physics_server_3d_extension.h 22 KB

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  1. /**************************************************************************/
  2. /* physics_server_3d_extension.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PHYSICS_SERVER_3D_EXTENSION_H
  31. #define PHYSICS_SERVER_3D_EXTENSION_H
  32. #include "core/extension/ext_wrappers.gen.inc"
  33. #include "core/object/script_language.h"
  34. #include "core/variant/native_ptr.h"
  35. #include "core/variant/typed_array.h"
  36. #include "servers/physics_server_3d.h"
  37. class PhysicsDirectBodyState3DExtension : public PhysicsDirectBodyState3D {
  38. GDCLASS(PhysicsDirectBodyState3DExtension, PhysicsDirectBodyState3D);
  39. protected:
  40. static void _bind_methods();
  41. public:
  42. // The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
  43. EXBIND0RC(Vector3, get_total_gravity)
  44. EXBIND0RC(real_t, get_total_angular_damp)
  45. EXBIND0RC(real_t, get_total_linear_damp)
  46. EXBIND0RC(Vector3, get_center_of_mass)
  47. EXBIND0RC(Vector3, get_center_of_mass_local)
  48. EXBIND0RC(Basis, get_principal_inertia_axes)
  49. EXBIND0RC(real_t, get_inverse_mass)
  50. EXBIND0RC(Vector3, get_inverse_inertia)
  51. EXBIND0RC(Basis, get_inverse_inertia_tensor)
  52. EXBIND1(set_linear_velocity, const Vector3 &)
  53. EXBIND0RC(Vector3, get_linear_velocity)
  54. EXBIND1(set_angular_velocity, const Vector3 &)
  55. EXBIND0RC(Vector3, get_angular_velocity)
  56. EXBIND1(set_transform, const Transform3D &)
  57. EXBIND0RC(Transform3D, get_transform)
  58. EXBIND1RC(Vector3, get_velocity_at_local_position, const Vector3 &)
  59. EXBIND1(apply_central_impulse, const Vector3 &)
  60. EXBIND2(apply_impulse, const Vector3 &, const Vector3 &)
  61. EXBIND1(apply_torque_impulse, const Vector3 &)
  62. EXBIND1(apply_central_force, const Vector3 &)
  63. EXBIND2(apply_force, const Vector3 &, const Vector3 &)
  64. EXBIND1(apply_torque, const Vector3 &)
  65. EXBIND1(add_constant_central_force, const Vector3 &)
  66. EXBIND2(add_constant_force, const Vector3 &, const Vector3 &)
  67. EXBIND1(add_constant_torque, const Vector3 &)
  68. EXBIND1(set_constant_force, const Vector3 &)
  69. EXBIND0RC(Vector3, get_constant_force)
  70. EXBIND1(set_constant_torque, const Vector3 &)
  71. EXBIND0RC(Vector3, get_constant_torque)
  72. EXBIND1(set_sleep_state, bool)
  73. EXBIND0RC(bool, is_sleeping)
  74. EXBIND0RC(int, get_contact_count)
  75. EXBIND1RC(Vector3, get_contact_local_position, int)
  76. EXBIND1RC(Vector3, get_contact_local_normal, int)
  77. EXBIND1RC(Vector3, get_contact_impulse, int)
  78. EXBIND1RC(int, get_contact_local_shape, int)
  79. EXBIND1RC(Vector3, get_contact_local_velocity_at_position, int)
  80. EXBIND1RC(RID, get_contact_collider, int)
  81. EXBIND1RC(Vector3, get_contact_collider_position, int)
  82. EXBIND1RC(ObjectID, get_contact_collider_id, int)
  83. EXBIND1RC(Object *, get_contact_collider_object, int)
  84. EXBIND1RC(int, get_contact_collider_shape, int)
  85. EXBIND1RC(Vector3, get_contact_collider_velocity_at_position, int)
  86. EXBIND0RC(real_t, get_step)
  87. EXBIND0(integrate_forces)
  88. EXBIND0R(PhysicsDirectSpaceState3D *, get_space_state)
  89. PhysicsDirectBodyState3DExtension();
  90. };
  91. typedef PhysicsDirectSpaceState3D::RayResult PhysicsServer3DExtensionRayResult;
