proxgroup_add");
- _proxgroup_remove=StaticCString::create("_proxgroup_remove");
- grouped=StaticCString::create("grouped");
- ungrouped=StaticCString::create("ungrouped");
- enter_screen=StaticCString::create("enter_screen");
- exit_screen=StaticCString::create("exit_screen");
- enter_viewport=StaticCString::create("enter_viewport");
- exit_viewport=StaticCString::create("exit_viewport");
- enter_camera=StaticCString::create("enter_camera");
- exit_camera=StaticCString::create("exit_camera");
- _body_enter_tree = StaticCString::create("_body_enter_tree");
- _body_exit_tree = StaticCString::create("_body_exit_tree");
- _area_enter_tree = StaticCString::create("_area_enter_tree");
- _area_exit_tree = StaticCString::create("_area_exit_tree");
- _input_event=StaticCString::create("_input_event");
- changed=StaticCString::create("changed");
- _shader_changed=StaticCString::create("_shader_changed");
- _spatial_editor_group=StaticCString::create("_spatial_editor_group");
- _request_gizmo=StaticCString::create("_request_gizmo");
- offset=StaticCString::create("offset");
- unit_offset=StaticCString::create("unit_offset");
- rotation_mode=StaticCString::create("rotation_mode");
- rotate=StaticCString::create("rotate");
- h_offset=StaticCString::create("h_offset");
- v_offset=StaticCString::create("v_offset");
- transform_pos=StaticCString::create("transform/pos");
- transform_rot=StaticCString::create("transform/rot");
- transform_scale=StaticCString::create("transform/scale");
- _update_remote=StaticCString::create("_update_remote");
- _update_pairs=StaticCString::create("_update_pairs");
- get_minimum_size=StaticCString::create("get_minimum_size");
- area_enter=StaticCString::create("area_enter");
- area_exit=StaticCString::create("area_exit");
- has_point = StaticCString::create("has_point");
- line_separation = StaticCString::create("line_separation");
- play_play = StaticCString::create("play/play");
- get_drag_data = StaticCString::create("get_drag_data");
- drop_data = StaticCString::create("drop_data");
- can_drop_data = StaticCString::create("can_drop_data");
- _im_update = StaticCString::create("_im_update");
- _queue_update = StaticCString::create("_queue_update");
- baked_light_changed = StaticCString::create("baked_light_changed");
- _baked_light_changed = StaticCString::create("_baked_light_changed");
- _mouse_enter=StaticCString::create("_mouse_enter");
- _mouse_exit=StaticCString::create("_mouse_exit");
- _pressed=StaticCString::create("_pressed");
- _toggled=StaticCString::create("_toggled");
- frame_changed=StaticCString::create("frame_changed");
- playback_speed=StaticCString::create("playback/speed");
- playback_active=StaticCString::create("playback/active");
- autoplay=StaticCString::create("autoplay");
- blend_times=StaticCString::create("blend_times");
- speed=StaticCString::create("speed");
- path_pp=NodePath("..");
- }
|