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- Import('env')
- iphone_lib = [
- 'os_iphone.cpp',
- #'rasterizer_iphone.cpp',
- 'audio_driver_iphone.cpp',
- 'sem_iphone.cpp',
- 'gl_view.mm',
- 'main.m',
- 'app_delegate.mm',
- 'view_controller.mm',
- 'game_center.mm',
- 'in_app_store.mm',
- 'Appirater.m',
- ]
- #env.Depends('#core/math/vector3.h', 'vector3_psp.h')
- #iphone_lib = env.Library('iphone', iphone_lib)
- env_ios = env.Clone();
- if env['ios_gles22_override'] == "yes":
- env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
- if env['ios_appirater'] == "yes":
- env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
- obj = env_ios.Object('godot_iphone.cpp')
- prog = None
- prog = env_ios.Program('#bin/godot', [obj] + iphone_lib)
- action = "dsymutil "+File(prog)[0].path+" -o " + File(prog)[0].path + ".dSYM"
- env.AddPostAction(prog, action)
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