test_sound.cpp 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. /*************************************************************************/
  2. /* test_sound.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "test_sound.h"
  30. #include "servers/visual_server.h"
  31. #include "os/main_loop.h"
  32. #include "math_funcs.h"
  33. #include "scene/resources/sample.h"
  34. #include "io/resource_loader.h"
  35. #include "print_string.h"
  36. #include "servers/audio_server.h"
  37. #include "os/os.h"
  38. namespace TestSound {
  39. class TestMainLoop : public MainLoop {
  40. bool quit;
  41. Ref<Sample> sample;
  42. public:
  43. virtual void input_event(const InputEvent& p_event) {
  44. }
  45. virtual void request_quit() {
  46. quit=true;
  47. }
  48. virtual void init() {
  49. List<String> cmdline = OS::get_singleton()->get_cmdline_args();
  50. quit=false;
  51. if (cmdline.size()) {
  52. sample=ResourceLoader::load(cmdline.back()->get());
  53. ERR_FAIL_COND(sample.is_null());
  54. print_line("Sample loaded OK");
  55. }
  56. RID voice = AudioServer::get_singleton()->voice_create();
  57. AudioServer::get_singleton()->voice_play( voice, sample->get_rid() );
  58. }
  59. virtual bool idle(float p_time) {
  60. return false;
  61. }
  62. virtual bool iteration(float p_time) {
  63. return quit;
  64. }
  65. virtual void finish() {
  66. }
  67. };
  68. MainLoop* test() {
  69. return memnew( TestMainLoop );
  70. }
  71. }