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- /*************************************************************************/
- /* set.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SET_H
- #define SET_H
- #include "typedefs.h"
- #include "os/memory.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- // based on the very nice implementation of rb-trees by:
- // http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
- template <class T,class C=Comparator<T>,class A=DefaultAllocator >
- class Set {
-
- enum Color {
- RED,
- BLACK
- };
- struct _Data;
- public:
-
-
- class Element {
- private:
- friend class Set<T,C,A>;
- int color;
- Element* right;
- Element* left;
- Element* parent;
- Element* _next;
- Element* _prev;
- T value;
- //_Data *data;
- public:
- const Element *next() const {
- return _next;
- }
- Element *next() {
-
- return _next;
- }
- const Element *prev() const {
-
- return _prev;
- }
- Element *prev() {
-
- return _prev;
- }
- const T& get() const {
- return value;
- };
- Element() {
- color=RED;
- right=NULL;
- left=NULL;
- parent=NULL;
- _next=NULL;
- _prev=NULL;
- };
- };
-
- private:
- struct _Data {
- Element* _root;
- Element* _nil;
- int size_cache;
-
- _Data() {
- #ifdef GLOBALNIL_DISABLED
- _nil = memnew_allocator( Element,A );
- _nil->parent=_nil->left=_nil->right=_nil;
- _nil->color=BLACK;
- #else
- _nil=(Element*)&_GlobalNilClass::_nil;
- #endif
- _root = NULL;
- size_cache=0;
- }
-
- void _create_root() {
- _root = memnew_allocator( Element,A );
- _root->parent=_root->left=_root->right=_nil;
- _root->color=BLACK;
- }
- void _free_root() {
- if (_root) {
- memdelete_allocator<Element,A>(_root);
- _root=NULL;
- }
- }
- ~_Data() {
-
- _free_root();
- #ifdef GLOBALNIL_DISABLED
- memdelete_allocator<Element,A>(_nil);
- #endif
- // memdelete_allocator<Element,A>(_root);
- }
- };
-
- _Data _data;
-
- inline void _set_color(Element *p_node, int p_color) {
-
- ERR_FAIL_COND( p_node == _data._nil && p_color == RED );
- p_node->color=p_color;
- }
- inline void _rotate_left(Element *p_node) {
-
- Element *r=p_node->right;
- p_node->right=r->left;
- if (r->left != _data._nil )
- r->left->parent=p_node;
- r->parent=p_node->parent;
- if (p_node==p_node->parent->left)
- p_node->parent->left=r;
- else
- p_node->parent->right=r;
-
- r->left=p_node;
- p_node->parent=r;
-
- }
-
- inline void _rotate_right(Element *p_node) {
-
- Element *l=p_node->left;
- p_node->left=l->right;
- if (l->right != _data._nil)
- l->right->parent=p_node;
- l->parent=p_node->parent;
- if (p_node==p_node->parent->right)
- p_node->parent->right=l;
- else
- p_node->parent->left=l;
-
- l->right=p_node;
- p_node->parent=l;
-
- }
-
- inline Element* _successor(Element *p_node) const {
-
- Element *node=p_node;
-
- if (node->right != _data._nil) {
-
- node=node->right;
- while(node->left != _data._nil) { /* returns the minium of the right subtree of node */
- node=node->left;
- }
- return node;
- } else {
-
- while(node == node->parent->right) {
- node=node->parent;
- }
- if (node->parent == _data._root)
- return NULL;
- return node->parent;
- }
- }
-
- inline Element* _predecessor(Element *p_node) const {
- Element *node=p_node;
-
- if (node->left != _data._nil) {
-
- node=node->left;
- while(node->right != _data._nil) { /* returns the minium of the left subtree of node */
- node=node->right;
- }
- return node;
- } else {
-
- while(node == node->parent->left) {
- if (node->parent == _data._root)
- return NULL;
- node=node->parent;
- }
- return node->parent;
- }
- }
-
-
- Element *_find(const T& p_value) const {
-
- Element *node = _data._root->left;
- C less;
-
- while(node!=_data._nil) {
-
- if (less(p_value,node->value))
- node=node->left;
- else if (less(node->value,p_value))
- node=node->right;
- else
- break; // found
- }
-
- return (node!=_data._nil)?node:NULL;
- }
- Element *_lower_bound(const T& p_value) const {
- Element *node = _data._root->left;
