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- /*************************************************************************/
- /* game_center.mm */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifdef GAME_CENTER_ENABLED
- #include "game_center.h"
- extern "C" {
- #import <GameKit/GameKit.h>
- };
- GameCenter* GameCenter::instance = NULL;
- void GameCenter::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("connect"),&GameCenter::connect);
- ObjectTypeDB::bind_method(_MD("is_connected"),&GameCenter::is_connected);
- ObjectTypeDB::bind_method(_MD("post_score"),&GameCenter::post_score);
- ObjectTypeDB::bind_method(_MD("award_achievement"),&GameCenter::award_achievement);
- ObjectTypeDB::bind_method(_MD("get_pending_event_count"),&GameCenter::get_pending_event_count);
- ObjectTypeDB::bind_method(_MD("pop_pending_event"),&GameCenter::pop_pending_event);
- };
- Error GameCenter::connect() {
- GKLocalPlayer* player = [GKLocalPlayer localPlayer];
- [player authenticateWithCompletionHandler:^(NSError* error) {
- Dictionary ret;
- ret["type"] = "authentication";
- if (player.isAuthenticated) {
- ret["result"] = "ok";
- GameCenter::get_singleton()->connected = true;
- } else {
- ret["result"] = "error";
- ret["error_code"] = error.code;
- ret["error_description"] = [error.localizedDescription UTF8String];
- GameCenter::get_singleton()->connected = false;
- };
- pending_events.push_back(ret);
- }];
- return OK;
- };
- bool GameCenter::is_connected() {
- return connected;
- };
- Error GameCenter::post_score(Variant p_score) {
- Dictionary params = p_score;
- ERR_FAIL_COND_V(!params.has("score") || !params.has("category"), ERR_INVALID_PARAMETER);
- float score = params["score"];
- String category = params["category"];
- NSString* cat_str = [[[NSString alloc] initWithUTF8String:category.utf8().get_data()] autorelease];
- GKScore* reporter = [[[GKScore alloc] initWithCategory:cat_str] autorelease];
- reporter.value = score;
- [reporter reportScoreWithCompletionHandler:^(NSError* error) {
- Dictionary ret;
- ret["type"] = "post_score";
- if (error == nil) {
- ret["result"] = "ok";
- } else {
- ret["result"] = "error";
- ret["error_code"] = error.code;
- ret["error_description"] = [error.localizedDescription UTF8String];
- };
- pending_events.push_back(ret);
- }];
- return OK;
- };
- Error GameCenter::award_achievement(Variant p_params) {
- Dictionary params = p_params;
- ERR_FAIL_COND_V(!params.has("name") || !params.has("progress"), ERR_INVALID_PARAMETER);
- String name = params["name"];
- float progress = params["progress"];
- NSString* name_str = [[[NSString alloc] initWithUTF8String:name.utf8().get_data()] autorelease];
- GKAchievement* achievement = [[[GKAchievement alloc] initWithIdentifier: name_str] autorelease];
- ERR_FAIL_COND_V(!achievement, FAILED);
- achievement.percentComplete = progress;
- [achievement reportAchievementWithCompletionHandler:^(NSError* error) {
- Dictionary ret;
- ret["type"] = "award_achievement";
- if (error == nil) {
- ret["result"] = "ok";
- } else {
- ret["result"] = "error";
- ret["error_code"] = error.code;
- };
- pending_events.push_back(ret);
- }];
- return OK;
- };
- int GameCenter::get_pending_event_count() {
- return pending_events.size();
- };
- Variant GameCenter::pop_pending_event() {
- Variant front = pending_events.front()->get();
- pending_events.pop_front();
- return front;
- };
- GameCenter* GameCenter::get_singleton() {
- return instance;
- };
- GameCenter::GameCenter() {
- ERR_FAIL_COND(instance != NULL);
- instance = this;
- connected = false;
- };
- GameCenter::~GameCenter() {
- };
- #endif
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