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- extends Control
- # Member variables
- var town = null
- func _back():
- town.queue_free()
- show()
- func _load_scene(car):
- var tt = load(car).instance()
- tt.set_name("car")
- town = load("res://truck_scene.scn").instance()
- town.get_node("instance_pos").add_child(tt)
- town.get_node("back").connect("pressed", self, "_back")
- get_parent().add_child(town)
- hide()
- func _on_van_1_pressed():
- _load_scene("res://car_base.scn")
- func _on_van_2_pressed():
- _load_scene("res://trailer_truck.scn")
- func _on_van_3_pressed():
- _load_scene("res://crane.scn")
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