concave_polygon_shape.h 3.0 KB

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  1. /*************************************************************************/
  2. /* concave_polygon_shape.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef CONCAVE_POLYGON_SHAPE_H
  30. #define CONCAVE_POLYGON_SHAPE_H
  31. #include "scene/resources/shape.h"
  32. class ConcavePolygonShape : public Shape {
  33. OBJ_TYPE(ConcavePolygonShape,Shape);
  34. struct DrawEdge {
  35. Vector3 a;
  36. Vector3 b;
  37. bool operator<(const DrawEdge& p_edge) const {
  38. if (a==p_edge.a)
  39. return b<p_edge.b;
  40. else
  41. return a<p_edge.a;
  42. }
  43. DrawEdge(const Vector3& p_a=Vector3(),const Vector3& p_b=Vector3()) {
  44. a=p_a;
  45. b=p_b;
  46. if (a<b) {
  47. SWAP(a,b);
  48. }
  49. }
  50. };
  51. protected:
  52. bool _set(const StringName& p_name, const Variant& p_value);
  53. bool _get(const StringName& p_name,Variant &r_ret) const;
  54. void _get_property_list( List<PropertyInfo> *p_list) const;
  55. static void _bind_methods();
  56. virtual void _update_shape();
  57. virtual Vector<Vector3> _gen_debug_mesh_lines();
  58. public:
  59. void set_faces(const DVector<Vector3>& p_faces);
  60. DVector<Vector3> get_faces() const;
  61. ConcavePolygonShape();
  62. };
  63. #endif // CONCAVE_POLYGON_SHAPE_H