physics_server_2d_extension.h 19 KB

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  1. /**************************************************************************/
  2. /* physics_server_2d_extension.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PHYSICS_SERVER_2D_EXTENSION_H
  31. #define PHYSICS_SERVER_2D_EXTENSION_H
  32. #include "core/extension/ext_wrappers.gen.inc"
  33. #include "core/object/gdvirtual.gen.inc"
  34. #include "core/variant/native_ptr.h"
  35. #include "core/variant/typed_array.h"
  36. #include "servers/physics_server_2d.h"
  37. class PhysicsDirectBodyState2DExtension : public PhysicsDirectBodyState2D {
  38. GDCLASS(PhysicsDirectBodyState2DExtension, PhysicsDirectBodyState2D);
  39. protected:
  40. static void _bind_methods();
  41. public:
  42. // The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
  43. EXBIND0RC(Vector2, get_total_gravity)
  44. EXBIND0RC(real_t, get_total_angular_damp)
  45. EXBIND0RC(real_t, get_total_linear_damp)
  46. EXBIND0RC(Vector2, get_center_of_mass)
  47. EXBIND0RC(Vector2, get_center_of_mass_local)
  48. EXBIND0RC(real_t, get_inverse_mass)
  49. EXBIND0RC(real_t, get_inverse_inertia)
  50. EXBIND1(set_linear_velocity, const Vector2 &)
  51. EXBIND0RC(Vector2, get_linear_velocity)
  52. EXBIND1(set_angular_velocity, real_t)
  53. EXBIND0RC(real_t, get_angular_velocity)
  54. EXBIND1(set_transform, const Transform2D &)
  55. EXBIND0RC(Transform2D, get_transform)
  56. EXBIND1RC(Vector2, get_velocity_at_local_position, const Vector2 &)
  57. EXBIND1(apply_central_impulse, const Vector2 &)
  58. EXBIND1(apply_torque_impulse, real_t)
  59. EXBIND2(apply_impulse, const Vector2 &, const Vector2 &)
  60. EXBIND1(apply_central_force, const Vector2 &)
  61. EXBIND2(apply_force, const Vector2 &, const Vector2 &)
  62. EXBIND1(apply_torque, real_t)
  63. EXBIND1(add_constant_central_force, const Vector2 &)
  64. EXBIND2(add_constant_force, const Vector2 &, const Vector2 &)
  65. EXBIND1(add_constant_torque, real_t)
  66. EXBIND1(set_constant_force, const Vector2 &)
  67. EXBIND0RC(Vector2, get_constant_force)
  68. EXBIND1(set_constant_torque, real_t)
  69. EXBIND0RC(real_t, get_constant_torque)
  70. EXBIND1(set_sleep_state, bool)
  71. EXBIND0RC(bool, is_sleeping)
  72. EXBIND0RC(int, get_contact_count)
  73. EXBIND1RC(Vector2, get_contact_local_position, int)
  74. EXBIND1RC(Vector2, get_contact_local_normal, int)
  75. EXBIND1RC(Vector2, get_contact_local_velocity_at_position, int)
  76. EXBIND1RC(int, get_contact_local_shape, int)
  77. EXBIND1RC(RID, get_contact_collider, int)
  78. EXBIND1RC(Vector2, get_contact_collider_position, int)
  79. EXBIND1RC(ObjectID, get_contact_collider_id, int)
  80. EXBIND1RC(Object *, get_contact_collider_object, int)
  81. EXBIND1RC(int, get_contact_collider_shape, int)
  82. EXBIND1RC(Vector2, get_contact_collider_velocity_at_position, int)
  83. EXBIND1RC(Vector2, get_contact_impulse, int)
  84. EXBIND0RC(real_t, get_step)
  85. EXBIND0(integrate_forces)
  86. EXBIND0R(PhysicsDirectSpaceState2D *, get_space_state)
  87. PhysicsDirectBodyState2DExtension();
  88. };
  89. typedef PhysicsDirectSpaceState2D::RayResult PhysicsServer2DExtensionRayResult;
  90. typedef PhysicsDirectSpaceState2D::ShapeResult PhysicsServer2DExtensionShapeResult;
  91. typedef PhysicsDirectSpaceState2D::ShapeRestInfo PhysicsServer2DExtensionShapeRestInfo;