  92. typedef PhysicsDirectSpaceState3D::ShapeResult PhysicsServer3DExtensionShapeResult;
  93. typedef PhysicsDirectSpaceState3D::ShapeRestInfo PhysicsServer3DExtensionShapeRestInfo;
  94. GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionRayResult)
  95. GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeResult)
  96. GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeRestInfo)
  97. class PhysicsDirectSpaceState3DExtension : public PhysicsDirectSpaceState3D {
  98. GDCLASS(PhysicsDirectSpaceState3DExtension, PhysicsDirectSpaceState3D);
  99. thread_local static const HashSet<RID> *exclude;
  100. protected:
  101. static void _bind_methods();
  102. bool is_body_excluded_from_query(const RID &p_body) const;
  103. GDVIRTUAL9R_REQUIRED(bool, _intersect_ray, const Vector3 &, const Vector3 &, uint32_t, bool, bool, bool, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionRayResult>)
  104. GDVIRTUAL6R_REQUIRED(int, _intersect_point, const Vector3 &, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeResult>, int)
  105. GDVIRTUAL9R_REQUIRED(int, _intersect_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeResult>, int)
  106. GDVIRTUAL10R_REQUIRED(bool, _cast_motion, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<real_t>, GDExtensionPtr<real_t>, GDExtensionPtr<PhysicsServer3DExtensionShapeRestInfo>)
  107. GDVIRTUAL10R_REQUIRED(bool, _collide_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<Vector3>, int, GDExtensionPtr<int>)
  108. GDVIRTUAL8R_REQUIRED(bool, _rest_info, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeRestInfo>)
  109. GDVIRTUAL2RC_REQUIRED(Vector3, _get_closest_point_to_object_volume, RID, const Vector3 &)
  110. public:
  111. virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override {
  112. exclude = &p_parameters.exclude;
  113. bool ret = false;
  114. GDVIRTUAL_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, p_parameters.hit_back_faces, p_parameters.pick_ray, &r_result, ret);
  115. exclude = nullptr;
  116. return ret;
  117. }
  118. virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
  119. exclude = &p_parameters.exclude;
  120. int ret = false;
  121. GDVIRTUAL_CALL(_intersect_point, p_parameters.position, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
  122. exclude = nullptr;
  123. return ret;
  124. }
  125. virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
  126. exclude = &p_parameters.exclude;
  127. int ret = 0;
  128. GDVIRTUAL_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
  129. exclude = nullptr;
  130. return ret;
  131. }
  132. virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) override {
  133. exclude = &p_parameters.exclude;
  134. bool ret = false;
  135. GDVIRTUAL_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, r_info, ret);
  136. exclude = nullptr;
  137. return ret;
  138. }
  139. virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) override {
  140. exclude = &p_parameters.exclude;
  141. bool ret = false;
  142. GDVIRTUAL_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret);
  143. exclude = nullptr;
  144. return ret;
  145. }
  146. virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override {
  147. exclude = &p_parameters.exclude;
  148. bool ret = false;
  149. GDVIRTUAL_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret);
  150. exclude = nullptr;
  151. return ret;
  152. }
