script_debugger_remote.h 3.4 KB

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  1. /*************************************************************************/
  2. /* script_debugger_remote.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef SCRIPT_DEBUGGER_REMOTE_H
  30. #define SCRIPT_DEBUGGER_REMOTE_H
  31. #include "script_language.h"
  32. #include "io/stream_peer_tcp.h"
  33. #include "io/packet_peer.h"
  34. #include "list.h"
  35. class ScriptDebuggerRemote : public ScriptDebugger {
  36. struct Message {
  37. String message;
  38. Array data;
  39. };
  40. Ref<StreamPeerTCP> tcp_client;
  41. Ref<PacketPeerStream> packet_peer_stream;
  42. uint64_t last_perf_time;
  43. Object *performance;
  44. bool requested_quit;
  45. Mutex *mutex;
  46. List<String> output_strings;
  47. List<Message> messages;
  48. bool locking; //hack to avoid a deadloop
  49. static void _print_handler(void *p_this,const String& p_string);
  50. PrintHandlerList phl;
  51. void _get_output();
  52. void _poll_events();
  53. uint32_t poll_every;
  54. RequestSceneTreeMessageFunc request_scene_tree;
  55. void *request_scene_tree_ud;
  56. public:
  57. Error connect_to_host(const String& p_host,uint16_t p_port);
  58. virtual void debug(ScriptLanguage *p_script,bool p_can_continue=true);
  59. virtual void idle_poll();
  60. virtual void line_poll();
  61. virtual bool is_remote() const { return true; }
  62. virtual void request_quit();
  63. virtual void send_message(const String& p_message, const Array& p_args);
  64. virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata);
  65. ScriptDebuggerRemote();
  66. ~ScriptDebuggerRemote();
  67. };
  68. #endif // SCRIPT_DEBUGGER_REMOTE_H