  92. GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionRayResult)
  93. GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionShapeResult)
  94. GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionShapeRestInfo)
  95. class PhysicsDirectSpaceState2DExtension : public PhysicsDirectSpaceState2D {
  96. GDCLASS(PhysicsDirectSpaceState2DExtension, PhysicsDirectSpaceState2D);
  97. thread_local static const HashSet<RID> *exclude;
  98. protected:
  99. static void _bind_methods();
  100. bool is_body_excluded_from_query(const RID &p_body) const;
  101. GDVIRTUAL7R_REQUIRED(bool, _intersect_ray, const Vector2 &, const Vector2 &, uint32_t, bool, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionRayResult>)
  102. GDVIRTUAL7R_REQUIRED(int, _intersect_point, const Vector2 &, ObjectID, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionShapeResult>, int)
  103. GDVIRTUAL9R_REQUIRED(int, _intersect_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionShapeResult>, int)
  104. GDVIRTUAL9R_REQUIRED(bool, _cast_motion, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr<real_t>, GDExtensionPtr<real_t>)
  105. GDVIRTUAL10R_REQUIRED(bool, _collide_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr<Vector2>, int, GDExtensionPtr<int>)
  106. GDVIRTUAL8R_REQUIRED(bool, _rest_info, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionShapeRestInfo>)
  107. public:
  108. virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override {
  109. exclude = &p_parameters.exclude;
  110. bool ret = false;
  111. GDVIRTUAL_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, &r_result, ret);
  112. exclude = nullptr;
  113. return ret;
  114. }
  115. virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
  116. exclude = &p_parameters.exclude;
  117. int ret = false;
  118. GDVIRTUAL_CALL(_intersect_point, p_parameters.position, p_parameters.canvas_instance_id, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
  119. exclude = nullptr;
  120. return ret;
  121. }
  122. virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
  123. exclude = &p_parameters.exclude;
  124. int ret = 0;
  125. GDVIRTUAL_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
  126. exclude = nullptr;
  127. return ret;
  128. }
  129. virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) override {
  130. exclude = &p_parameters.exclude;
  131. bool ret = false;
  132. GDVIRTUAL_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, ret);
  133. exclude = nullptr;
  134. return ret;
  135. }
  136. virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) override {
  137. exclude = &p_parameters.exclude;
  138. bool ret = false;
  139. GDVIRTUAL_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret);
  140. exclude = nullptr;
  141. return ret;
  142. }
  143. virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override {
  144. exclude = &p_parameters.exclude;
  145. bool ret = false;
  146. GDVIRTUAL_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret);
  147. exclude = nullptr;
  148. return ret;
  149. }
  150. PhysicsDirectSpaceState2DExtension();
  151. };
  152. typedef PhysicsServer2D::MotionResult PhysicsServer2DExtensionMotionResult;
  153. GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionMotionResult)
  154. class PhysicsServer2DExtension : public PhysicsServer2D {