  153. virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override {
  154. Vector3 ret;
  155. GDVIRTUAL_CALL(_get_closest_point_to_object_volume, p_object, p_point, ret);
  156. return ret;
  157. }
  158. PhysicsDirectSpaceState3DExtension();
  159. };
  160. typedef PhysicsServer3D::MotionCollision PhysicsServer3DExtensionMotionCollision;
  161. typedef PhysicsServer3D::MotionResult PhysicsServer3DExtensionMotionResult;
  162. GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionCollision)
  163. GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionResult)
  164. class PhysicsServer3DExtension : public PhysicsServer3D {
  165. GDCLASS(PhysicsServer3DExtension, PhysicsServer3D);
  166. protected:
  167. static void _bind_methods();
  168. public:
  169. // The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
  170. /* SHAPE API */
  171. EXBIND0R(RID, world_boundary_shape_create)
  172. EXBIND0R(RID, separation_ray_shape_create)
  173. EXBIND0R(RID, sphere_shape_create)
  174. EXBIND0R(RID, box_shape_create)
  175. EXBIND0R(RID, capsule_shape_create)
  176. EXBIND0R(RID, cylinder_shape_create)
  177. EXBIND0R(RID, convex_polygon_shape_create)
  178. EXBIND0R(RID, concave_polygon_shape_create)
  179. EXBIND0R(RID, heightmap_shape_create)
  180. EXBIND0R(RID, custom_shape_create)
  181. EXBIND2(shape_set_data, RID, const Variant &)
  182. EXBIND2(shape_set_custom_solver_bias, RID, real_t)
  183. EXBIND2(shape_set_margin, RID, real_t)
  184. EXBIND1RC(real_t, shape_get_margin, RID)
  185. EXBIND1RC(ShapeType, shape_get_type, RID)
  186. EXBIND1RC(Variant, shape_get_data, RID)
  187. EXBIND1RC(real_t, shape_get_custom_solver_bias, RID)
  188. /* SPACE API */
  189. EXBIND0R(RID, space_create)
  190. EXBIND2(space_set_active, RID, bool)
  191. EXBIND1RC(bool, space_is_active, RID)
  192. EXBIND3(space_set_param, RID, SpaceParameter, real_t)
  193. EXBIND2RC(real_t, space_get_param, RID, SpaceParameter)
  194. EXBIND1R(PhysicsDirectSpaceState3D *, space_get_direct_state, RID)
  195. EXBIND2(space_set_debug_contacts, RID, int)
  196. EXBIND1RC(Vector<Vector3>, space_get_contacts, RID)
  197. EXBIND1RC(int, space_get_contact_count, RID)
  198. /* AREA API */
  199. //EXBIND0RID(area);
  200. EXBIND0R(RID, area_create)
  201. EXBIND2(area_set_space, RID, RID)
  202. EXBIND1RC(RID, area_get_space, RID)
  203. EXBIND4(area_add_shape, RID, RID, const Transform3D &, bool)
  204. EXBIND3(area_set_shape, RID, int, RID)
  205. EXBIND3(area_set_shape_transform, RID, int, const Transform3D &)
  206. EXBIND3(area_set_shape_disabled, RID, int, bool)
  207. EXBIND1RC(int, area_get_shape_count, RID)
  208. EXBIND2RC(RID, area_get_shape, RID, int)
  209. EXBIND2RC(Transform3D, area_get_shape_transform, RID, int)
  210. EXBIND2(area_remove_shape, RID, int)
  211. EXBIND1(area_clear_shapes, RID)
  212. EXBIND2(area_attach_object_instance_id, RID, ObjectID)
  213. EXBIND1RC(ObjectID, area_get_object_instance_id, RID)
  214. EXBIND3(area_set_param, RID, AreaParameter, const Variant &)
  215. EXBIND2(area_set_transform, RID, const Transform3D &)
  216. EXBIND2RC(Variant, area_get_param, RID, AreaParameter)
  217. EXBIND1RC(Transform3D, area_get_transform, RID)
  218. EXBIND2(area_set_collision_layer, RID, uint32_t)
  219. EXBIND1RC(uint32_t, area_get_collision_layer, RID)
  220. EXBIND2(area_set_collision_mask, RID, uint32_t)
  221. EXBIND1RC(uint32_t, area_get_collision_mask, RID)
