split_container.h 3.6 KB

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  1. /*************************************************************************/
  2. /* split_container.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef SPLIT_CONTAINER_H
  30. #define SPLIT_CONTAINER_H
  31. #include "scene/gui/container.h"
  32. class SplitContainer : public Container {
  33. OBJ_TYPE(SplitContainer,Container);
  34. public:
  35. enum DraggerVisibility {
  36. DRAGGER_VISIBLE,
  37. DRAGGER_HIDDEN,
  38. DRAGGER_HIDDEN_COLLAPSED
  39. };
  40. private:
  41. bool vertical;
  42. int expand_ofs;
  43. int middle_sep;
  44. bool dragging;
  45. int drag_from;
  46. int drag_ofs;
  47. bool collapsed;
  48. DraggerVisibility dragger_visibility;
  49. bool mouse_inside;
  50. Control *_getch(int p_idx) const;
  51. void _resort();
  52. protected:
  53. void _input_event(const InputEvent& p_event);
  54. void _notification(int p_what);
  55. static void _bind_methods();
  56. public:
  57. void set_split_offset(int p_offset);
  58. int get_split_offset() const;
  59. void set_collapsed(bool p_collapsed);
  60. bool is_collapsed() const;
  61. void set_dragger_visibility(DraggerVisibility p_visibility);
  62. DraggerVisibility get_dragger_visibility() const;
  63. virtual CursorShape get_cursor_shape(const Point2& p_pos=Point2i());
  64. virtual Size2 get_minimum_size() const;
  65. SplitContainer(bool p_vertical=false);
  66. };
  67. VARIANT_ENUM_CAST(SplitContainer::DraggerVisibility);
  68. class HSplitContainer : public SplitContainer {
  69. OBJ_TYPE(HSplitContainer,SplitContainer);
  70. public:
  71. HSplitContainer() : SplitContainer(false) {set_default_cursor_shape(CURSOR_HSPLIT);}
  72. };
  73. class VSplitContainer : public SplitContainer {
  74. OBJ_TYPE(VSplitContainer,SplitContainer);
  75. public:
  76. VSplitContainer() : SplitContainer(true) {set_default_cursor_shape(CURSOR_VSPLIT);}
  77. };
  78. #endif // SPLIT_CONTAINER_H