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- /*************************************************************************/
- /* broad_phase_2d_hash_grid.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "broad_phase_2d_hash_grid.h"
- #include "globals.h"
- void BroadPhase2DHashGrid::_pair_attempt(Element *p_elem, Element* p_with) {
- Map<Element*,PairData*>::Element *E=p_elem->paired.find(p_with);
- ERR_FAIL_COND(p_elem->_static && p_with->_static);
- if (!E) {
- PairData *pd = memnew( PairData );
- p_elem->paired[p_with]=pd;
- p_with->paired[p_elem]=pd;
- } else {
- E->get()->rc++;
- }
- }
- void BroadPhase2DHashGrid::_unpair_attempt(Element *p_elem, Element* p_with) {
- Map<Element*,PairData*>::Element *E=p_elem->paired.find(p_with);
- ERR_FAIL_COND(!E); //this should really be paired..
- E->get()->rc--;
- if (E->get()->rc==0) {
- if (E->get()->colliding) {
- //uncollide
- if (unpair_callback) {
- unpair_callback(p_elem->owner,p_elem->subindex,p_with->owner,p_with->subindex,E->get()->ud,unpair_userdata);
- }
- }
- memdelete(E->get());
- p_elem->paired.erase(E);
- p_with->paired.erase(p_elem);
- }
- }
- void BroadPhase2DHashGrid::_check_motion(Element *p_elem) {
- for (Map<Element*,PairData*>::Element *E=p_elem->paired.front();E;E=E->next()) {
- bool pairing = p_elem->aabb.intersects( E->key()->aabb );
- if (pairing!=E->get()->colliding) {
- if (pairing) {
- if (pair_callback) {
- E->get()->ud=pair_callback(p_elem->owner,p_elem->subindex,E->key()->owner,E->key()->subindex,pair_userdata);
- }
- } else {
- if (unpair_callback) {
- unpair_callback(p_elem->owner,p_elem->subindex,E->key()->owner,E->key()->subindex,E->get()->ud,unpair_userdata);
- }
- }
- E->get()->colliding=pairing;
- }
- }
- }
- void BroadPhase2DHashGrid::_enter_grid( Element* p_elem, const Rect2& p_rect,bool p_static) {
- Point2i from = (p_rect.pos/cell_size).floor();
- Point2i to = ((p_rect.pos+p_rect.size)/cell_size).floor();
- for(int i=from.x;i<=to.x;i++) {
- for(int j=from.y;j<=to.y;j++) {
- PosKey pk;
- pk.x=i;
- pk.y=j;
- uint32_t idx = pk.hash() % hash_table_size;
- PosBin *pb = hash_table[idx];
- while (pb) {
- if (pb->key == pk) {
- break;
- }
- pb=pb->next;
- }
- bool entered=false;
- if (!pb) {
- //does not exist, create!
- pb = memnew( PosBin );
- pb->key=pk;
- pb->next=hash_table[idx];
- hash_table[idx]=pb;
- }
- if (p_static) {
- if (pb->static_object_set[p_elem].inc()==1) {
- entered=true;
- }
- } else {
- if (pb->object_set[p_elem].inc()==1) {
- entered=true;
- }
- }
- if (entered) {
- for(Map<Element*,RC>::Element *E=pb->object_set.front();E;E=E->next()) {
- if (E->key()->owner==p_elem->owner)
- continue;
- _pair_attempt(p_elem,E->key());
- }
- if (!p_static) {
- for(Map<Element*,RC>::Element *E=pb->static_object_set.front();E;E=E->next()) {
- if (E->key()->owner==p_elem->owner)
- continue;
- _pair_attempt(p_elem,E->key());
- }
- }
- }
- }
- }
- }
- void BroadPhase2DHashGrid::_exit_grid( Element* p_elem, const Rect2& p_rect,bool p_static) {
- Point2i from = (p_rect.pos/cell_size).floor();
- Point2i to = ((p_rect.pos+p_rect.size)/cell_size).floor();
- for(int i=from.x;i<=to.x;i++) {
- for(int j=from.y;j<=to.y;j++) {
- PosKey pk;
- pk.x=i;
- pk.y=j;
- uint32_t idx = pk.hash() % hash_table_size;
- PosBin *pb = hash_table[idx];
- while (pb) {
- if (pb->key == pk) {
- break;
- }
- pb=pb->next;
- }
- ERR_CONTINUE(!pb); //should exist!!
