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- extends Control
- func _on_button_pressed():
- get_viewport().queue_screen_capture()
- # Let two frames pass to make sure the screen was captured
- yield(get_tree(), "idle_frame")
- yield(get_tree(), "idle_frame")
- # Retrieve the captured image
- var img = get_viewport().get_screen_capture()
- # Create a texture for it
- var tex = ImageTexture.new()
- tex.create_from_image(img)
- # Set it to the capture node
- get_node("capture").set_texture(tex)
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