audio_stream.h 12 KB

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  1. /**************************************************************************/
  2. /* audio_stream.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef AUDIO_STREAM_H
  31. #define AUDIO_STREAM_H
  32. #include "core/io/resource.h"
  33. #include "scene/property_list_helper.h"
  34. #include "servers/audio_server.h"
  35. #include "core/object/gdvirtual.gen.inc"
  36. #include "core/variant/native_ptr.h"
  37. #include "core/variant/typed_array.h"
  38. class AudioStream;
  39. class AudioSamplePlayback : public RefCounted {
  40. GDCLASS(AudioSamplePlayback, RefCounted);
  41. public:
  42. Ref<AudioStream> stream;
  43. Ref<AudioStreamPlayback> stream_playback;
  44. float offset = 0.0f;
  45. float pitch_scale = 1.0;
  46. Vector<AudioFrame> volume_vector;
  47. StringName bus;
  48. };
  49. class AudioSample : public RefCounted {
  50. GDCLASS(AudioSample, RefCounted)
  51. public:
  52. enum LoopMode {
  53. LOOP_DISABLED,
  54. LOOP_FORWARD,
  55. LOOP_PINGPONG,
  56. LOOP_BACKWARD,
  57. };
  58. Ref<AudioStream> stream;
  59. Vector<AudioFrame> data;
  60. int num_channels = 1;
  61. int sample_rate = 44100;
  62. LoopMode loop_mode = LOOP_DISABLED;
  63. int loop_begin = 0;
  64. int loop_end = 0;
  65. };
  66. ///////////
  67. class AudioStreamPlayback : public RefCounted {
  68. GDCLASS(AudioStreamPlayback, RefCounted);
  69. protected:
  70. static void _bind_methods();
  71. PackedVector2Array _mix_audio_bind(float p_rate_scale, int p_frames);
  72. GDVIRTUAL1(_start, double)
  73. GDVIRTUAL0(_stop)
  74. GDVIRTUAL0RC(bool, _is_playing)
  75. GDVIRTUAL0RC(int, _get_loop_count)
  76. GDVIRTUAL0RC(double, _get_playback_position)
  77. GDVIRTUAL1(_seek, double)
  78. GDVIRTUAL3R_REQUIRED(int, _mix, GDExtensionPtr<AudioFrame>, float, int)
  79. GDVIRTUAL0(_tag_used_streams)
  80. GDVIRTUAL2(_set_parameter, const StringName &, const Variant &)
  81. GDVIRTUAL1RC(Variant, _get_parameter, const StringName &)
  82. public:
  83. virtual void start(double p_from_pos = 0.0);
  84. virtual void stop();
  85. virtual bool is_playing() const;
  86. virtual int get_loop_count() const; //times it looped
  87. virtual double get_playback_position() const;
  88. virtual void seek(double p_time);
  89. virtual void tag_used_streams();
  90. virtual void set_parameter(const StringName &p_name, const Variant &p_value);
  91. virtual Variant get_parameter(const StringName &p_name) const;
  92. virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
  93. virtual void set_is_sample(bool p_is_sample) {}
  94. virtual bool get_is_sample() const { return false; }
  95. virtual Ref<AudioSamplePlayback> get_sample_playback() const;
  96. virtual void set_sample_playback(const Ref<AudioSamplePlayback> &p_playback) {}
  97. AudioStreamPlayback();
  98. ~AudioStreamPlayback();
  99. Vector<AudioFrame> mix_audio(float p_rate_scale, int p_frames);
  100. void start_playback(double p_from_pos = 0.0);
  101. void stop_playback();
  102. void seek_playback(double p_time);
  103. };
  104. class AudioStreamPlaybackResampled : public AudioStreamPlayback {
  105. GDCLASS(AudioStreamPlaybackResampled, AudioStreamPlayback);
  106. enum {
  107. FP_BITS = 16, //fixed point used for resampling
  108. FP_LEN = (1 << FP_BITS),
  109. FP_MASK = FP_LEN - 1,
  110. INTERNAL_BUFFER_LEN = 128, // 128 warrants 3ms positional jitter at much at 44100hz
  111. CUBIC_INTERP_HISTORY = 4
  112. };
  113. AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY];
  114. unsigned int internal_buffer_end = -1;
  115. uint64_t mix_offset = 0;
  116. protected:
  117. void begin_resample();
  118. // Returns the number of frames that were mixed.
