Official EU-hosted mirror of the Godot Engine GitHub repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub. https://godotengine.org

Juan Linietsky d3b42e41b0 version bump to stable %!s(int64=9) %!d(string=hai) anos
bin 4804462ee0 -Fixes from source code analyzizer, closes #1768 %!s(int64=9) %!d(string=hai) anos
core 1e50677594 fixes on sample importing %!s(int64=9) %!d(string=hai) anos
demos d9e8cd4dde Add input mapping GUI demo %!s(int64=9) %!d(string=hai) anos
doc e323cc0505 -Rename unexisting by nonexistant, closes #1940 %!s(int64=9) %!d(string=hai) anos
drivers 5ceec67add Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. %!s(int64=9) %!d(string=hai) anos
main b6b346e8ae added a built-in scene changer API, closes #1928 %!s(int64=9) %!d(string=hai) anos
modules e323cc0505 -Rename unexisting by nonexistant, closes #1940 %!s(int64=9) %!d(string=hai) anos
platform f220183e40 fix a crash situation when starting a thread and other small fixes %!s(int64=9) %!d(string=hai) anos
scene 1e50677594 fixes on sample importing %!s(int64=9) %!d(string=hai) anos
servers 1e50677594 fixes on sample importing %!s(int64=9) %!d(string=hai) anos
tools bb5d46bb11 Merge branch 'master' of https://github.com/okamstudio/godot %!s(int64=9) %!d(string=hai) anos
.gitignore 12bd89a39c small description improvement %!s(int64=9) %!d(string=hai) anos
.travis.yml 27b1f38401 Fix travis-ci build config for new build system %!s(int64=10) %!d(string=hai) anos
Doxyfile d0d9e9ee1c Forgot this. It points Doxyfile to the logo without text. %!s(int64=9) %!d(string=hai) anos
LICENSE.md 09489e3a78 lot of work on 2D lighting and isometric maps %!s(int64=10) %!d(string=hai) anos
README.md 99cf6c0dc4 Update README.md %!s(int64=10) %!d(string=hai) anos
SConstruct 2a4da03f10 Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. %!s(int64=9) %!d(string=hai) anos
logo.png 03fd40149f logo.png %!s(int64=11) %!d(string=hai) anos
logo_small.png 5ceec67add Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. %!s(int64=9) %!d(string=hai) anos
methods.py 4d2198110b merges from okam repo %!s(int64=10) %!d(string=hai) anos
version.py d3b42e41b0 version bump to stable %!s(int64=9) %!d(string=hai) anos

README.md

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced