texture_frame.h 2.7 KB

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  1. /*************************************************************************/
  2. /* texture_frame.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef TEXTURE_FRAME_H
  30. #define TEXTURE_FRAME_H
  31. #include "scene/gui/control.h"
  32. /**
  33. @author Juan Linietsky <reduzio@gmail.com>
  34. */
  35. class TextureFrame : public Control {
  36. OBJ_TYPE(TextureFrame,Control);
  37. bool expand;
  38. Color modulate;
  39. Ref<Texture> texture;
  40. protected:
  41. void _notification(int p_what);
  42. virtual Size2 get_minimum_size() const;
  43. static void _bind_methods();
  44. public:
  45. void set_texture(const Ref<Texture>& p_tex);
  46. Ref<Texture> get_texture() const;
  47. void set_modulate(const Color& p_tex);
  48. Color get_modulate() const;
  49. void set_expand(bool p_expand);
  50. bool has_expand() const;
  51. TextureFrame();
  52. ~TextureFrame();
  53. };
  54. #endif // TEXTURE_FRAME_H