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- /*************************************************************************/
- /* physics_2d_server.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef PHYSICS_2D_SERVER_H
- #define PHYSICS_2D_SERVER_H
- #include "object.h"
- #include "reference.h"
- #include "resource.h"
- class Physics2DDirectSpaceState;
- class Physics2DDirectBodyState : public Object {
- OBJ_TYPE( Physics2DDirectBodyState, Object );
- protected:
- static void _bind_methods();
- public:
- virtual Vector2 get_total_gravity() const=0; // get gravity vector working on this body space/area
- virtual float get_total_linear_damp() const=0; // get density of this body space/area
- virtual float get_total_angular_damp() const=0; // get density of this body space/area
- virtual float get_inverse_mass() const=0; // get the mass
- virtual real_t get_inverse_inertia() const=0; // get density of this body space
- virtual void set_linear_velocity(const Vector2& p_velocity)=0;
- virtual Vector2 get_linear_velocity() const=0;
- virtual void set_angular_velocity(real_t p_velocity)=0;
- virtual real_t get_angular_velocity() const=0;
- virtual void set_transform(const Matrix32& p_transform)=0;
- virtual Matrix32 get_transform() const=0;
- virtual void set_sleep_state(bool p_enable)=0;
- virtual bool is_sleeping() const=0;
- virtual int get_contact_count() const=0;
- virtual Vector2 get_contact_local_pos(int p_contact_idx) const=0;
- virtual Vector2 get_contact_local_normal(int p_contact_idx) const=0;
- virtual int get_contact_local_shape(int p_contact_idx) const=0;
- virtual RID get_contact_collider(int p_contact_idx) const=0;
- virtual Vector2 get_contact_collider_pos(int p_contact_idx) const=0;
- virtual ObjectID get_contact_collider_id(int p_contact_idx) const=0;
- virtual Object* get_contact_collider_object(int p_contact_idx) const;
- virtual int get_contact_collider_shape(int p_contact_idx) const=0;
- virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const=0;
- virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const=0;
- virtual real_t get_step() const=0;
- virtual void integrate_forces();
- virtual Physics2DDirectSpaceState* get_space_state()=0;
- Physics2DDirectBodyState();
- };
- class Physics2DShapeQueryResult;
- //used for script
- class Physics2DShapeQueryParameters : public Reference {
- OBJ_TYPE(Physics2DShapeQueryParameters, Reference);
- friend class Physics2DDirectSpaceState;
- RID shape;
- Matrix32 transform;
- Vector2 motion;
- float margin;
- Set<RID> exclude;
- uint32_t layer_mask;
- uint32_t object_type_mask;
- protected:
- static void _bind_methods();
- public:
- void set_shape(const RES& p_shape);
- void set_shape_rid(const RID& p_shape);
- RID get_shape_rid() const;
- void set_transform(const Matrix32& p_transform);
- Matrix32 get_transform() const;
- void set_motion(const Vector2& p_motion);
- Vector2 get_motion() const;
- void set_margin(float p_margin);
- float get_margin() const;
- void set_layer_mask(int p_layer_mask);
- int get_layer_mask() const;
- void set_object_type_mask(int p_object_type_mask);
- int get_object_type_mask() const;
- void set_exclude(const Vector<RID>& p_exclude);
- Vector<RID> get_exclude() const;
- Physics2DShapeQueryParameters();
- };
- class Physics2DDirectSpaceState : public Object {
- OBJ_TYPE( Physics2DDirectSpaceState, Object );
- Dictionary _intersect_ray(const Vector2& p_from, const Vector2& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_layers=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- Array _intersect_point(const Vector2& p_point,int p_max_results=32,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_layers=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- Array _intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query,int p_max_results=32);
- Array _cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query);
- Array _collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query,int p_max_results=32);
- Dictionary _get_rest_info(const Ref<Physics2DShapeQueryParameters> &p_shape_query);
- protected:
- static void _bind_methods();
- public:
- enum ObjectTypeMask {
- TYPE_MASK_STATIC_BODY=1<<0,
- TYPE_MASK_KINEMATIC_BODY=1<<1,
- TYPE_MASK_RIGID_BODY=1<<2,
- TYPE_MASK_CHARACTER_BODY=1<<3,
- TYPE_MASK_AREA=1<<4,
- TYPE_MASK_COLLISION=TYPE_MASK_STATIC_BODY|TYPE_MASK_CHARACTER_BODY|TYPE_MASK_KINEMATIC_BODY|TYPE_MASK_RIGID_BODY
- };
- struct RayResult {
- Vector2 position;
- Vector2 normal;
- RID rid;
- ObjectID collider_id;
- Object *collider;
- int shape;
- Variant metadata;
- };
- virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
- struct ShapeResult {
- RID rid;
- ObjectID collider_id;
- Object *collider;
- int shape;
- Variant metadata;
- };
- virtual int intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
- virtual int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
- virtual bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
- virtual bool collide_shape(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
- struct ShapeRestInfo {
- Vector2 point;
- Vector2 normal;
- RID rid;
- ObjectID collider_id;
