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- /*************************************************************************/
- /* opengl_context.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "opengl_context.h"
- #include <pthread.h>
- #include "ppapi/gles2/gl2ext_ppapi.h"
- #include "os_nacl.h"
- #include "ppapi/cpp/instance.h"
- #include "ppapi/cpp/module.h"
- #include "ppapi/cpp/completion_callback.h"
- #include "ppapi/utility/completion_callback_factory.h"
- namespace {
- // This is called by the brower when the 3D context has been flushed to the
- // browser window.
- void FlushCallback(void* data, int32_t result) {
- static_cast<OpenGLContext*>(data)->set_flush_pending(false);
- static_cast<OpenGLContext*>(data)->FlushContext();
- }
- } // namespace
- OpenGLContext::OpenGLContext(pp::Instance* p_instance)
- : pp::Graphics3DClient(p_instance),
- flush_pending_(false) {
- instance = p_instance;
- pp::Module* module = pp::Module::Get();
- assert(module);
- gles2_interface_ = static_cast<const struct PPB_OpenGLES2_Dev*>(
- module->GetBrowserInterface(PPB_OPENGLES2_INTERFACE));
- assert(gles2_interface_);
- }
- OpenGLContext::~OpenGLContext() {
- glSetCurrentContextPPAPI(0);
- }
- bool OpenGLContext::MakeContextCurrent(pp::Instance* instance) {
- if (instance == NULL) {
- glSetCurrentContextPPAPI(0);
- return false;
- }
- // Lazily create the Pepper context.
- if (context_.is_null()) {
- int32_t attribs[] = {
- PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
- PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24,
- PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8,
- PP_GRAPHICS3DATTRIB_SAMPLES, 0,
- PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
- PP_GRAPHICS3DATTRIB_WIDTH, width,
- PP_GRAPHICS3DATTRIB_HEIGHT, height,
- PP_GRAPHICS3DATTRIB_NONE
- };
- context_ = pp::Graphics3D(instance, pp::Graphics3D(), attribs);
- if (context_.is_null()) {
- glSetCurrentContextPPAPI(0);
- return false;
- }
- instance->BindGraphics(context_);
- }
- glSetCurrentContextPPAPI(context_.pp_resource());
- return true;
- }
- void OpenGLContext::ResizeContext(const pp::Size& size) {
- width = size.width();
- height = size.height();
- if (!context_.is_null()) {
- context_.ResizeBuffers(size.width(), size.height());
- }
- }
- void OpenGLContext::InvalidateContext(pp::Instance* instance) {
- glSetCurrentContextPPAPI(0);
- }
- void OpenGLContext::FlushContext() {
- if (flush_pending()) {
- // A flush is pending so do nothing; just drop this flush on the floor.
- return;
- }
- set_flush_pending(true);
- OSNacl* os = (OSNacl*)OS::get_singleton();
- MakeContextCurrent(instance);
- os->iterate();
- context_.SwapBuffers(pp::CompletionCallback(&FlushCallback, this));
- }
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