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- /*************************************************************************/
- /* button_group.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "button_group.h"
- #include "base_button.h"
- void ButtonGroup::_add_button(BaseButton *p_button) {
- buttons.insert(p_button);
- p_button->set_toggle_mode(true);
- p_button->set_click_on_press(true);
- p_button->connect("pressed",this,"_pressed",make_binds(p_button));
- }
- void ButtonGroup::_remove_button(BaseButton *p_button){
- buttons.erase(p_button);
- p_button->disconnect("pressed",this,"_pressed");
- }
- void ButtonGroup::set_pressed_button(BaseButton *p_button) {
- _pressed(p_button);
- }
- void ButtonGroup::_pressed(Object *p_button) {
- ERR_FAIL_NULL(p_button);
- BaseButton *b=p_button->cast_to<BaseButton>();
- ERR_FAIL_COND(!b);
- for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
- BaseButton *bb=E->get();
- bb->set_pressed( b==bb );
- }
- }
- Array ButtonGroup::_get_button_list() const {
- List<BaseButton*> b;
- get_button_list(&b);
- b.sort_custom<Node::Comparator>();
- Array arr;
- arr.resize(b.size());
- int idx=0;
- for(List<BaseButton*>::Element *E=b.front();E;E=E->next(),idx++) {
- arr[idx]=E->get();
- }
- return arr;
- }
- void ButtonGroup::get_button_list(List<BaseButton*> *p_buttons) const {
- for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
- p_buttons->push_back(E->get());
- }
- }
- BaseButton *ButtonGroup::get_pressed_button() const {
- for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
- if (E->get()->is_pressed())
- return E->get();
- }
- return NULL;
- }
- BaseButton *ButtonGroup::get_focused_button() const{
- for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
- if (E->get()->has_focus())
- return E->get();
- }
- return NULL;
- }
- int ButtonGroup::get_pressed_button_index() const {
- //in tree order, this is bizarre
- ERR_FAIL_COND_V(!is_inside_tree(),0);
- BaseButton *pressed = get_pressed_button();
- if (!pressed)
- return -1;
- List<BaseButton*> blist;
- for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
- blist.push_back(E->get());
- }
- blist.sort_custom<Node::Comparator>();
- int idx=0;
- for(List<BaseButton*>::Element *E=blist.front();E;E=E->next()) {
- if (E->get()==pressed)
- return idx;
- idx++;
- }
- return -1;
- }
- void ButtonGroup::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("get_pressed_button:BaseButton"),&ButtonGroup::get_pressed_button);
- ObjectTypeDB::bind_method(_MD("get_pressed_button_index"),&ButtonGroup::get_pressed_button_index);
- ObjectTypeDB::bind_method(_MD("get_focused_button:BaseButton"),&ButtonGroup::get_focused_button);
- ObjectTypeDB::bind_method(_MD("get_button_list"),&ButtonGroup::_get_button_list);
- ObjectTypeDB::bind_method(_MD("_pressed"),&ButtonGroup::_pressed);
- ObjectTypeDB::bind_method(_MD("set_pressed_button","button:BaseButton"),&ButtonGroup::_pressed);
- }
- ButtonGroup::ButtonGroup() : BoxContainer(true)
- {
- }
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