gl_context_egl.cpp 4.0 KB

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  1. #include "gl_context_egl.h"
  2. #include "EGL/eglext.h"
  3. using namespace Platform;
  4. void ContextEGL::release_current() {
  5. eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, mEglContext);
  6. };
  7. void ContextEGL::make_current() {
  8. eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext);
  9. };
  10. int ContextEGL::get_window_width() {
  11. return width;
  12. };
  13. int ContextEGL::get_window_height() {
  14. return height;
  15. };
  16. void ContextEGL::reset() {
  17. cleanup();
  18. window = CoreWindow::GetForCurrentThread();
  19. initialize();
  20. };
  21. void ContextEGL::swap_buffers() {
  22. if (eglSwapBuffers(mEglDisplay, mEglSurface) != EGL_TRUE)
  23. {
  24. cleanup();
  25. window = CoreWindow::GetForCurrentThread();
  26. initialize();
  27. // tell rasterizer to reload textures and stuff?
  28. }
  29. };
  30. Error ContextEGL::initialize() {
  31. EGLint configAttribList[] = {
  32. EGL_RED_SIZE, 8,
  33. EGL_GREEN_SIZE, 8,
  34. EGL_BLUE_SIZE, 8,
  35. EGL_ALPHA_SIZE, 8,
  36. EGL_DEPTH_SIZE, 8,
  37. EGL_STENCIL_SIZE, 8,
  38. EGL_SAMPLE_BUFFERS, 0,
  39. EGL_NONE
  40. };
  41. EGLint surfaceAttribList[] = {
  42. EGL_NONE, EGL_NONE
  43. };
  44. EGLint numConfigs = 0;
  45. EGLint majorVersion = 1;
  46. EGLint minorVersion = 0;
  47. EGLDisplay display = EGL_NO_DISPLAY;
  48. EGLContext context = EGL_NO_CONTEXT;
  49. EGLSurface surface = EGL_NO_SURFACE;
  50. EGLConfig config = nullptr;
  51. EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, EGL_NONE };
  52. try {
  53. const EGLint displayAttributes[] =
  54. {
  55. EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
  56. EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
  57. EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
  58. EGL_NONE,
  59. };
  60. PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));
  61. if (!eglGetPlatformDisplayEXT)
  62. {
  63. throw Exception::CreateException(E_FAIL, L"Failed to get function eglGetPlatformDisplayEXT");
  64. }
  65. display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, displayAttributes);
  66. if (display == EGL_NO_DISPLAY)
  67. {
  68. throw Exception::CreateException(E_FAIL, L"Failed to get default EGL display");
  69. }
  70. if (eglInitialize(display, &majorVersion, &minorVersion) == EGL_FALSE)
  71. {
  72. throw Exception::CreateException(E_FAIL, L"Failed to initialize EGL");
  73. }
  74. if (eglGetConfigs(display, NULL, 0, &numConfigs) == EGL_FALSE)
  75. {
  76. throw Exception::CreateException(E_FAIL, L"Failed to get EGLConfig count");
  77. }
  78. if (eglChooseConfig(display, configAttribList, &config, 1, &numConfigs) == EGL_FALSE)
  79. {
  80. throw Exception::CreateException(E_FAIL, L"Failed to choose first EGLConfig count");
  81. }
  82. surface = eglCreateWindowSurface(display, config, reinterpret_cast<IInspectable*>(window), surfaceAttribList);
  83. if (surface == EGL_NO_SURFACE)
  84. {
  85. throw Exception::CreateException(E_FAIL, L"Failed to create EGL fullscreen surface");
  86. }
  87. context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
  88. if (context == EGL_NO_CONTEXT)
  89. {
  90. throw Exception::CreateException(E_FAIL, L"Failed to create EGL context");
  91. }
  92. if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
  93. {
  94. throw Exception::CreateException(E_FAIL, L"Failed to make fullscreen EGLSurface current");
  95. }
  96. } catch (...) {
  97. return FAILED;
  98. };
  99. mEglDisplay = display;
  100. mEglSurface = surface;
  101. mEglContext = context;
  102. eglQuerySurface(display,surface,EGL_WIDTH,&width);
  103. eglQuerySurface(display,surface,EGL_HEIGHT,&height);
  104. return OK;
  105. };
  106. void ContextEGL::cleanup() {
  107. if (mEglDisplay != EGL_NO_DISPLAY && mEglSurface != EGL_NO_SURFACE)
  108. {
  109. eglDestroySurface(mEglDisplay, mEglSurface);
  110. mEglSurface = EGL_NO_SURFACE;
  111. }
  112. if (mEglDisplay != EGL_NO_DISPLAY && mEglContext != EGL_NO_CONTEXT)
  113. {
  114. eglDestroyContext(mEglDisplay, mEglContext);
  115. mEglContext = EGL_NO_CONTEXT;
  116. }
  117. if (mEglDisplay != EGL_NO_DISPLAY)
  118. {
  119. eglTerminate(mEglDisplay);
  120. mEglDisplay = EGL_NO_DISPLAY;
  121. }
  122. };
  123. ContextEGL::ContextEGL(CoreWindow^ p_window) :
  124. mEglDisplay(EGL_NO_DISPLAY),
  125. mEglContext(EGL_NO_CONTEXT),
  126. mEglSurface(EGL_NO_SURFACE)
  127. {
  128. window = p_window;
  129. };
  130. ContextEGL::~ContextEGL() {
  131. cleanup();
  132. };