  222. EXBIND2(area_set_monitorable, RID, bool)
  223. EXBIND2(area_set_ray_pickable, RID, bool)
  224. EXBIND2(area_set_monitor_callback, RID, const Callable &)
  225. EXBIND2(area_set_area_monitor_callback, RID, const Callable &)
  226. /* BODY API */
  227. //EXBIND2RID(body,BodyMode,bool);
  228. EXBIND0R(RID, body_create)
  229. EXBIND2(body_set_space, RID, RID)
  230. EXBIND1RC(RID, body_get_space, RID)
  231. EXBIND2(body_set_mode, RID, BodyMode)
  232. EXBIND1RC(BodyMode, body_get_mode, RID)
  233. EXBIND4(body_add_shape, RID, RID, const Transform3D &, bool)
  234. EXBIND3(body_set_shape, RID, int, RID)
  235. EXBIND3(body_set_shape_transform, RID, int, const Transform3D &)
  236. EXBIND3(body_set_shape_disabled, RID, int, bool)
  237. EXBIND1RC(int, body_get_shape_count, RID)
  238. EXBIND2RC(RID, body_get_shape, RID, int)
  239. EXBIND2RC(Transform3D, body_get_shape_transform, RID, int)
  240. EXBIND2(body_remove_shape, RID, int)
  241. EXBIND1(body_clear_shapes, RID)
  242. EXBIND2(body_attach_object_instance_id, RID, ObjectID)
  243. EXBIND1RC(ObjectID, body_get_object_instance_id, RID)
  244. EXBIND2(body_set_enable_continuous_collision_detection, RID, bool)
  245. EXBIND1RC(bool, body_is_continuous_collision_detection_enabled, RID)
  246. EXBIND2(body_set_collision_layer, RID, uint32_t)
  247. EXBIND1RC(uint32_t, body_get_collision_layer, RID)
  248. EXBIND2(body_set_collision_mask, RID, uint32_t)
  249. EXBIND1RC(uint32_t, body_get_collision_mask, RID)
  250. EXBIND2(body_set_collision_priority, RID, real_t)
  251. EXBIND1RC(real_t, body_get_collision_priority, RID)
  252. EXBIND2(body_set_user_flags, RID, uint32_t)
  253. EXBIND1RC(uint32_t, body_get_user_flags, RID)
  254. EXBIND3(body_set_param, RID, BodyParameter, const Variant &)
  255. EXBIND2RC(Variant, body_get_param, RID, BodyParameter)
  256. EXBIND1(body_reset_mass_properties, RID)
  257. EXBIND3(body_set_state, RID, BodyState, const Variant &)
  258. EXBIND2RC(Variant, body_get_state, RID, BodyState)
  259. EXBIND2(body_apply_central_impulse, RID, const Vector3 &)
  260. EXBIND3(body_apply_impulse, RID, const Vector3 &, const Vector3 &)
  261. EXBIND2(body_apply_torque_impulse, RID, const Vector3 &)
  262. EXBIND2(body_apply_central_force, RID, const Vector3 &)
  263. EXBIND3(body_apply_force, RID, const Vector3 &, const Vector3 &)
  264. EXBIND2(body_apply_torque, RID, const Vector3 &)
  265. EXBIND2(body_add_constant_central_force, RID, const Vector3 &)
  266. EXBIND3(body_add_constant_force, RID, const Vector3 &, const Vector3 &)
  267. EXBIND2(body_add_constant_torque, RID, const Vector3 &)
  268. EXBIND2(body_set_constant_force, RID, const Vector3 &)
  269. EXBIND1RC(Vector3, body_get_constant_force, RID)
  270. EXBIND2(body_set_constant_torque, RID, const Vector3 &)
  271. EXBIND1RC(Vector3, body_get_constant_torque, RID)
  272. EXBIND2(body_set_axis_velocity, RID, const Vector3 &)
  273. EXBIND3(body_set_axis_lock, RID, BodyAxis, bool)
  274. EXBIND2RC(bool, body_is_axis_locked, RID, BodyAxis)
  275. EXBIND2(body_add_collision_exception, RID, RID)
  276. EXBIND2(body_remove_collision_exception, RID, RID)
  277. GDVIRTUAL1RC_REQUIRED(TypedArray<RID>, _body_get_collision_exceptions, RID)
  278. void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {
  279. TypedArray<RID> ret;
  280. GDVIRTUAL_CALL(_body_get_collision_exceptions, p_body, ret);
