navmesh.gd 2.3 KB

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  1. extends Navigation
  2. # member variables here, example:
  3. # var a=2
  4. # var b="textvar"
  5. const SPEED=4.0
  6. var camrot=0.0
  7. var begin=Vector3()
  8. var end=Vector3()
  9. var m = FixedMaterial.new()
  10. var path=[]
  11. func _process(delta):
  12. if (path.size()>1):
  13. var to_walk = delta*SPEED
  14. var to_watch = Vector3(0,1,0)
  15. while(to_walk>0 and path.size()>=2):
  16. var pfrom = path[path.size()-1]
  17. var pto = path[path.size()-2]
  18. to_watch = (pto - pfrom).normalized()
  19. var d = pfrom.distance_to(pto)
  20. if (d<=to_walk):
  21. path.remove(path.size()-1)
  22. to_walk-=d
  23. else:
  24. path[path.size()-1] = pfrom.linear_interpolate(pto,to_walk/d)
  25. to_walk=0
  26. var atpos = path[path.size()-1]
  27. var atdir = to_watch
  28. atdir.y=0
  29. var t = Transform()
  30. t.origin=atpos
  31. t=t.looking_at(atpos+atdir,Vector3(0,1,0))
  32. get_node("robot_base").set_transform(t)
  33. if (path.size()<2):
  34. path=[]
  35. set_process(false)
  36. else:
  37. set_process(false)
  38. var draw_path=false
  39. func _update_path():
  40. var p = get_simple_path(begin,end,true)
  41. path=Array(p) # Vector3array to complex to use, convert to regular array
  42. path.invert()
  43. set_process(true)
  44. if (draw_path):
  45. var im = get_node("draw")
  46. im.set_material_override(m)
  47. im.clear()
  48. im.begin(Mesh.PRIMITIVE_POINTS,null)
  49. im.add_vertex(begin)
  50. im.add_vertex(end)
  51. im.end()
  52. im.begin(Mesh.PRIMITIVE_LINE_STRIP,null)
  53. for x in p:
  54. im.add_vertex(x)
  55. im.end()
  56. func _input(ev):
  57. if (ev.type==InputEvent.MOUSE_BUTTON and ev.button_index==BUTTON_LEFT and ev.pressed):
  58. var from = get_node("cambase/Camera").project_ray_origin(ev.pos)
  59. var to = from+get_node("cambase/Camera").project_ray_normal(ev.pos)*100
  60. var p = get_closest_point_to_segment(from,to)
  61. begin=get_closest_point(get_node("robot_base").get_translation())
  62. end=p
  63. _update_path()
  64. if (ev.type==InputEvent.MOUSE_MOTION):
  65. if (ev.button_mask&BUTTON_MASK_MIDDLE):
  66. camrot+=ev.relative_x*0.005
  67. get_node("cambase").set_rotation(Vector3(0,camrot,0))
  68. print("camrot ", camrot)
  69. func _ready():
  70. # Initalization here
  71. set_process_input(true)
  72. m.set_line_width(3)
  73. m.set_point_size(3)
  74. m.set_fixed_flag(FixedMaterial.FLAG_USE_POINT_SIZE,true)
  75. m.set_flag(Material.FLAG_UNSHADED,true)
  76. #begin = get_closest_point(get_node("start").get_translation())
  77. #end = get_closest_point(get_node("end").get_translation())
  78. #call_deferred("_update_path")
  79. pass