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- /*************************************************************************/
- /* mesh_library.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GRID_THEME_H
- #define GRID_THEME_H
- #include "resource.h"
- #include "mesh.h"
- #include "shape.h"
- #include "map.h"
- class MeshLibrary : public Resource {
- OBJ_TYPE(MeshLibrary,Resource);
- RES_BASE_EXTENSION("gt");
- struct Item {
- String name;
- Ref<Mesh> mesh;
- Ref<Shape> shape;
- Ref<Texture> preview;
- };
- Map<int,Item> item_map;
- protected:
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- void create_item(int p_item);
- void set_item_name(int p_item,const String& p_name);
- void set_item_mesh(int p_item,const Ref<Mesh>& p_mesh);
- void set_item_shape(int p_item,const Ref<Shape>& p_shape);
- void set_item_preview(int p_item,const Ref<Texture>& p_preview);
- String get_item_name(int p_item) const;
- Ref<Mesh> get_item_mesh(int p_item) const;
- Ref<Shape> get_item_shape(int p_item) const;
- Ref<Texture> get_item_preview(int p_item) const;
- void remove_item(int p_item);
- bool has_item(int p_item) const;
- void clear();
- int find_item_name(const String& p_name) const;
- Vector<int> get_item_list() const;
- int get_last_unused_item_id() const;
- MeshLibrary();
- ~MeshLibrary();
- };
- #endif // CUBE_GRID_THEME_H
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