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- /*************************************************************************/
- /* texture_progress.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "texture_progress.h"
- void TextureProgress::set_under_texture(const Ref<Texture>& p_texture) {
- under=p_texture;
- update();
- minimum_size_changed();
- }
- Ref<Texture> TextureProgress::get_under_texture() const{
- return under;
- }
- void TextureProgress::set_over_texture(const Ref<Texture>& p_texture) {
- over=p_texture;
- update();
- minimum_size_changed();
- }
- Ref<Texture> TextureProgress::get_over_texture() const{
- return over;
- }
- Size2 TextureProgress::get_minimum_size() const {
- if (under.is_valid())
- return under->get_size();
- else if (over.is_valid())
- return over->get_size();
- else if (progress.is_valid())
- return progress->get_size();
- return Size2(1,1);
- }
- void TextureProgress::set_progress_texture(const Ref<Texture>& p_texture) {
- progress=p_texture;
- update();
- minimum_size_changed();
- }
- Ref<Texture> TextureProgress::get_progress_texture() const{
- return progress;
- }
- Point2 TextureProgress::unit_val_to_uv(float val) {
- if (progress.is_null())
- return Point2();
- if (val<0)
- val+=1;
- if (val>1)
- val-=1;
- Point2 p=get_relative_center();
- if (val<0.125)
- return Point2(p.x+(1-p.x)*val*8,0);
- if (val<0.25)
- return Point2(1,p.y*(val-0.125)*8);
- if (val<0.375)
- return Point2(1,p.y+(1-p.y)*(val-0.25)*8);
- if (val<0.5)
- return Point2(1-(1-p.x)*(val-0.375)*8,1);
- if (val<0.625)
- return Point2(p.x*(1-(val-0.5)*8),1);
- if (val<0.75)
- return Point2(0,1-((1-p.y)*(val-0.625)*8));
- if (val<0.875)
- return Point2(0,p.y-p.y*(val-0.75)*8);
- else
- return Point2(p.x*(val-0.875)*8,0);
- }
- Point2 TextureProgress::get_relative_center()
- {
- if (progress.is_null())
- return Point2();
- Point2 p = progress->get_size()/2;
- p+=rad_center_off;
- p.x/=progress->get_width();
- p.y/=progress->get_height();
- p.x=CLAMP(p.x,0,1);
- p.y=CLAMP(p.y,0,1);
- return p;
- }
- void TextureProgress::_notification(int p_what){
- const float corners[12]={-0.125,-0.375,-0.625,-0.875,0.125,0.375,0.625,0.875,1.125,1.375,1.625,1.875};
- switch(p_what) {
- case NOTIFICATION_DRAW: {
- if (under.is_valid())
- draw_texture(under,Point2());
- if (progress.is_valid()) {
- Size2 s = progress->get_size();
- switch (mode) {
- case FILL_LEFT_TO_RIGHT: {
- Rect2 region=Rect2(Point2(),Size2(s.x*get_unit_value(),s.y));
- draw_texture_rect_region(progress,region,region);
- } break;
- case FILL_RIGHT_TO_LEFT: {
- Rect2 region=Rect2(Point2(s.x-s.x*get_unit_value(),0),Size2(s.x*get_unit_value(),s.y));
- draw_texture_rect_region(progress,region,region);
- } break;
- case FILL_TOP_TO_BOTTOM: {
- Rect2 region=Rect2(Point2(),Size2(s.x,s.y*get_unit_value()));
- draw_texture_rect_region(progress,region,region);
- } break;
- case FILL_BOTTOM_TO_TOP: {
- Rect2 region=Rect2(Point2(0,s.y-s.y*get_unit_value()),Size2(s.x,s.y*get_unit_value()));
- draw_texture_rect_region(progress,region,region);
- } break;
- case FILL_CLOCKWISE:
- case FILL_COUNTER_CLOCKWISE: {
- float val=get_unit_value()*rad_max_degrees/360;
- if (val==1) {
- Rect2 region=Rect2(Point2(),s);
- draw_texture_rect_region(progress,region,region);
- } else if (val!=0) {
- Array pts;
- float direction=mode==FILL_CLOCKWISE?1:-1;
- float start=rad_init_angle/360;
- float end=start+direction*val;
- pts.append(start);
- pts.append(end);
- float from=MIN(start,end);
- float to=MAX(start,end);
- for (int i=0;i<12;i++)
- if (corners[i]>from&&corners[i]<to)
- pts.append(corners[i]);
- pts.sort();
- Vector<Point2> uvs;
- Vector<Point2> points;
- uvs.push_back(get_relative_center());
- points.push_back(Point2(s.x*get_relative_center().x,s.y*get_relative_center().y));
- for (int i=0;i<pts.size();i++) {
- Point2 uv=unit_val_to_uv(pts[i]);
- if (uvs.find(uv)>=0)
- continue;
- uvs.push_back(uv);
- points.push_back(Point2(uv.x*s.x,uv.y*s.y));
- }
- draw_polygon(points,Vector<Color>(),uvs,progress);
- }
- if (get_tree()->is_editor_hint()) {
- Point2 p=progress->get_size();
- p.x*=get_relative_center().x;
- p.y*=get_relative_center().y;
- p=p.floor();
