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- /*************************************************************************/
- /* opengl_context.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EXAMPLES_TUMBLER_OPENGL_CONTEXT_H_
- #define EXAMPLES_TUMBLER_OPENGL_CONTEXT_H_
- ///
- /// @file
- /// OpenGLContext manages the OpenGL context in the browser that is associated
- /// with a @a pp::Instance instance.
- ///
- #include <pthread.h>
- #include <algorithm>
- #include <string>
- #include "ppapi/c/ppb_opengles2.h"
- //#include "ppapi/cpp/dev/context_3d_dev.h"
- #include "ppapi/cpp/graphics_3d_client.h"
- #include "ppapi/cpp/graphics_3d.h"
- //#include "ppapi/cpp/dev/surface_3d_dev.h"
- #include "ppapi/cpp/instance.h"
- #include "ppapi/cpp/size.h"
- // A convenience wrapper for a shared OpenGLContext pointer type. As other
- // smart pointer types are needed, add them here.
- #include <tr1/memory>
- class OpenGLContext;
- typedef std::tr1::shared_ptr<OpenGLContext> SharedOpenGLContext;
- /// OpenGLContext manages an OpenGL rendering context in the browser.
- ///
- class OpenGLContext : public pp::Graphics3DClient {
- public:
- explicit OpenGLContext(pp::Instance* instance);
- /// Release all the in-browser resources used by this context, and make this
- /// context invalid.
- virtual ~OpenGLContext();
- /// The Graphics3DClient interfcace.
- virtual void Graphics3DContextLost() {
- assert(!"Unexpectedly lost graphics context");
- }
- /// Make @a this the current 3D context in @a instance.
- /// @param instance The instance of the NaCl module that will receive the
- /// the current 3D context.
- /// @return success.
- bool MakeContextCurrent(pp::Instance* instance);
- /// Flush the contents of this context to the browser's 3D device.
- void FlushContext();
- /// Make the underlying 3D device invalid, so that any subsequent rendering
- /// commands will have no effect. The next call to MakeContextCurrent() will
- /// cause the underlying 3D device to get rebound and start receiving
- /// receiving rendering commands again. Use InvalidateContext(), for
- /// example, when resizing the context's viewing area.
- void InvalidateContext(pp::Instance* instance);
- void ResizeContext(const pp::Size& size);
- /// The OpenGL ES 2.0 interface.
- const struct PPB_OpenGLES2_Dev* gles2() const {
- return gles2_interface_;
- }
- /// The PP_Resource needed to make GLES2 calls through the Pepper interface.
- const PP_Resource gl_context() const {
- return context_.pp_resource();
- }
- /// Indicate whether a flush is pending. This can only be called from the
- /// main thread; it is not thread safe.
- bool flush_pending() const {
- return flush_pending_;
- }
- void set_flush_pending(bool flag) {
- flush_pending_ = flag;
- }
- private:
- pp::Graphics3D context_;
- bool flush_pending_;
- int width, height;
- pp::Instance* instance;
- const struct PPB_OpenGLES2_Dev* gles2_interface_;
- };
- #endif // EXAMPLES_TUMBLER_OPENGL_CONTEXT_H_
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