  155. GDCLASS(PhysicsServer2DExtension, PhysicsServer2D);
  156. protected:
  157. static void _bind_methods();
  158. GDVIRTUAL9R_REQUIRED(bool, _shape_collide, RID, const Transform2D &, const Vector2 &, RID, const Transform2D &, const Vector2 &, GDExtensionPtr<Vector2>, int, GDExtensionPtr<int>)
  159. GDVIRTUAL8R_REQUIRED(bool, _body_collide_shape, RID, int, RID, const Transform2D &, const Vector2 &, GDExtensionPtr<Vector2>, int, GDExtensionPtr<int>)
  160. public:
  161. // The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
  162. /* SHAPE API */
  163. EXBIND0R(RID, world_boundary_shape_create)
  164. EXBIND0R(RID, separation_ray_shape_create)
  165. EXBIND0R(RID, segment_shape_create)
  166. EXBIND0R(RID, circle_shape_create)
  167. EXBIND0R(RID, rectangle_shape_create)
  168. EXBIND0R(RID, capsule_shape_create)
  169. EXBIND0R(RID, convex_polygon_shape_create)
  170. EXBIND0R(RID, concave_polygon_shape_create)
  171. EXBIND2(shape_set_data, RID, const Variant &)
  172. EXBIND2(shape_set_custom_solver_bias, RID, real_t)
  173. EXBIND1RC(ShapeType, shape_get_type, RID)
  174. EXBIND1RC(Variant, shape_get_data, RID)
  175. EXBIND1RC(real_t, shape_get_custom_solver_bias, RID)
  176. virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override {
  177. bool ret = false;
  178. GDVIRTUAL_CALL(_shape_collide, p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, &r_result_count, ret);
  179. return ret;
  180. }
  181. /* SPACE API */
  182. EXBIND0R(RID, space_create)
  183. EXBIND2(space_set_active, RID, bool)
  184. EXBIND1RC(bool, space_is_active, RID)
  185. EXBIND3(space_set_param, RID, SpaceParameter, real_t)
  186. EXBIND2RC(real_t, space_get_param, RID, SpaceParameter)
  187. EXBIND1R(PhysicsDirectSpaceState2D *, space_get_direct_state, RID)
  188. EXBIND2(space_set_debug_contacts, RID, int)
  189. EXBIND1RC(Vector<Vector2>, space_get_contacts, RID)
  190. EXBIND1RC(int, space_get_contact_count, RID)
  191. /* AREA API */
  192. //EXBIND0RID(area);
  193. EXBIND0R(RID, area_create)
  194. EXBIND2(area_set_space, RID, RID)
  195. EXBIND1RC(RID, area_get_space, RID)
  196. EXBIND4(area_add_shape, RID, RID, const Transform2D &, bool)
  197. EXBIND3(area_set_shape, RID, int, RID)
  198. EXBIND3(area_set_shape_transform, RID, int, const Transform2D &)
  199. EXBIND3(area_set_shape_disabled, RID, int, bool)
  200. EXBIND1RC(int, area_get_shape_count, RID)
  201. EXBIND2RC(RID, area_get_shape, RID, int)
  202. EXBIND2RC(Transform2D, area_get_shape_transform, RID, int)
  203. EXBIND2(area_remove_shape, RID, int)
  204. EXBIND1(area_clear_shapes, RID)
  205. EXBIND2(area_attach_object_instance_id, RID, ObjectID)
  206. EXBIND1RC(ObjectID, area_get_object_instance_id, RID)
  207. EXBIND2(area_attach_canvas_instance_id, RID, ObjectID)
  208. EXBIND1RC(ObjectID, area_get_canvas_instance_id, RID)
  209. EXBIND3(area_set_param, RID, AreaParameter, const Variant &)
  210. EXBIND2(area_set_transform, RID, const Transform2D &)
  211. EXBIND2RC(Variant, area_get_param, RID, AreaParameter)
  212. EXBIND1RC(Transform2D, area_get_transform, RID)
  213. EXBIND2(area_set_collision_layer, RID, uint32_t)
  214. EXBIND1RC(uint32_t, area_get_collision_layer, RID)
  215. EXBIND2(area_set_collision_mask, RID, uint32_t)
  216. EXBIND1RC(uint32_t, area_get_collision_mask, RID)
  217. EXBIND2(area_set_monitorable, RID, bool)
