path_remap.h 2.9 KB

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  1. /*************************************************************************/
  2. /* path_remap.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef PATH_REMAP_H
  30. #define PATH_REMAP_H
  31. #include "hash_map.h"
  32. #include "ustring.h"
  33. #include "object.h"
  34. class PathRemap : public Object {
  35. OBJ_TYPE(PathRemap,Object);
  36. static PathRemap* singleton;
  37. struct RemapData {
  38. String always;
  39. Map<String,String> locale;
  40. };
  41. HashMap<String,RemapData> remap;
  42. protected:
  43. static void _bind_methods();
  44. public:
  45. void add_remap(const String& p_from, const String& p_to,const String& p_locale=String());
  46. bool has_remap(const String& p_from) const;
  47. //_FORCE_INLINE_ String get_remap(const String& p_from) const { const String *ptr=remap.getptr(p_from); if (!ptr) return p_from; else return *ptr; }
  48. String get_remap(const String& p_from) const;
  49. void erase_remap(const String& p_from);
  50. void clear_remaps();
  51. void load_remaps();
  52. static PathRemap* get_singleton();
  53. PathRemap();
  54. };
  55. #endif // PATH_REMAP_H