- Element *prev = NULL;
- C less;
- while(node!=_data._nil) {
- prev=node;
- if (less(p_value,node->value))
- node=node->left;
- else if (less(node->value,p_value))
- node=node->right;
- else
- break; // found
- }
- if (node==_data._nil) {
- if (prev==NULL)
- return NULL;
- if (less(prev->value,p_value)) {
- prev=prev->_next;
- }
- return prev;
- } else
- return node;
- }
- Element *_insert(const T& p_value, bool& r_exists) {
-
- Element *new_parent=_data._root;
- Element *node = _data._root->left;
- C less;
-
- while (node!=_data._nil) {
-
- new_parent=node;
-
- if (less(p_value,node->value))
- node=node->left;
- else if (less(node->value,p_value))
- node=node->right;
- else {
- r_exists=true;
- return node;
- }
- }
-
- Element *new_node = memnew_allocator( Element,A );
-
- new_node->parent=new_parent;
- new_node->right=_data._nil;
- new_node->left=_data._nil;
- new_node->value=p_value;
- // new_node->data=_data;
- if (new_parent==_data._root || less(p_value,new_parent->value)) {
-
- new_parent->left=new_node;
- } else {
- new_parent->right=new_node;
- }
-
- r_exists=false;
-
- new_node->_next=_successor(new_node);
- new_node->_prev=_predecessor(new_node);
- if (new_node->_next)
- new_node->_next->_prev=new_node;
- if (new_node->_prev)
- new_node->_prev->_next=new_node;
-
- return new_node;
- }
-
- Element * _insert_rb(const T& p_value) {
-
- bool exists=false;
- Element *new_node = _insert(p_value,exists);
- if (exists)
- return new_node;
-
- Element *node=new_node;
- _data.size_cache++;
- while(node->parent->color==RED) {
-
- if (node->parent == node->parent->parent->left) {
-
- Element *aux=node->parent->parent->right;
-
- if (aux->color==RED) {
- _set_color(node->parent,BLACK);
- _set_color(aux,BLACK);
- _set_color(node->parent->parent,RED);
- node=node->parent->parent;
- } else {
- if (node == node->parent->right) {
- node=node->parent;
- _rotate_left(node);
- }
- _set_color(node->parent,BLACK);
- _set_color(node->parent->parent,RED);
- _rotate_right(node->parent->parent);
- }
- } else {
- Element *aux=node->parent->parent->left;
-
- if (aux->color==RED) {
- _set_color(node->parent,BLACK);
- _set_color(aux,BLACK);
- _set_color(node->parent->parent,RED);
- node=node->parent->parent;
- } else {
- if (node == node->parent->left) {
- node=node->parent;
- _rotate_right(node);
- }
- _set_color(node->parent,BLACK);
- _set_color(node->parent->parent,RED);
- _rotate_left(node->parent->parent);
- }
- }
- }
- _set_color(_data._root->left,BLACK);
- return new_node;
- }
- void _erase_fix(Element *p_node) {
-
- Element *root = _data._root->left;
- Element *node=p_node;
-
-
- while( (node->color==BLACK) && (root != node)) {
- if (node == node->parent->left) {
- Element *aux=node->parent->right;
- if (aux->color==RED) {
- _set_color(aux,BLACK);
- _set_color(node->parent,RED);
- _rotate_left(node->parent);
- aux=node->parent->right;
- }
- if ( (aux->right->color==BLACK) && (aux->left->color==BLACK) ) {
- _set_color(aux,RED);
- node=node->parent;
- } else {
- if (aux->right->color==BLACK) {
- _set_color(aux->left,BLACK);
- _set_color(aux,RED);
- _rotate_right(aux);
- aux=node->parent->right;
- }
- _set_color(aux,node->parent->color);
- _set_color(node->parent,BLACK);
- _set_color(aux->right,BLACK);
- _rotate_left(node->parent);
- node=root; /* this is to exit while loop */
- }
- } else { /* the code below is has left and right switched from above */
- Element *aux=node->parent->left;
- if (aux->color==RED) {
- _set_color(aux,BLACK);
- _set_color(node->parent,RED);;
- _rotate_right(node->parent);
- aux=node->parent->left;
- }
- if ( (aux->right->color==BLACK) && (aux->left->color==BLACK) ) {
- _set_color(aux,RED);
- node=node->parent;
- } else {
- if (aux->left->color==BLACK) {
- _set_color(aux->right,BLACK);
- _set_color(aux,RED);
- _rotate_left(aux);
- aux=node->parent->left;
- }
- _set_color(aux,node->parent->color);
- _set_color(node->parent,BLACK);
- _set_color(aux->left,BLACK);
