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- extends Navigation
- # member variables here, example:
- # var a=2
- # var b="textvar"
- const SPEED=4.0
- var camrot=0.0
- var begin=Vector3()
- var end=Vector3()
- var m = FixedMaterial.new()
- var path=[]
- func _process(delta):
- if (path.size()>1):
-
- var to_walk = delta*SPEED
- var to_watch = Vector3(0,1,0)
- while(to_walk>0 and path.size()>=2):
- var pfrom = path[path.size()-1]
- var pto = path[path.size()-2]
- to_watch = (pto - pfrom).normalized()
- var d = pfrom.distance_to(pto)
- if (d<=to_walk):
- path.remove(path.size()-1)
- to_walk-=d
- else:
- path[path.size()-1] = pfrom.linear_interpolate(pto,to_walk/d)
- to_walk=0
-
- var atpos = path[path.size()-1]
- var atdir = to_watch
- atdir.y=0
-
- var t = Transform()
- t.origin=atpos
- t=t.looking_at(atpos+atdir,Vector3(0,1,0))
- get_node("robot_base").set_transform(t)
-
- if (path.size()<2):
- path=[]
- set_process(false)
-
- else:
- set_process(false)
- var draw_path=false
- func _update_path():
- var p = get_simple_path(begin,end,true)
- path=Array(p) # Vector3array to complex to use, convert to regular array
- path.invert()
- set_process(true)
- if (draw_path):
- var im = get_node("draw")
- im.set_material_override(m)
- im.clear()
- im.begin(Mesh.PRIMITIVE_POINTS,null)
- im.add_vertex(begin)
- im.add_vertex(end)
- im.end()
- im.begin(Mesh.PRIMITIVE_LINE_STRIP,null)
- for x in p:
- im.add_vertex(x)
- im.end()
- func _input(ev):
- if (ev.type==InputEvent.MOUSE_BUTTON and ev.button_index==BUTTON_LEFT and ev.pressed):
-
- var from = get_node("cambase/Camera").project_ray_origin(ev.pos)
- var to = from+get_node("cambase/Camera").project_ray_normal(ev.pos)*100
- var p = get_closest_point_to_segment(from,to)
-
- begin=get_closest_point(get_node("robot_base").get_translation())
- end=p
- _update_path()
-
- if (ev.type==InputEvent.MOUSE_MOTION):
- if (ev.button_mask&BUTTON_MASK_MIDDLE):
-
- camrot+=ev.relative_x*0.005
- get_node("cambase").set_rotation(Vector3(0,camrot,0))
- print("camrot ", camrot)
-
- func _ready():
- # Initalization here
- set_process_input(true)
- m.set_line_width(3)
- m.set_point_size(3)
- m.set_fixed_flag(FixedMaterial.FLAG_USE_POINT_SIZE,true)
- m.set_flag(Material.FLAG_UNSHADED,true)
- #begin = get_closest_point(get_node("start").get_translation())
- #end = get_closest_point(get_node("end").get_translation())
- #call_deferred("_update_path")
- pass
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