compressed_translation.h 3.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394
  1. /*************************************************************************/
  2. /* compressed_translation.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef COMPRESSED_TRANSLATION_H
  30. #define COMPRESSED_TRANSLATION_H
  31. #include "translation.h"
  32. class PHashTranslation : public Translation {
  33. OBJ_TYPE(PHashTranslation,Translation);
  34. //this translation uses a sort of modified perfect hash algorithm
  35. //it requieres hashing strings twice and then does a binary search,
  36. //so it's slower, but at the same time it has an extreemly high chance
  37. //of catching untranslated strings
  38. //load/store friendly types
  39. DVector<int> hash_table;
  40. DVector<int> bucket_table;
  41. DVector<uint8_t> strings;
  42. struct Bucket {
  43. int size;
  44. uint32_t func;
  45. struct Elem {
  46. uint32_t key;
  47. uint32_t str_offset;
  48. uint32_t comp_size;
  49. uint32_t uncomp_size;
  50. };
  51. Elem elem[1];
  52. };
  53. _FORCE_INLINE_ uint32_t hash( uint32_t d, const char *p_str ) const {
  54. if (d==0)
  55. d=0x1000193;
  56. while(*p_str) {
  57. d = (d * 0x1000193) ^ uint32_t(*p_str);
  58. p_str++;
  59. }
  60. return d;
  61. }
  62. protected:
  63. bool _set(const StringName& p_name, const Variant& p_value);
  64. bool _get(const StringName& p_name,Variant &r_ret) const;
  65. void _get_property_list( List<PropertyInfo> *p_list) const;
  66. static void _bind_methods();
  67. public:
  68. virtual StringName get_message(const StringName& p_src_text) const; //overridable for other implementations
  69. void generate(const Ref<Translation> &p_from);
  70. PHashTranslation();
  71. };
  72. #endif // COMPRESSED_TRANSLATION_H