reverb_sw.h 3.0 KB

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  1. /*************************************************************************/
  2. /* reverb_sw.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef REVERB_SW_H
  30. #define REVERB_SW_H
  31. #include "typedefs.h"
  32. #include "os/memory.h"
  33. class ReverbParamsSW;
  34. class ReverbSW {
  35. public:
  36. enum ReverbMode {
  37. REVERB_MODE_ROOM,
  38. REVERB_MODE_STUDIO_SMALL,
  39. REVERB_MODE_STUDIO_MEDIUM,
  40. REVERB_MODE_STUDIO_LARGE,
  41. REVERB_MODE_HALL,
  42. REVERB_MODE_SPACE_ECHO,
  43. REVERB_MODE_ECHO,
  44. REVERB_MODE_DELAY,
  45. REVERB_MODE_HALF_ECHO
  46. };
  47. private:
  48. struct State {
  49. int lwl;
  50. int lwr;
  51. int rwl;
  52. int rwr;
  53. unsigned int Offset;
  54. void reset() { lwl=0; lwr=0; rwl=0; rwr=0; Offset=0; }
  55. State() { reset(); }
  56. } state;
  57. ReverbParamsSW *current_params;
  58. int *reverb_buffer;
  59. unsigned int reverb_buffer_size;
  60. ReverbMode mode;
  61. int mix_rate;
  62. void adjust_current_params();
  63. public:
  64. void set_mode(ReverbMode p_mode);
  65. bool process(int *p_input,int *p_output,int p_frames,int p_stereo_stride=1); // return tru if audio was created
  66. void set_mix_rate(int p_mix_rate);
  67. ReverbSW();
  68. ~ReverbSW();
  69. };
  70. #endif