- bool exited=false;
- if (p_static) {
- if (pb->static_object_set[p_elem].dec()==0) {
- pb->static_object_set.erase(p_elem);
- exited=true;
- }
- } else {
- if (pb->object_set[p_elem].dec()==0) {
- pb->object_set.erase(p_elem);
- exited=true;
- }
- }
- if (exited) {
- for(Map<Element*,RC>::Element *E=pb->object_set.front();E;E=E->next()) {
- if (E->key()->owner==p_elem->owner)
- continue;
- _unpair_attempt(p_elem,E->key());
- }
- if (!p_static) {
- for(Map<Element*,RC>::Element *E=pb->static_object_set.front();E;E=E->next()) {
- if (E->key()->owner==p_elem->owner)
- continue;
- _unpair_attempt(p_elem,E->key());
- }
- }
- }
- if (pb->object_set.empty() && pb->static_object_set.empty()) {
- if (hash_table[idx]==pb) {
- hash_table[idx]=pb->next;
- } else {
- PosBin *px = hash_table[idx];
- while (px) {
- if (px->next==pb) {
- px->next=pb->next;
- break;
- }
- px=px->next;
- }
- ERR_CONTINUE(!px);
- }
- memdelete(pb);
- }
- }
- }
- }
- BroadPhase2DHashGrid::ID BroadPhase2DHashGrid::create(CollisionObject2DSW *p_object, int p_subindex) {
- current++;
- Element e;
- e.owner=p_object;
- e._static=false;
- e.subindex=p_subindex;
- e.self=current;
- e.pass=0;
- element_map[current]=e;
- return current;
- }
- void BroadPhase2DHashGrid::move(ID p_id, const Rect2& p_aabb) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND(!E);
- Element &e=E->get();
- if (p_aabb==e.aabb)
- return;
- if (p_aabb!=Rect2()) {
- _enter_grid(&e,p_aabb,e._static);
- }
- if (e.aabb!=Rect2()) {
- _exit_grid(&e,e.aabb,e._static);
- }
- e.aabb=p_aabb;
- _check_motion(&e);
- e.aabb=p_aabb;
- }
- void BroadPhase2DHashGrid::set_static(ID p_id, bool p_static) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND(!E);
- Element &e=E->get();
- if (e._static==p_static)
- return;
- if (e.aabb!=Rect2())
- _exit_grid(&e,e.aabb,e._static);
- e._static=p_static;
- if (e.aabb!=Rect2()) {
- _enter_grid(&e,e.aabb,e._static);
- _check_motion(&e);
- }
- }
- void BroadPhase2DHashGrid::remove(ID p_id) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND(!E);
- Element &e=E->get();
- if (e.aabb!=Rect2())
- _exit_grid(&e,e.aabb,e._static);
- element_map.erase(p_id);
- }
- CollisionObject2DSW *BroadPhase2DHashGrid::get_object(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,NULL);
- return E->get().owner;
- }
- bool BroadPhase2DHashGrid::is_static(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,false);
- return E->get()._static;
- }
- int BroadPhase2DHashGrid::get_subindex(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,-1);
- return E->get().subindex;
- }
- template<bool use_aabb,bool use_segment>
- void BroadPhase2DHashGrid::_cull(const Point2i p_cell,const Rect2& p_aabb,const Point2& p_from, const Point2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices,int &index) {
- PosKey pk;
- pk.x=p_cell.x;
- pk.y=p_cell.y;
- uint32_t idx = pk.hash() % hash_table_size;
- PosBin *pb = hash_table[idx];
- while (pb) {
- if (pb->key == pk) {
- break;
- }
- pb=pb->next;
- }
- if (!pb)
- return;
- for(Map<Element*,RC>::Element *E=pb->object_set.front();E;E=E->next()) {
- if (index>=p_max_results)
- break;
- if (E->key()->pass==pass)
- continue;
- E->key()->pass=pass;
- if (use_aabb && !p_aabb.intersects(E->key()->aabb))
- continue;
- if (use_segment && !E->key()->aabb.intersects_segment(p_from,p_to))
- continue;
- p_results[index]=E->key()->owner;
- p_result_indices[index]=E->key()->subindex;
- index++;
- }
- for(Map<Element*,RC>::Element *E=pb->static_object_set.front();E;E=E->next()) {
- if (index>=p_max_results)
- break;
- if (E->key()->pass==pass)
- continue;
- if (use_aabb && !p_aabb.intersects(E->key()->aabb)) {
- continue;
- }