- int shape;
- Vector2 linear_velocity; //velocity at contact point
- Variant metadata;
- };
- virtual bool rest_info(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
- Physics2DDirectSpaceState();
- };
- class Physics2DShapeQueryResult : public Reference {
- OBJ_TYPE( Physics2DShapeQueryResult, Reference );
- Vector<Physics2DDirectSpaceState::ShapeResult> result;
- friend class Physics2DDirectSpaceState;
- protected:
- static void _bind_methods();
- public:
- int get_result_count() const;
- RID get_result_rid(int p_idx) const;
- ObjectID get_result_object_id(int p_idx) const;
- Object* get_result_object(int p_idx) const;
- int get_result_object_shape(int p_idx) const;
- Physics2DShapeQueryResult();
- };
- class Physics2DTestMotionResult;
- class Physics2DServer : public Object {
- OBJ_TYPE( Physics2DServer, Object );
- static Physics2DServer * singleton;
- virtual bool _body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.08,const Ref<Physics2DTestMotionResult>& p_result=Ref<Physics2DTestMotionResult>());
- protected:
- static void _bind_methods();
- public:
- static Physics2DServer * get_singleton();
- enum ShapeType {
- SHAPE_LINE, ///< plane:"plane"
- SHAPE_RAY, ///< float:"length"
- SHAPE_SEGMENT, ///< float:"length"
- SHAPE_CIRCLE, ///< float:"radius"
- SHAPE_RECTANGLE, ///< vec3:"extents"
- SHAPE_CAPSULE,
- SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
- SHAPE_CONCAVE_POLYGON, ///< Vector2 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector2 array)
- SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
- };
- virtual RID shape_create(ShapeType p_shape)=0;
- virtual void shape_set_data(RID p_shape, const Variant& p_data)=0;
- virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias)=0;
- virtual ShapeType shape_get_type(RID p_shape) const=0;
- virtual Variant shape_get_data(RID p_shape) const=0;
- virtual real_t shape_get_custom_solver_bias(RID p_shape) const=0;
- //these work well, but should be used from the main thread only
- virtual bool shape_collide(RID p_shape_A, const Matrix32& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Matrix32& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count)=0;
- /* SPACE API */
- virtual RID space_create()=0;
- virtual void space_set_active(RID p_space,bool p_active)=0;
- virtual bool space_is_active(RID p_space) const=0;
- enum SpaceParameter {
- SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
- SPACE_PARAM_CONTACT_MAX_SEPARATION,
- SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,
- SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD,
- SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD,
- SPACE_PARAM_BODY_TIME_TO_SLEEP,
- SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
- };
- virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value)=0;
- virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const=0;
- // this function only works on fixed process, errors and returns null otherwise
- virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space)=0;
- //missing space parameters
- /* AREA API */
- //missing attenuation? missing better override?
- enum AreaParameter {
- AREA_PARAM_GRAVITY,
- AREA_PARAM_GRAVITY_VECTOR,
- AREA_PARAM_GRAVITY_IS_POINT,
- AREA_PARAM_GRAVITY_POINT_ATTENUATION,
- AREA_PARAM_LINEAR_DAMP,
- AREA_PARAM_ANGULAR_DAMP,
- AREA_PARAM_PRIORITY
- };
- virtual RID area_create()=0;
- virtual void area_set_space(RID p_area, RID p_space)=0;
- virtual RID area_get_space(RID p_area) const=0;
- enum AreaSpaceOverrideMode {
- AREA_SPACE_OVERRIDE_DISABLED,
- AREA_SPACE_OVERRIDE_COMBINE,
- AREA_SPACE_OVERRIDE_REPLACE,
- };
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode)=0;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const=0;
- virtual void area_add_shape(RID p_area, RID p_shape, const Matrix32& p_transform=Matrix32())=0;
- virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape)=0;
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Matrix32& p_transform)=0;
- virtual int area_get_shape_count(RID p_area) const=0;
- virtual RID area_get_shape(RID p_area, int p_shape_idx) const=0;
- virtual Matrix32 area_get_shape_transform(RID p_area, int p_shape_idx) const=0;
- virtual void area_remove_shape(RID p_area, int p_shape_idx)=0;
- virtual void area_clear_shapes(RID p_area)=0;
- virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID)=0;
- virtual ObjectID area_get_object_instance_ID(RID p_area) const=0;
- virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value)=0;
- virtual void area_set_transform(RID p_area, const Matrix32& p_transform)=0;
- virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0;
- virtual Matrix32 area_get_transform(RID p_area) const=0;
- virtual void area_set_collision_mask(RID p_area,uint32_t p_mask)=0;
- virtual void area_set_layer_mask(RID p_area,uint32_t p_mask)=0;
- virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
- virtual void area_set_pickable(RID p_area,bool p_pickable)=0;
- virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
- virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
- /* BODY API */
- //missing ccd?
