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- /*************************************************************************/
- /* collision_solver_2d_sw.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "collision_solver_2d_sw.h"
- #include "collision_solver_2d_sat.h"
- #define collision_solver sat_2d_calculate_penetration
- //#define collision_solver gjk_epa_calculate_penetration
- bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
- const LineShape2DSW *line = static_cast<const LineShape2DSW*>(p_shape_A);
- if (p_shape_B->get_type()==Physics2DServer::SHAPE_LINE)
- return false;
- Vector2 n = p_transform_A.basis_xform(line->get_normal()).normalized();
- Vector2 p = p_transform_A.xform(line->get_normal()*line->get_d());
- real_t d = n.dot(p);
- Vector2 supports[2];
- int support_count;
- p_shape_B->get_supports(p_transform_A.affine_inverse().basis_xform(-n).normalized(),supports,support_count);
- bool found=false;
- for(int i=0;i<support_count;i++) {
- supports[i] = p_transform_B.xform( supports[i] );
- real_t pd = n.dot(supports[i]);
- if (pd>=d)
- continue;
- found=true;
- Vector2 support_A = supports[i] - n*(pd-d);
- if (p_result_callback) {
- if (p_swap_result)
- p_result_callback(supports[i],support_A,p_userdata);
- else
- p_result_callback(support_A,supports[i],p_userdata);
- }
- }
- return found;
- }
- bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis) {
- const RayShape2DSW *ray = static_cast<const RayShape2DSW*>(p_shape_A);
- if (p_shape_B->get_type()==Physics2DServer::SHAPE_RAY)
- return false;
- Vector2 from = p_transform_A.get_origin();
- Vector2 to = from+p_transform_A[1]*ray->get_length();
- Vector2 support_A=to;
- Matrix32 invb = p_transform_B.affine_inverse();
- from = invb.xform(from);
- to = invb.xform(to);
- Vector2 p,n;
- if (!p_shape_B->intersect_segment(from,to,p,n)) {
- if (sep_axis)
- *sep_axis=p_transform_A[1].normalized();
- return false;
- }
- Vector2 support_B=p_transform_B.xform(p);
- if (p_result_callback) {
- if (p_swap_result)
- p_result_callback(support_B,support_A,p_userdata);
- else
- p_result_callback(support_A,support_B,p_userdata);
- }
- return true;
- }
- /*
- bool CollisionSolver2DSW::solve_ray(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Matrix32& p_inverse_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
- const RayShape2DSW *ray = static_cast<const RayShape2DSW*>(p_shape_A);
- Vector2 from = p_transform_A.origin;
- Vector2 to = from+p_transform_A.basis.get_axis(2)*ray->get_length();
- Vector2 support_A=to;
- from = p_inverse_B.xform(from);
- to = p_inverse_B.xform(to);
- Vector2 p,n;
- if (!p_shape_B->intersect_segment(from,to,&p,&n))
- return false;
- Vector2 support_B=p_transform_B.xform(p);
- if (p_result_callback) {
- if (p_swap_result)
- p_result_callback(support_B,support_A,p_userdata);
- else
- p_result_callback(support_A,support_B,p_userdata);
- }
- return true;
- }
- */
- struct _ConcaveCollisionInfo2D {
- const Matrix32 *transform_A;
- const Shape2DSW *shape_A;
- const Matrix32 *transform_B;
- Vector2 motion_A;
- Vector2 motion_B;
- real_t margin_A;
- real_t margin_B;
- CollisionSolver2DSW::CallbackResult result_callback;
- void *userdata;
- bool swap_result;
- bool collided;
- int aabb_tests;
- int collisions;
- Vector2 *sep_axis;
- };
- void CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex) {
- _ConcaveCollisionInfo2D &cinfo = *(_ConcaveCollisionInfo2D*)(p_userdata);
- cinfo.aabb_tests++;
- if (!cinfo.result_callback && cinfo.collided)
- return; //already collided and no contacts requested, don't test anymore
- bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, cinfo.motion_A, p_convex,*cinfo.transform_B, cinfo.motion_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result,cinfo.sep_axis,cinfo.margin_A,cinfo.margin_B );
- if (!collided)
- return;
- cinfo.collided=true;
- cinfo.collisions++;
- }
- bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis,float p_margin_A,float p_margin_B) {
- const ConcaveShape2DSW *concave_B=static_cast<const ConcaveShape2DSW*>(p_shape_B);
- _ConcaveCollisionInfo2D cinfo;
- cinfo.transform_A=&p_transform_A;
- cinfo.shape_A=p_shape_A;
- cinfo.transform_B=&p_transform_B;
- cinfo.motion_A=p_motion_A;
- cinfo.result_callback=p_result_callback;
- cinfo.userdata=p_userdata;
- cinfo.swap_result=p_swap_result;
- cinfo.collided=false;
- cinfo.collisions=0;
- cinfo.sep_axis=sep_axis;
- cinfo.margin_A=p_margin_A;
- cinfo.margin_B=p_margin_B;
- cinfo.aabb_tests=0;
- Matrix32 rel_transform = p_transform_A;
- rel_transform.elements[2]-=p_transform_B.elements[2];
- //quickly compute a local Rect2
- Rect2 local_aabb;
- for(int i=0;i<2;i++) {
- Vector2 axis( p_transform_B.elements[i] );
- float axis_scale = 1.0/axis.length();
- axis*=axis_scale;
- float smin,smax;
- p_shape_A->project_rangev(axis,rel_transform,smin,smax);
- smin*=axis_scale;
- smax*=axis_scale;
- local_aabb.pos[i]=smin;
- local_aabb.size[i]=smax-smin;
- }
- concave_B->cull(local_aabb,concave_callback,&cinfo);
- // print_line("Rect2 TESTS: "+itos(cinfo.aabb_tests));
- return cinfo.collided;
- }
- bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis,float p_margin_A,float p_margin_B) {
- Physics2DServer::ShapeType type_A=p_shape_A->get_type();
- Physics2DServer::ShapeType type_B=p_shape_B->get_type();
- bool concave_A=p_shape_A->is_concave();
- bool concave_B=p_shape_B->is_concave();
- real_t margin_A=p_margin_A,margin_B=p_margin_B;
- bool swap = false;
- if (type_A>type_B) {
- SWAP(type_A,type_B);
- SWAP(concave_A,concave_B);
- SWAP(margin_A,margin_B);
- swap=true;
- }
- if (type_A==Physics2DServer::SHAPE_LINE) {
- if (type_B==Physics2DServer::SHAPE_LINE || type_B==Physics2DServer::SHAPE_RAY) {
- return false;
- //if (type_B==Physics2DServer::SHAPE_RAY) {
- // return false;
- }
- if (swap) {
- return solve_static_line(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true);
- } else {
- return solve_static_line(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false);
- }
- /*} else if (type_A==Physics2DServer::SHAPE_RAY) {
- if (type_B==Physics2DServer::SHAPE_RAY)
- return false;
- if (swap) {
- return solve_ray(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_inverse_A,p_result_callback,p_userdata,true);
- } else {
- return solve_ray(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_inverse_B,p_result_callback,p_userdata,false);
- }
- */
- } else if (type_A==Physics2DServer::SHAPE_RAY) {
- if (type_B==Physics2DServer::SHAPE_RAY) {
- return false; //no ray-ray
- }
- if (swap) {
- return solve_raycast(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true,sep_axis);
- } else {
- return solve_raycast(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false,sep_axis);
- }
- } else if (concave_B) {
- if (concave_A)
- return false;
- if (!swap)
- return solve_concave(p_shape_A,p_transform_A,p_motion_A,p_shape_B,p_transform_B,p_motion_B,p_result_callback,p_userdata,false,sep_axis,margin_A,margin_B);
- else
- return solve_concave(p_shape_B,p_transform_B,p_motion_B,p_shape_A,p_transform_A,p_motion_A,p_result_callback,p_userdata,true,sep_axis,margin_A,margin_B);
- } else {
- return collision_solver(p_shape_A, p_transform_A,p_motion_A, p_shape_B, p_transform_B, p_motion_B,p_result_callback,p_userdata,false,sep_axis,margin_A,margin_B);
- }
- return false;
- }
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