  281. for (int i = 0; i < ret.size(); i++) {
  282. p_exceptions->push_back(ret[i]);
  283. }
  284. }
  285. EXBIND2(body_set_max_contacts_reported, RID, int)
  286. EXBIND1RC(int, body_get_max_contacts_reported, RID)
  287. EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t)
  288. EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID)
  289. EXBIND2(body_set_omit_force_integration, RID, bool)
  290. EXBIND1RC(bool, body_is_omitting_force_integration, RID)
  291. EXBIND2(body_set_state_sync_callback, RID, const Callable &)
  292. EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &)
  293. EXBIND2(body_set_ray_pickable, RID, bool)
  294. GDVIRTUAL8RC_REQUIRED(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionMotionResult>)
  295. thread_local static const HashSet<RID> *exclude_bodies;
  296. thread_local static const HashSet<ObjectID> *exclude_objects;
  297. bool body_test_motion_is_excluding_body(RID p_body) const;
  298. bool body_test_motion_is_excluding_object(ObjectID p_object) const;
  299. bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
  300. bool ret = false;
  301. exclude_bodies = &p_parameters.exclude_bodies;
  302. exclude_objects = &p_parameters.exclude_objects;
  303. GDVIRTUAL_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.max_collisions, p_parameters.collide_separation_ray, p_parameters.recovery_as_collision, r_result, ret);
  304. exclude_bodies = nullptr;
  305. exclude_objects = nullptr;
  306. return ret;
  307. }
  308. EXBIND1R(PhysicsDirectBodyState3D *, body_get_direct_state, RID)
  309. /* SOFT BODY API */
  310. EXBIND0R(RID, soft_body_create)
  311. EXBIND2(soft_body_update_rendering_server, RID, PhysicsServer3DRenderingServerHandler *)
  312. EXBIND2(soft_body_set_space, RID, RID)
  313. EXBIND1RC(RID, soft_body_get_space, RID)
  314. EXBIND2(soft_body_set_ray_pickable, RID, bool)
  315. EXBIND2(soft_body_set_collision_layer, RID, uint32_t)
  316. EXBIND1RC(uint32_t, soft_body_get_collision_layer, RID)
  317. EXBIND2(soft_body_set_collision_mask, RID, uint32_t)
  318. EXBIND1RC(uint32_t, soft_body_get_collision_mask, RID)
  319. EXBIND2(soft_body_add_collision_exception, RID, RID)
  320. EXBIND2(soft_body_remove_collision_exception, RID, RID)
  321. GDVIRTUAL1RC_REQUIRED(TypedArray<RID>, _soft_body_get_collision_exceptions, RID)
  322. void soft_body_get_collision_exceptions(RID p_soft_body, List<RID> *p_exceptions) override {
  323. TypedArray<RID> ret;
  324. GDVIRTUAL_CALL(_soft_body_get_collision_exceptions, p_soft_body, ret);
  325. for (int i = 0; i < ret.size(); i++) {
  326. p_exceptions->push_back(ret[i]);
  327. }
  328. }
  329. EXBIND3(soft_body_set_state, RID, BodyState, const Variant &)
  330. EXBIND2RC(Variant, soft_body_get_state, RID, BodyState)
  331. EXBIND2(soft_body_set_transform, RID, const Transform3D &)
  332. EXBIND2(soft_body_set_simulation_precision, RID, int)
  333. EXBIND1RC(int, soft_body_get_simulation_precision, RID)
  334. EXBIND2(soft_body_set_total_mass, RID, real_t)
  335. EXBIND1RC(real_t, soft_body_get_total_mass, RID)
  336. EXBIND2(soft_body_set_linear_stiffness, RID, real_t)
  337. EXBIND1RC(real_t, soft_body_get_linear_stiffness, RID)
  338. EXBIND2(soft_body_set_pressure_coefficient, RID, real_t)
  339. EXBIND1RC(real_t, soft_body_get_pressure_coefficient, RID)
  340. EXBIND2(soft_body_set_damping_coefficient, RID, real_t)
