platform_config.h 216 B

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  1. #ifndef PLATFORM_CONFIG_H
  2. #define PLATFORM_CONFIG_H
  3. #include <stdlib.h>
  4. //#define alloca __builtin_alloca
  5. #define _FORCE_INLINE_ __attribute__((always_inline)) inline
  6. #define _glClearDepthf glClearDepthf
  7. #endif