- if (use_segment && !E->key()->aabb.intersects_segment(p_from,p_to))
- continue;
- E->key()->pass=pass;
- p_results[index]=E->key()->owner;
- p_result_indices[index]=E->key()->subindex;
- index++;
- }
- }
- int BroadPhase2DHashGrid::cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices) {
- pass++;
- Vector2 dir = (p_to-p_from);
- if (dir==Vector2())
- return 0;
- //avoid divisions by zero
- dir.normalize();
- if (dir.x==0.0)
- dir.x=0.000001;
- if (dir.y==0.0)
- dir.y=0.000001;
- Vector2 delta = dir.abs();
- delta.x=cell_size/delta.x;
- delta.y=cell_size/delta.y;
- Point2i pos = (p_from/cell_size).floor();
- Point2i end = (p_to/cell_size).floor();
- Point2i step = Vector2( SGN(dir.x), SGN(dir.y) );
- Vector2 max;
- if (dir.x<0)
- max.x= (Math::floor(pos.x)*cell_size - p_from.x) / dir.x;
- else
- max.x= (Math::floor(pos.x + 1)*cell_size - p_from.x) / dir.x;
- if (dir.y<0)
- max.y= (Math::floor(pos.y)*cell_size - p_from.y) / dir.y;
- else
- max.y= (Math::floor(pos.y + 1)*cell_size - p_from.y) / dir.y;
- int cullcount=0;
- _cull<false,true>(pos,Rect2(),p_from,p_to,p_results,p_max_results,p_result_indices,cullcount);
- bool reached_x=false;
- bool reached_y=false;
- while(true) {
- if (max.x < max.y) {
- max.x+=delta.x;
- pos.x+=step.x;
- } else {
- max.y+=delta.y;
- pos.y+=step.y;
- }
- if (step.x>0) {
- if (pos.x>=end.x)
- reached_x=true;
- } else if (pos.x<=end.x) {
- reached_x=true;
- }
- if (step.y>0) {
- if (pos.y>=end.y)
- reached_y=true;
- } else if (pos.y<=end.y) {
- reached_y=true;
- }
- _cull<false,true>(pos,Rect2(),p_from,p_to,p_results,p_max_results,p_result_indices,cullcount);
- if (reached_x && reached_y)
- break;
- }
- return cullcount;
- }
- int BroadPhase2DHashGrid::cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices) {
- pass++;
- Point2i from = (p_aabb.pos/cell_size).floor();
- Point2i to = ((p_aabb.pos+p_aabb.size)/cell_size).floor();
- int cullcount=0;
- for(int i=from.x;i<=to.x;i++) {
- for(int j=from.y;j<=to.y;j++) {
- _cull<true,false>(Point2i(i,j),p_aabb,Point2(),Point2(),p_results,p_max_results,p_result_indices,cullcount);
- }
- }
- return cullcount;
- }
- void BroadPhase2DHashGrid::set_pair_callback(PairCallback p_pair_callback,void *p_userdata) {
- pair_callback=p_pair_callback;
- pair_userdata=p_userdata;
- }
- void BroadPhase2DHashGrid::set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata) {
- unpair_callback=p_unpair_callback;
- unpair_userdata=p_userdata;
- }
- void BroadPhase2DHashGrid::update() {
- }
- BroadPhase2DSW *BroadPhase2DHashGrid::_create() {
- return memnew( BroadPhase2DHashGrid );
- }
- BroadPhase2DHashGrid::BroadPhase2DHashGrid() {
- hash_table_size = GLOBAL_DEF("physics_2d/bp_hash_table_size",4096);
- hash_table_size = Math::larger_prime(hash_table_size);
- hash_table = memnew_arr( PosBin*, hash_table_size);
- cell_size = GLOBAL_DEF("physics_2d/cell_size",128);
- for(int i=0;i<hash_table_size;i++)
- hash_table[i]=NULL;
- pass=1;
- current=0;
- }
- BroadPhase2DHashGrid::~BroadPhase2DHashGrid() {
- for(int i=0;i<hash_table_size;i++) {
- while(hash_table[i]) {
- PosBin *pb=hash_table[i];
- hash_table[i]=pb->next;
- memdelete(pb);
- }
- }
- memdelete_arr( hash_table );
- }
- /* 3D version of voxel traversal:
- public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth)
- {
- // Implementation is based on:
- // "A Fast Voxel Traversal Algorithm for Ray Tracing"
- // John Amanatides, Andrew Woo
- // http://www.cse.yorku.ca/~amana/research/grid.pdf
- // http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf
- // NOTES:
- // * This code assumes that the ray's position and direction are in 'cell coordinates', which means
- // that one unit equals one cell in all directions.
