graph_edit.h 2.7 KB

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  1. #ifndef GRAPH_EDIT_H
  2. #define GRAPH_EDIT_H
  3. #include "scene/gui/graph_node.h"
  4. #include "scene/gui/scroll_bar.h"
  5. #include "scene/gui/slider.h"
  6. #include "scene/gui/tool_button.h"
  7. #include "texture_frame.h"
  8. class GraphEdit;
  9. class GraphEditFilter : public Control {
  10. OBJ_TYPE(GraphEditFilter,Control);
  11. friend class GraphEdit;
  12. GraphEdit *ge;
  13. virtual bool has_point(const Point2& p_point) const;
  14. public:
  15. GraphEditFilter(GraphEdit *p_edit);
  16. };
  17. class GraphEdit : public Control {
  18. OBJ_TYPE(GraphEdit,Control);
  19. public:
  20. struct Connection {
  21. StringName from;
  22. StringName to;
  23. int from_port;
  24. int to_port;
  25. };
  26. private:
  27. ToolButton *zoom_minus;
  28. ToolButton *zoom_reset;
  29. ToolButton *zoom_plus;
  30. void _zoom_minus();
  31. void _zoom_reset();
  32. void _zoom_plus();
  33. HScrollBar* h_scroll;
  34. VScrollBar* v_scroll;
  35. bool connecting;
  36. String connecting_from;
  37. bool connecting_out;
  38. int connecting_index;
  39. int connecting_type;
  40. Color connecting_color;
  41. bool connecting_target;
  42. Vector2 connecting_to;
  43. String connecting_target_to;
  44. int connecting_target_index;
  45. bool dragging;
  46. bool just_selected;
  47. Vector2 drag_accum;
  48. float zoom;
  49. bool box_selecting;
  50. bool box_selection_mode_aditive;
  51. Point2 box_selecting_from;
  52. Point2 box_selecting_to;
  53. Rect2 box_selecting_rect;
  54. List<GraphNode*> previus_selected;
  55. bool right_disconnects;
  56. bool updating;
  57. List<Connection> connections;
  58. void _draw_cos_line(const Vector2& p_from, const Vector2& p_to,const Color& p_color);
  59. void _graph_node_raised(Node* p_gn);
  60. void _graph_node_moved(Node *p_gn);
  61. void _update_scroll();
  62. void _scroll_moved(double);
  63. void _input_event(const InputEvent& p_ev);
  64. GraphEditFilter *top_layer;
  65. void _top_layer_input(const InputEvent& p_ev);
  66. void _top_layer_draw();
  67. void _update_scroll_offset();
  68. Array _get_connection_list() const;
  69. friend class GraphEditFilter;
  70. bool _filter_input(const Point2& p_point);
  71. protected:
  72. static void _bind_methods();
  73. virtual void add_child_notify(Node *p_child);
  74. virtual void remove_child_notify(Node *p_child);
  75. void _notification(int p_what);
  76. virtual bool clips_input() const;
  77. public:
  78. Error connect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port);
  79. bool is_node_connected(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port);
  80. void disconnect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port);
  81. void clear_connections();
  82. void set_zoom(float p_zoom);
  83. float get_zoom() const;
  84. GraphEditFilter *get_top_layer() const { return top_layer; }
  85. void get_connection_list(List<Connection> *r_connections) const;
  86. void set_right_disconnects(bool p_enable);
  87. bool is_right_disconnects_enabled() const;
  88. Vector2 get_scroll_ofs() const;
  89. GraphEdit();
  90. };
  91. #endif // GRAPHEdit_H