- enum BodyMode {
- BODY_MODE_STATIC,
- BODY_MODE_KINEMATIC,
- BODY_MODE_RIGID,
- BODY_MODE_CHARACTER
- //BODY_MODE_SOFT ??
- };
- virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false)=0;
- virtual void body_set_space(RID p_body, RID p_space)=0;
- virtual RID body_get_space(RID p_body) const=0;
- virtual void body_set_mode(RID p_body, BodyMode p_mode)=0;
- virtual BodyMode body_get_mode(RID p_body) const=0;
- virtual void body_add_shape(RID p_body, RID p_shape, const Matrix32& p_transform=Matrix32())=0;
- virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape)=0;
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Matrix32& p_transform)=0;
- virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata)=0;
- virtual int body_get_shape_count(RID p_body) const=0;
- virtual RID body_get_shape(RID p_body, int p_shape_idx) const=0;
- virtual Matrix32 body_get_shape_transform(RID p_body, int p_shape_idx) const=0;
- virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const=0;
- virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable)=0;
- virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const=0;
- virtual void body_remove_shape(RID p_body, int p_shape_idx)=0;
- virtual void body_clear_shapes(RID p_body)=0;
- virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID)=0;
- virtual uint32_t body_get_object_instance_ID(RID p_body) const=0;
- enum CCDMode {
- CCD_MODE_DISABLED,
- CCD_MODE_CAST_RAY,
- CCD_MODE_CAST_SHAPE,
- };
- virtual void body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode)=0;
- virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const=0;
- virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0;
- virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const=0;
- virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0;
- virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const=0;
- // common body variables
- enum BodyParameter {
- BODY_PARAM_BOUNCE,
- BODY_PARAM_FRICTION,
- BODY_PARAM_MASS, ///< unused for static, always infinite
- BODY_PARAM_GRAVITY_SCALE,
- BODY_PARAM_LINEAR_DAMP,
- BODY_PARAM_ANGULAR_DAMP,
- BODY_PARAM_MAX,
- };
- virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value)=0;
- virtual float body_get_param(RID p_body, BodyParameter p_param) const=0;
- //state
- enum BodyState {
- BODY_STATE_TRANSFORM,
- BODY_STATE_LINEAR_VELOCITY,
- BODY_STATE_ANGULAR_VELOCITY,
- BODY_STATE_SLEEPING,
- BODY_STATE_CAN_SLEEP,
- };
- virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant)=0;
- virtual Variant body_get_state(RID p_body, BodyState p_state) const=0;
- //do something about it
- virtual void body_set_applied_force(RID p_body, const Vector2& p_force)=0;
- virtual Vector2 body_get_applied_force(RID p_body) const=0;
- virtual void body_set_applied_torque(RID p_body, float p_torque)=0;
- virtual float body_get_applied_torque(RID p_body) const=0;
- virtual void body_apply_impulse(RID p_body, const Vector2& p_pos, const Vector2& p_impulse)=0;
- virtual void body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity)=0;
- //fix
- virtual void body_add_collision_exception(RID p_body, RID p_body_b)=0;
- virtual void body_remove_collision_exception(RID p_body, RID p_body_b)=0;
- virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
- virtual void body_set_max_contacts_reported(RID p_body, int p_contacts)=0;
- virtual int body_get_max_contacts_reported(RID p_body) const=0;
- virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction)=0;
- virtual Vector2 body_get_one_way_collision_direction(RID p_body) const=0;
- virtual void body_set_one_way_collision_max_depth(RID p_body,float p_max_depth)=0;
- virtual float body_get_one_way_collision_max_depth(RID p_body) const=0;
- //missing remove
- virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold)=0;