  341. EXBIND1RC(real_t, soft_body_get_damping_coefficient, RID)
  342. EXBIND2(soft_body_set_drag_coefficient, RID, real_t)
  343. EXBIND1RC(real_t, soft_body_get_drag_coefficient, RID)
  344. EXBIND2(soft_body_set_mesh, RID, RID)
  345. EXBIND1RC(AABB, soft_body_get_bounds, RID)
  346. EXBIND3(soft_body_move_point, RID, int, const Vector3 &)
  347. EXBIND2RC(Vector3, soft_body_get_point_global_position, RID, int)
  348. EXBIND1(soft_body_remove_all_pinned_points, RID)
  349. EXBIND3(soft_body_pin_point, RID, int, bool)
  350. EXBIND2RC(bool, soft_body_is_point_pinned, RID, int)
  351. /* JOINT API */
  352. EXBIND0R(RID, joint_create)
  353. EXBIND1(joint_clear, RID)
  354. EXBIND5(joint_make_pin, RID, RID, const Vector3 &, RID, const Vector3 &)
  355. EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t)
  356. EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam)
  357. EXBIND2(pin_joint_set_local_a, RID, const Vector3 &)
  358. EXBIND1RC(Vector3, pin_joint_get_local_a, RID)
  359. EXBIND2(pin_joint_set_local_b, RID, const Vector3 &)
  360. EXBIND1RC(Vector3, pin_joint_get_local_b, RID)
  361. EXBIND5(joint_make_hinge, RID, RID, const Transform3D &, RID, const Transform3D &)
  362. EXBIND7(joint_make_hinge_simple, RID, RID, const Vector3 &, const Vector3 &, RID, const Vector3 &, const Vector3 &)
  363. EXBIND3(hinge_joint_set_param, RID, HingeJointParam, real_t)
  364. EXBIND2RC(real_t, hinge_joint_get_param, RID, HingeJointParam)
  365. EXBIND3(hinge_joint_set_flag, RID, HingeJointFlag, bool)
  366. EXBIND2RC(bool, hinge_joint_get_flag, RID, HingeJointFlag)
  367. EXBIND5(joint_make_slider, RID, RID, const Transform3D &, RID, const Transform3D &)
  368. EXBIND3(slider_joint_set_param, RID, SliderJointParam, real_t)
  369. EXBIND2RC(real_t, slider_joint_get_param, RID, SliderJointParam)
  370. EXBIND5(joint_make_cone_twist, RID, RID, const Transform3D &, RID, const Transform3D &)
  371. EXBIND3(cone_twist_joint_set_param, RID, ConeTwistJointParam, real_t)
  372. EXBIND2RC(real_t, cone_twist_joint_get_param, RID, ConeTwistJointParam)
  373. EXBIND5(joint_make_generic_6dof, RID, RID, const Transform3D &, RID, const Transform3D &)
  374. EXBIND4(generic_6dof_joint_set_param, RID, Vector3::Axis, G6DOFJointAxisParam, real_t)
  375. EXBIND3RC(real_t, generic_6dof_joint_get_param, RID, Vector3::Axis, G6DOFJointAxisParam)
  376. EXBIND4(generic_6dof_joint_set_flag, RID, Vector3::Axis, G6DOFJointAxisFlag, bool)
  377. EXBIND3RC(bool, generic_6dof_joint_get_flag, RID, Vector3::Axis, G6DOFJointAxisFlag)
  378. EXBIND1RC(JointType, joint_get_type, RID)
  379. EXBIND2(joint_set_solver_priority, RID, int)
  380. EXBIND1RC(int, joint_get_solver_priority, RID)
  381. EXBIND2(joint_disable_collisions_between_bodies, RID, bool)
  382. EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID)
  383. /* MISC */
  384. GDVIRTUAL1_REQUIRED(_free_rid, RID)
  385. virtual void free(RID p_rid) override {
  386. GDVIRTUAL_CALL(_free_rid, p_rid);
  387. }
  388. EXBIND1(set_active, bool)
  389. EXBIND0(init)
  390. EXBIND1(step, real_t)
  391. EXBIND0(sync)
  392. EXBIND0(flush_queries)
  393. EXBIND0(end_sync)
  394. EXBIND0(finish)
  395. EXBIND0RC(bool, is_flushing_queries)
  396. EXBIND1R(int, get_process_info, ProcessInfo)
  397. PhysicsServer3DExtension();
  398. ~PhysicsServer3DExtension();
  399. };
  400. #endif // PHYSICS_SERVER_3D_EXTENSION_H