mesh_library.h 3.3 KB

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  1. /*************************************************************************/
  2. /* mesh_library.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef GRID_THEME_H
  30. #define GRID_THEME_H
  31. #include "resource.h"
  32. #include "mesh.h"
  33. #include "shape.h"
  34. #include "map.h"
  35. class MeshLibrary : public Resource {
  36. OBJ_TYPE(MeshLibrary,Resource);
  37. RES_BASE_EXTENSION("gt");
  38. struct Item {
  39. String name;
  40. Ref<Mesh> mesh;
  41. Ref<Shape> shape;
  42. Ref<Texture> preview;
  43. };
  44. Map<int,Item> item_map;
  45. protected:
  46. bool _set(const StringName& p_name, const Variant& p_value);
  47. bool _get(const StringName& p_name,Variant &r_ret) const;
  48. void _get_property_list( List<PropertyInfo> *p_list) const;
  49. static void _bind_methods();
  50. public:
  51. void create_item(int p_item);
  52. void set_item_name(int p_item,const String& p_name);
  53. void set_item_mesh(int p_item,const Ref<Mesh>& p_mesh);
  54. void set_item_shape(int p_item,const Ref<Shape>& p_shape);
  55. void set_item_preview(int p_item,const Ref<Texture>& p_preview);
  56. String get_item_name(int p_item) const;
  57. Ref<Mesh> get_item_mesh(int p_item) const;
  58. Ref<Shape> get_item_shape(int p_item) const;
  59. Ref<Texture> get_item_preview(int p_item) const;
  60. void remove_item(int p_item);
  61. bool has_item(int p_item) const;
  62. void clear();
  63. int find_item_name(const String& p_name) const;
  64. Vector<int> get_item_list() const;
  65. int get_last_unused_item_id() const;
  66. MeshLibrary();
  67. ~MeshLibrary();
  68. };
  69. #endif // CUBE_GRID_THEME_H