path_db.h 3.5 KB

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  1. /*************************************************************************/
  2. /* path_db.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef PATH_DB_H
  30. #define PATH_DB_H
  31. #include "ustring.h"
  32. #include "string_db.h"
  33. /**
  34. @author Juan Linietsky <reduzio@gmail.com>
  35. */
  36. class NodePath {
  37. struct Data {
  38. SafeRefCount refcount;
  39. StringName property;
  40. Vector<StringName> path;
  41. Vector<StringName> subpath;
  42. bool absolute;
  43. };
  44. Data *data;
  45. void unref();
  46. public:
  47. _FORCE_INLINE_ StringName get_sname() const {
  48. if (data && data->path.size()==1 && data->subpath.empty() && !data->property) {
  49. return data->path[0];
  50. } else {
  51. return operator String();
  52. }
  53. }
  54. bool is_absolute() const;
  55. int get_name_count() const;
  56. StringName get_name(int p_idx) const;
  57. int get_subname_count() const;
  58. StringName get_subname(int p_idx) const;
  59. Vector<StringName> get_names() const;
  60. Vector<StringName> get_subnames() const;
  61. NodePath rel_path_to(const NodePath& p_np) const;
  62. StringName get_property() const;
  63. NodePath get_parent() const;
  64. uint32_t hash() const;
  65. operator String() const;
  66. bool is_empty() const;
  67. bool operator==(const NodePath& p_path) const;
  68. bool operator!=(const NodePath& p_path) const;
  69. void operator=(const NodePath& p_path);
  70. NodePath(const Vector<StringName>& p_path,bool p_absolute,const String& p_property="");
  71. NodePath(const Vector<StringName>& p_path,const Vector<StringName>& p_subpath,bool p_absolute,const String& p_property="");
  72. NodePath(const NodePath& p_path);
  73. NodePath(const String& p_path);
  74. NodePath();
  75. ~NodePath();
  76. };
  77. #endif