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- /*************************************************************************/
- /* particle_system_sw.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef PARTICLE_SYSTEM_SW_H
- #define PARTICLE_SYSTEM_SW_H
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- #include "servers/visual_server.h"
- struct ParticleSystemSW {
- enum {
-
- MAX_PARTICLES=1024
- };
- float particle_vars[VS::PARTICLE_VAR_MAX];
- float particle_randomness[VS::PARTICLE_VAR_MAX];
-
- Vector3 emission_half_extents;
- DVector<Vector3> emission_points;
- Vector3 gravity_normal;
- Vector3 emission_base_velocity;
- int amount;
- bool emitting;
- bool height_from_velocity;
- AABB visibility_aabb;
- bool sort;
- bool local_coordinates;
-
- struct ColorPhase {
-
- float pos;
- Color color;
- ColorPhase() { pos=1.0; color=Color(0.0,0.0,1.0,1.0); }
- };
-
- int color_phase_count;
- ColorPhase color_phases[VS::MAX_PARTICLE_COLOR_PHASES];
- struct Attractor {
- Vector3 pos;
- float force;
- };
-
- int attractor_count;
- Attractor attractors[VS::MAX_PARTICLE_ATTRACTORS];
- ParticleSystemSW();
- ~ParticleSystemSW();
- };
- struct ParticleSystemProcessSW {
- enum {
- PARTICLE_RANDOM_NUMBERS = 8,
- };
- struct ParticleData {
-
- Vector3 pos;
- Vector3 vel;
- float rot;
- bool active;
- float random[PARTICLE_RANDOM_NUMBERS];
- ParticleData() { active=0; rot=0; }
- };
- bool valid;
- float particle_system_time;
- uint32_t rand_seed;
- Vector<ParticleData> particle_data;
- void process(const ParticleSystemSW *p_system,const Transform& p_transform,float p_time);
- ParticleSystemProcessSW();
- };
- struct ParticleSystemDrawInfoSW {
- struct ParticleDrawInfo {
- const ParticleSystemProcessSW::ParticleData *data;
- float d;
- Transform transform;
- Color color;
- };
- ParticleDrawInfo draw_info[ParticleSystemSW::MAX_PARTICLES];
- ParticleDrawInfo *draw_info_order[ParticleSystemSW::MAX_PARTICLES];
- void prepare(const ParticleSystemSW *p_system,const ParticleSystemProcessSW *p_process,const Transform& p_system_transform,const Transform& p_camera_transform);
- };
- #endif
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