button.h 3.0 KB

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  1. /*************************************************************************/
  2. /* button.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef BUTTON_H
  30. #define BUTTON_H
  31. #include "scene/gui/base_button.h"
  32. /**
  33. @author Juan Linietsky <reduzio@gmail.com>
  34. */
  35. class Button : public BaseButton {
  36. OBJ_TYPE( Button, BaseButton );
  37. public:
  38. enum TextAlign {
  39. ALIGN_LEFT,
  40. ALIGN_CENTER,
  41. ALIGN_RIGHT
  42. };
  43. private:
  44. bool flat;
  45. String text;
  46. Ref<Texture> icon;
  47. bool clip_text;
  48. TextAlign align;
  49. protected:
  50. virtual Size2 get_minimum_size() const;
  51. void _notification(int p_what);
  52. static void _bind_methods();
  53. public:
  54. //
  55. void set_text(const String& p_text);
  56. String get_text() const;
  57. void set_icon(const Ref<Texture>& p_icon);
  58. Ref<Texture> get_icon() const;
  59. void set_flat(bool p_flat);
  60. bool is_flat() const;
  61. void set_clip_text(bool p_clip_text);
  62. bool get_clip_text() const;
  63. void set_text_align(TextAlign p_align);
  64. TextAlign get_text_align() const;
  65. Button(const String& p_text=String());
  66. ~Button();
  67. };
  68. VARIANT_ENUM_CAST(Button::TextAlign);
  69. #endif