  218. EXBIND2(area_set_pickable, RID, bool)
  219. EXBIND2(area_set_monitor_callback, RID, const Callable &)
  220. EXBIND2(area_set_area_monitor_callback, RID, const Callable &)
  221. /* BODY API */
  222. //EXBIND2RID(body,BodyMode,bool);
  223. EXBIND0R(RID, body_create)
  224. EXBIND2(body_set_space, RID, RID)
  225. EXBIND1RC(RID, body_get_space, RID)
  226. EXBIND2(body_set_mode, RID, BodyMode)
  227. EXBIND1RC(BodyMode, body_get_mode, RID)
  228. EXBIND4(body_add_shape, RID, RID, const Transform2D &, bool)
  229. EXBIND3(body_set_shape, RID, int, RID)
  230. EXBIND3(body_set_shape_transform, RID, int, const Transform2D &)
  231. EXBIND1RC(int, body_get_shape_count, RID)
  232. EXBIND2RC(RID, body_get_shape, RID, int)
  233. EXBIND2RC(Transform2D, body_get_shape_transform, RID, int)
  234. EXBIND3(body_set_shape_disabled, RID, int, bool)
  235. EXBIND4(body_set_shape_as_one_way_collision, RID, int, bool, real_t)
  236. EXBIND2(body_remove_shape, RID, int)
  237. EXBIND1(body_clear_shapes, RID)
  238. EXBIND2(body_attach_object_instance_id, RID, ObjectID)
  239. EXBIND1RC(ObjectID, body_get_object_instance_id, RID)
  240. EXBIND2(body_attach_canvas_instance_id, RID, ObjectID)
  241. EXBIND1RC(ObjectID, body_get_canvas_instance_id, RID)
  242. EXBIND2(body_set_continuous_collision_detection_mode, RID, CCDMode)
  243. EXBIND1RC(CCDMode, body_get_continuous_collision_detection_mode, RID)
  244. EXBIND2(body_set_collision_layer, RID, uint32_t)
  245. EXBIND1RC(uint32_t, body_get_collision_layer, RID)
  246. EXBIND2(body_set_collision_mask, RID, uint32_t)
  247. EXBIND1RC(uint32_t, body_get_collision_mask, RID)
  248. EXBIND2(body_set_collision_priority, RID, real_t)
  249. EXBIND1RC(real_t, body_get_collision_priority, RID)
  250. EXBIND3(body_set_param, RID, BodyParameter, const Variant &)
  251. EXBIND2RC(Variant, body_get_param, RID, BodyParameter)
  252. EXBIND1(body_reset_mass_properties, RID)
  253. EXBIND3(body_set_state, RID, BodyState, const Variant &)
  254. EXBIND2RC(Variant, body_get_state, RID, BodyState)
  255. EXBIND2(body_apply_central_impulse, RID, const Vector2 &)
  256. EXBIND2(body_apply_torque_impulse, RID, real_t)
  257. EXBIND3(body_apply_impulse, RID, const Vector2 &, const Vector2 &)
  258. EXBIND2(body_apply_central_force, RID, const Vector2 &)
  259. EXBIND3(body_apply_force, RID, const Vector2 &, const Vector2 &)
  260. EXBIND2(body_apply_torque, RID, real_t)
  261. EXBIND2(body_add_constant_central_force, RID, const Vector2 &)
  262. EXBIND3(body_add_constant_force, RID, const Vector2 &, const Vector2 &)
  263. EXBIND2(body_add_constant_torque, RID, real_t)
  264. EXBIND2(body_set_constant_force, RID, const Vector2 &)
  265. EXBIND1RC(Vector2, body_get_constant_force, RID)
  266. EXBIND2(body_set_constant_torque, RID, real_t)
  267. EXBIND1RC(real_t, body_get_constant_torque, RID)
  268. EXBIND2(body_set_axis_velocity, RID, const Vector2 &)
  269. EXBIND2(body_add_collision_exception, RID, RID)
  270. EXBIND2(body_remove_collision_exception, RID, RID)
  271. GDVIRTUAL1RC_REQUIRED(TypedArray<RID>, _body_get_collision_exceptions, RID)
  272. void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {
  273. TypedArray<RID> ret;
  274. GDVIRTUAL_CALL(_body_get_collision_exceptions, p_body, ret);
  275. for (int i = 0; i < ret.size(); i++) {
  276. p_exceptions->push_back(ret[i]);