- virtual float body_get_contacts_reported_depth_treshold(RID p_body) const=0;
- virtual void body_set_omit_force_integration(RID p_body,bool p_omit)=0;
- virtual bool body_is_omitting_force_integration(RID p_body) const=0;
- virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant())=0;
- virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count)=0;
- virtual void body_set_pickable(RID p_body,bool p_pickable)=0;
- struct MotionResult {
- Vector2 motion;
- Vector2 remainder;
- Vector2 collision_point;
- Vector2 collision_normal;
- Vector2 collider_velocity;
- ObjectID collider_id;
- RID collider;
- int collider_shape;
- Variant collider_metadata;
- };
- virtual bool body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL)=0;
- /* JOINT API */
- enum JointType {
- JOINT_PIN,
- JOINT_GROOVE,
- JOINT_DAMPED_SPRING
- };
- enum JointParam {
- JOINT_PARAM_BIAS,
- JOINT_PARAM_MAX_BIAS,
- JOINT_PARAM_MAX_FORCE,
- };
- virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value)=0;
- virtual real_t joint_get_param(RID p_joint,JointParam p_param) const=0;
- virtual RID pin_joint_create(const Vector2& p_anchor,RID p_body_a,RID p_body_b=RID())=0;
- virtual RID groove_joint_create(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, RID p_body_a,RID p_body_b)=0;
- virtual RID damped_spring_joint_create(const Vector2& p_anchor_a,const Vector2& p_anchor_b,RID p_body_a,RID p_body_b=RID())=0;
- enum DampedStringParam {
- DAMPED_STRING_REST_LENGTH,
- DAMPED_STRING_STIFFNESS,
- DAMPED_STRING_DAMPING
- };
- virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value)=0;
- virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const=0;
- virtual JointType joint_get_type(RID p_joint) const=0;
- /* QUERY API */
- enum AreaBodyStatus {
- AREA_BODY_ADDED,
- AREA_BODY_REMOVED
- };
- /* MISC */
- virtual void free(RID p_rid)=0;
- virtual void set_active(bool p_active)=0;
- virtual void init()=0;
- virtual void step(float p_step)=0;
- virtual void sync()=0;
- virtual void flush_queries()=0;
- virtual void finish()=0;
- enum ProcessInfo {
- INFO_ACTIVE_OBJECTS,
- INFO_COLLISION_PAIRS,
- INFO_ISLAND_COUNT
- };
- virtual int get_process_info(ProcessInfo p_info)=0;
- Physics2DServer();
- ~Physics2DServer();
- };
- class Physics2DTestMotionResult : public Reference {
- OBJ_TYPE( Physics2DTestMotionResult, Reference );
- Physics2DServer::MotionResult result;
- bool colliding;
- friend class Physics2DServer;
- protected:
- static void _bind_methods();
- public:
- Physics2DServer::MotionResult* get_result_ptr() const { return const_cast<Physics2DServer::MotionResult*>(&result); }
- //bool is_colliding() const;
- Vector2 get_motion() const;
- Vector2 get_motion_remainder() const;
- Vector2 get_collision_point() const;
- Vector2 get_collision_normal() const;
- Vector2 get_collider_velocity() const;
- ObjectID get_collider_id() const;
- RID get_collider_rid() const;
- Object* get_collider() const;
- int get_collider_shape() const;
- Physics2DTestMotionResult();
- };
- VARIANT_ENUM_CAST( Physics2DServer::ShapeType );
- VARIANT_ENUM_CAST( Physics2DServer::SpaceParameter );
- VARIANT_ENUM_CAST( Physics2DServer::AreaParameter );
- VARIANT_ENUM_CAST( Physics2DServer::AreaSpaceOverrideMode );
- VARIANT_ENUM_CAST( Physics2DServer::BodyMode );
- VARIANT_ENUM_CAST( Physics2DServer::BodyParameter );
- VARIANT_ENUM_CAST( Physics2DServer::BodyState );
- VARIANT_ENUM_CAST( Physics2DServer::CCDMode );
- VARIANT_ENUM_CAST( Physics2DServer::JointParam );
- VARIANT_ENUM_CAST( Physics2DServer::JointType );
- VARIANT_ENUM_CAST( Physics2DServer::DampedStringParam );
- //VARIANT_ENUM_CAST( Physics2DServer::ObjectType );
- VARIANT_ENUM_CAST( Physics2DServer::AreaBodyStatus );
- VARIANT_ENUM_CAST( Physics2DServer::ProcessInfo );
- #endif
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