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- Import('env')
- common_win=[
- "context_gl_win.cpp",
- "os_windows.cpp",
- "ctxgl_procaddr.cpp",
- "key_mapping_win.cpp",
- "tcp_server_winsock.cpp",
- "packet_peer_udp_winsock.cpp",
- "stream_peer_winsock.cpp",
- ]
- env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"])
- # Microsoft Visual Studio Project Generation
- if (env['vsproj'])=="yes":
- env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
- for x in common_win:
- env.vs_srcs = env.vs_srcs + ["platform/windows/" + x]
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