  277. }
  278. }
  279. EXBIND2(body_set_max_contacts_reported, RID, int)
  280. EXBIND1RC(int, body_get_max_contacts_reported, RID)
  281. EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t)
  282. EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID)
  283. EXBIND2(body_set_omit_force_integration, RID, bool)
  284. EXBIND1RC(bool, body_is_omitting_force_integration, RID)
  285. EXBIND2(body_set_state_sync_callback, RID, const Callable &)
  286. EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &)
  287. virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override {
  288. bool ret = false;
  289. GDVIRTUAL_CALL(_body_collide_shape, p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, &r_result_count, ret);
  290. return ret;
  291. }
  292. EXBIND2(body_set_pickable, RID, bool)
  293. EXBIND1R(PhysicsDirectBodyState2D *, body_get_direct_state, RID)
  294. GDVIRTUAL7RC_REQUIRED(bool, _body_test_motion, RID, const Transform2D &, const Vector2 &, real_t, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionMotionResult>)
  295. thread_local static const HashSet<RID> *exclude_bodies;
  296. thread_local static const HashSet<ObjectID> *exclude_objects;
  297. bool body_test_motion_is_excluding_body(RID p_body) const;
  298. bool body_test_motion_is_excluding_object(ObjectID p_object) const;
  299. bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
  300. bool ret = false;
  301. exclude_bodies = &p_parameters.exclude_bodies;
  302. exclude_objects = &p_parameters.exclude_objects;
  303. GDVIRTUAL_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.collide_separation_ray, p_parameters.recovery_as_collision, r_result, ret);
  304. exclude_bodies = nullptr;
  305. exclude_objects = nullptr;
  306. return ret;
  307. }
  308. /* JOINT API */
  309. EXBIND0R(RID, joint_create)
  310. EXBIND1(joint_clear, RID)
  311. EXBIND3(joint_set_param, RID, JointParam, real_t)
  312. EXBIND2RC(real_t, joint_get_param, RID, JointParam)
  313. EXBIND2(joint_disable_collisions_between_bodies, RID, bool)
  314. EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID)
  315. EXBIND4(joint_make_pin, RID, const Vector2 &, RID, RID)
  316. EXBIND6(joint_make_groove, RID, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID)
  317. EXBIND5(joint_make_damped_spring, RID, const Vector2 &, const Vector2 &, RID, RID)
  318. EXBIND3(pin_joint_set_flag, RID, PinJointFlag, bool)
  319. EXBIND2RC(bool, pin_joint_get_flag, RID, PinJointFlag)
  320. EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t)
  321. EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam)
  322. EXBIND3(damped_spring_joint_set_param, RID, DampedSpringParam, real_t)
  323. EXBIND2RC(real_t, damped_spring_joint_get_param, RID, DampedSpringParam)
  324. EXBIND1RC(JointType, joint_get_type, RID)
  325. /* MISC */
  326. GDVIRTUAL1_REQUIRED(_free_rid, RID)
  327. virtual void free(RID p_rid) override {
  328. GDVIRTUAL_CALL(_free_rid, p_rid);
  329. }
  330. EXBIND1(set_active, bool)
  331. EXBIND0(init)
  332. EXBIND1(step, real_t)
  333. EXBIND0(sync)
  334. EXBIND0(flush_queries)
  335. EXBIND0(end_sync)
  336. EXBIND0(finish)
  337. EXBIND0RC(bool, is_flushing_queries)
  338. EXBIND1R(int, get_process_info, ProcessInfo)
  339. PhysicsServer2DExtension();
  340. ~PhysicsServer2DExtension();
  341. };
  342. #endif // PHYSICS_SERVER_2D_EXTENSION_H