- _rotate_right(node->parent);
- node=root;
- }
- }
- }
-
- _set_color(node,BLACK);
-
- ERR_FAIL_COND(_data._nil->color!=BLACK);
- }
-
- void _erase(Element *p_node) {
-
-
- Element *rp= ((p_node->left == _data._nil) || (p_node->right == _data._nil)) ? p_node : _successor(p_node);
- if (!rp)
- rp=_data._nil;
- Element *node= (rp->left == _data._nil) ? rp->right : rp->left;
-
- if (_data._root == (node->parent=rp->parent) ) {
- _data._root->left=node;
- } else {
- if (rp == rp->parent->left) {
- rp->parent->left=node;
- } else {
- rp->parent->right=node;
- }
- }
-
- if (rp != p_node) {
-
- ERR_FAIL_COND( rp == _data._nil );
-
- if (rp->color==BLACK)
- _erase_fix(node);
-
-
- rp->left=p_node->left;
- rp->right=p_node->right;
- rp->parent=p_node->parent;
- rp->color=p_node->color;
- p_node->left->parent=rp;
- p_node->right->parent=rp;
-
- if (p_node == p_node->parent->left) {
- p_node->parent->left=rp;
- } else {
- p_node->parent->right=rp;
- }
- } else {
- if (p_node->color==BLACK)
- _erase_fix(node);
-
- }
-
-
- if (p_node->_next)
- p_node->_next->_prev=p_node->_prev;
- if (p_node->_prev)
- p_node->_prev->_next=p_node->_next;
-
- memdelete_allocator<Element,A>(p_node);
- _data.size_cache--;
- ERR_FAIL_COND( _data._nil->color==RED );
- }
-
-
- void _calculate_depth(Element *p_element,int &max_d,int d) const {
-
- if (p_element==_data._nil) {
- return;
- }
- _calculate_depth(p_element->left,max_d,d+1);
- _calculate_depth(p_element->right,max_d,d+1);
- if (d>max_d)
- max_d=d;
- }
-
- void _cleanup_tree(Element *p_element) {
-
- if (p_element==_data._nil)
- return;
-
- _cleanup_tree(p_element->left);
- _cleanup_tree(p_element->right);
- memdelete_allocator<Element,A>( p_element );
- }
-
- void _copy_from( const Set& p_set) {
-
- clear();
- // not the fastest way, but safeset to write.
- for(Element *I=p_set.front();I;I=I->next()) {
-
- insert(I->get());
- }
- }
- public:
- const Element *find(const T& p_value) const {
-
- if (!_data._root)
- return NULL;
- const Element *res=_find(p_value);
- return res;
- }
- Element *find(const T& p_value) {
-
- if (!_data._root)
- return NULL;
- Element *res=_find(p_value);
- return res;
- }
-
- bool has(const T& p_value) const {
-
- if (!_data._root)
- return false;
- return find(p_value)!=NULL;
- }
-
- Element *insert(const T& p_value) {
-
- if (!_data._root)
- _data._create_root();
- return _insert_rb(p_value);
-
- }
-
- void erase(Element* p_element) {
-
- if (!_data._root)
- return;
- _erase(p_element);
- if (_data.size_cache==0 && _data._root)
- _data._free_root();
- }
- bool erase(const T& p_value) {
-
- if (!_data._root)
- return false;
- Element *e=find(p_value);
- if (!e)
- return false;
- _erase(e);
- if (_data.size_cache==0 && _data._root)
- _data._free_root();
- return true;
- }
-
- Element *front() const {
-
- if (!_data._root)
- return NULL;
- Element *e=_data._root->left;
- if (e==_data._nil)
- return NULL;
-
- while(e->left!=_data._nil)
- e=e->left;
-
- return e;
- }
-
- Element *back() const {
-
- if (!_data._root)
- return NULL;
- Element *e=_data._root->left;
- if (e==_data._nil)
- return NULL;
-
- while(e->right!=_data._nil)
- e=e->right;
-
- return e;
- }
- Element *lower_bound(const T& p_value) const {
- return _lower_bound(p_value);
- }
-
- inline int size() const { return _data.size_cache; }
- int calculate_depth() const {
- // used for debug mostly
- if (!_data._root)
- return 0;
- int max_d=0;
- _calculate_depth(_data._root->left,max_d,0);
- return max_d;
- }
-
- void clear() {
-
- if (!_data._root)
- return;
- _cleanup_tree(_data._root->left);
- _data._root->left=_data._nil;
- _data.size_cache=0;
- _data._nil->parent=_data._nil;
- _data._free_root();
- }
-
- void operator=(const Set& p_set) {
-
- _copy_from( p_set );
- }
-
- Set(const Set& p_set) {
-
- _copy_from( p_set );
- }
- _FORCE_INLINE_ Set() {
-
- }
-
-
- ~Set() {
-
- clear();
- }
- };
- #endif
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