- // * When the ray doesn't start within the voxel grid, calculate the first position at which the
- // ray could enter the grid. If it never enters the grid, there is nothing more to do here.
- // * Also, it is important to test when the ray exits the voxel grid when the grid isn't infinite.
- // * The Point3D structure is a simple structure having three integer fields (X, Y and Z).
- // The cell in which the ray starts.
- Point3D start = GetCellAt(ray.Position); // Rounds the position's X, Y and Z down to the nearest integer values.
- int x = start.X;
- int y = start.Y;
- int z = start.Z;
- // Determine which way we go.
- int stepX = Math.Sign(ray.Direction.X);
- int stepY = Math.Sign(ray.Direction.Y);
- int stepZ = Math.Sign(ray.Direction.Z);
- // Calculate cell boundaries. When the step (i.e. direction sign) is positive,
- // the next boundary is AFTER our current position, meaning that we have to add 1.
- // Otherwise, it is BEFORE our current position, in which case we add nothing.
- Point3D cellBoundary = new Point3D(
- x + (stepX > 0 ? 1 : 0),
- y + (stepY > 0 ? 1 : 0),
- z + (stepZ > 0 ? 1 : 0));
- // NOTE: For the following calculations, the result will be Single.PositiveInfinity
- // when ray.Direction.X, Y or Z equals zero, which is OK. However, when the left-hand
- // value of the division also equals zero, the result is Single.NaN, which is not OK.
- // Determine how far we can travel along the ray before we hit a voxel boundary.
- Vector3 tMax = new Vector3(
- (cellBoundary.X - ray.Position.X) / ray.Direction.X, // Boundary is a plane on the YZ axis.
- (cellBoundary.Y - ray.Position.Y) / ray.Direction.Y, // Boundary is a plane on the XZ axis.
- (cellBoundary.Z - ray.Position.Z) / ray.Direction.Z); // Boundary is a plane on the XY axis.
- if (Single.IsNaN(tMax.X)) tMax.X = Single.PositiveInfinity;
- if (Single.IsNaN(tMax.Y)) tMax.Y = Single.PositiveInfinity;
- if (Single.IsNaN(tMax.Z)) tMax.Z = Single.PositiveInfinity;
- // Determine how far we must travel along the ray before we have crossed a gridcell.
- Vector3 tDelta = new Vector3(
- stepX / ray.Direction.X, // Crossing the width of a cell.
- stepY / ray.Direction.Y, // Crossing the height of a cell.
- stepZ / ray.Direction.Z); // Crossing the depth of a cell.
- if (Single.IsNaN(tDelta.X)) tDelta.X = Single.PositiveInfinity;
- if (Single.IsNaN(tDelta.Y)) tDelta.Y = Single.PositiveInfinity;
- if (Single.IsNaN(tDelta.Z)) tDelta.Z = Single.PositiveInfinity;
- // For each step, determine which distance to the next voxel boundary is lowest (i.e.
- // which voxel boundary is nearest) and walk that way.
- for (int i = 0; i < maxDepth; i++)
- {
- // Return it.
- yield return new Point3D(x, y, z);
- // Do the next step.
- if (tMax.X < tMax.Y && tMax.X < tMax.Z)
- {
- // tMax.X is the lowest, an YZ cell boundary plane is nearest.
- x += stepX;
- tMax.X += tDelta.X;
- }
- else if (tMax.Y < tMax.Z)
- {
- // tMax.Y is the lowest, an XZ cell boundary plane is nearest.
- y += stepY;
- tMax.Y += tDelta.Y;
- }
- else
- {
- // tMax.Z is the lowest, an XY cell boundary plane is nearest.
- z += stepZ;
- tMax.Z += tDelta.Z;
- }
- }
- */
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