- draw_line(p-Point2(8,0),p+Point2(8,0),Color(0.9,0.5,0.5),2);
- draw_line(p-Point2(0,8),p+Point2(0,8),Color(0.9,0.5,0.5),2);
- }
- } break;
- default:
- draw_texture_rect_region(progress,Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)),Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)));
- }
- }
- if (over.is_valid())
- draw_texture(over,Point2());
- } break;
- }
- }
- void TextureProgress::set_fill_mode(int p_fill)
- {
- ERR_FAIL_INDEX(p_fill,6);
- mode=(FillMode)p_fill;
- update();
- }
- int TextureProgress::get_fill_mode()
- {
- return mode;
- }
- void TextureProgress::set_radial_initial_angle(float p_angle)
- {
- while(p_angle>360)
- p_angle-=360;
- while (p_angle<0)
- p_angle+=360;
- rad_init_angle=p_angle;
- update();
- }
- float TextureProgress::get_radial_initial_angle()
- {
- return rad_init_angle;
- }
- void TextureProgress::set_fill_degrees(float p_angle)
- {
- rad_max_degrees=CLAMP(p_angle,0,360);
- update();
- }
- float TextureProgress::get_fill_degrees()
- {
- return rad_max_degrees;
- }
- void TextureProgress::set_radial_center_offset(const Point2 &p_off)
- {
- rad_center_off=p_off;
- update();
- }
- Point2 TextureProgress::get_radial_center_offset()
- {
- return rad_center_off;
- }
- void TextureProgress::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_under_texture","tex"),&TextureProgress::set_under_texture);
- ObjectTypeDB::bind_method(_MD("get_under_texture"),&TextureProgress::get_under_texture);
- ObjectTypeDB::bind_method(_MD("set_progress_texture","tex"),&TextureProgress::set_progress_texture);
- ObjectTypeDB::bind_method(_MD("get_progress_texture"),&TextureProgress::get_progress_texture);
- ObjectTypeDB::bind_method(_MD("set_over_texture","tex"),&TextureProgress::set_over_texture);
- ObjectTypeDB::bind_method(_MD("get_over_texture"),&TextureProgress::get_over_texture);
- ObjectTypeDB::bind_method(_MD("set_fill_mode","mode"),&TextureProgress::set_fill_mode);
- ObjectTypeDB::bind_method(_MD("get_fill_mode"), &TextureProgress::get_fill_mode);
- ObjectTypeDB::bind_method(_MD("set_radial_initial_angle","mode"),&TextureProgress::set_radial_initial_angle);
- ObjectTypeDB::bind_method(_MD("get_radial_initial_angle"), &TextureProgress::get_radial_initial_angle);
- ObjectTypeDB::bind_method(_MD("set_radial_center_offset","mode"),&TextureProgress::set_radial_center_offset);
- ObjectTypeDB::bind_method(_MD("get_radial_center_offset"), &TextureProgress::get_radial_center_offset);
- ObjectTypeDB::bind_method(_MD("set_fill_degrees","mode"),&TextureProgress::set_fill_degrees);
- ObjectTypeDB::bind_method(_MD("get_fill_degrees"), &TextureProgress::get_fill_degrees);
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/under",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_under_texture"),_SCS("get_under_texture"));
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/over",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_over_texture"),_SCS("get_over_texture"));
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/progress",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_progress_texture"),_SCS("get_progress_texture"));
- ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"),_SCS("set_fill_mode"),_SCS("get_fill_mode"));
- ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"radial_fill/initial_angle",PROPERTY_HINT_RANGE,"0.0,360.0,0.1,slider"),_SCS("set_radial_initial_angle"),_SCS("get_radial_initial_angle"));
- ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"radial_fill/fill_degrees",PROPERTY_HINT_RANGE,"0.0,360.0,0.1,slider"),_SCS("set_fill_degrees"),_SCS("get_fill_degrees"));
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"radial_fill/center_offset"),_SCS("set_radial_center_offset"),_SCS("get_radial_center_offset"));
- BIND_CONSTANT( FILL_LEFT_TO_RIGHT );
- BIND_CONSTANT( FILL_RIGHT_TO_LEFT );
- BIND_CONSTANT( FILL_TOP_TO_BOTTOM );
- BIND_CONSTANT( FILL_BOTTOM_TO_TOP );
- BIND_CONSTANT( FILL_CLOCKWISE );
- BIND_CONSTANT( FILL_COUNTER_CLOCKWISE );
- }
- TextureProgress::TextureProgress()
- {
- mode=FILL_LEFT_TO_RIGHT;
- rad_center_off=Point2();
- rad_max_degrees=360;
- }
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