  119. virtual int _mix_internal(AudioFrame *p_buffer, int p_frames);
  120. virtual float get_stream_sampling_rate();
  121. GDVIRTUAL2R_REQUIRED(int, _mix_resampled, GDExtensionPtr<AudioFrame>, int)
  122. GDVIRTUAL0RC_REQUIRED(float, _get_stream_sampling_rate)
  123. static void _bind_methods();
  124. public:
  125. virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
  126. AudioStreamPlaybackResampled() { mix_offset = 0; }
  127. };
  128. class AudioStream : public Resource {
  129. GDCLASS(AudioStream, Resource);
  130. OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged.
  131. enum {
  132. MAX_TAGGED_OFFSETS = 8
  133. };
  134. uint64_t tagged_frame = 0;
  135. uint64_t offset_count = 0;
  136. float tagged_offsets[MAX_TAGGED_OFFSETS];
  137. protected:
  138. static void _bind_methods();
  139. GDVIRTUAL0RC(Ref<AudioStreamPlayback>, _instantiate_playback)
  140. GDVIRTUAL0RC(String, _get_stream_name)
  141. GDVIRTUAL0RC(double, _get_length)
  142. GDVIRTUAL0RC(bool, _is_monophonic)
  143. GDVIRTUAL0RC(double, _get_bpm)
  144. GDVIRTUAL0RC(bool, _has_loop)
  145. GDVIRTUAL0RC(int, _get_bar_beats)
  146. GDVIRTUAL0RC(int, _get_beat_count)
  147. GDVIRTUAL0RC(TypedArray<Dictionary>, _get_parameter_list)
  148. public:
  149. virtual Ref<AudioStreamPlayback> instantiate_playback();
  150. virtual String get_stream_name() const;
  151. virtual double get_bpm() const;
  152. virtual bool has_loop() const;
  153. virtual int get_bar_beats() const;
  154. virtual int get_beat_count() const;
  155. virtual double get_length() const;
  156. virtual bool is_monophonic() const;
  157. void tag_used(float p_offset);
  158. uint64_t get_tagged_frame() const;
  159. uint32_t get_tagged_frame_count() const;
  160. float get_tagged_frame_offset(int p_index) const;
  161. struct Parameter {
  162. PropertyInfo property;
  163. Variant default_value;
  164. Parameter(const PropertyInfo &p_info = PropertyInfo(), const Variant &p_default_value = Variant()) {
  165. property = p_info;
  166. default_value = p_default_value;
  167. }
  168. };
  169. virtual void get_parameter_list(List<Parameter> *r_parameters);
  170. virtual bool can_be_sampled() const { return false; }
  171. virtual Ref<AudioSample> generate_sample() const;
  172. virtual bool is_meta_stream() const { return false; }
  173. };
  174. // Microphone
  175. class AudioStreamPlaybackMicrophone;
  176. class AudioStreamMicrophone : public AudioStream {
  177. GDCLASS(AudioStreamMicrophone, AudioStream);
  178. friend class AudioStreamPlaybackMicrophone;
  179. HashSet<AudioStreamPlaybackMicrophone *> playbacks;
  180. public:
  181. virtual Ref<AudioStreamPlayback> instantiate_playback() override;
  182. virtual String get_stream_name() const override;
  183. virtual double get_length() const override; //if supported, otherwise return 0
  184. virtual bool is_monophonic() const override;
  185. };
  186. class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
  187. GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlaybackResampled);
  188. friend class AudioStreamMicrophone;
  189. bool active = false;
  190. unsigned int input_ofs = 0;
  191. Ref<AudioStreamMicrophone> microphone;
  192. protected:
  193. virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;
  194. virtual float get_stream_sampling_rate() override;
  195. virtual double get_playback_position() const override;
  196. public:
  197. virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
  198. virtual void start(double p_from_pos = 0.0) override;
  199. virtual void stop() override;
  200. virtual bool is_playing() const override;
  201. virtual int get_loop_count() const override; //times it looped
  202. virtual void seek(double p_time) override;
  203. virtual void tag_used_streams() override;
  204. ~AudioStreamPlaybackMicrophone();
  205. AudioStreamPlaybackMicrophone();
  206. };
  207. //
  208. class AudioStreamPlaybackRandomizer;
  209. class AudioStreamRandomizer : public AudioStream {
  210. GDCLASS(AudioStreamRandomizer, AudioStream);
  211. public:
  212. enum PlaybackMode {
  213. PLAYBACK_RANDOM_NO_REPEATS,
  214. PLAYBACK_RANDOM,
  215. PLAYBACK_SEQUENTIAL,
  216. };
  217. private:
  218. friend class AudioStreamPlaybackRandomizer;
  219. struct PoolEntry {
  220. Ref<AudioStream> stream;
  221. float weight = 1.0;
  222. };
  223. static inline PropertyListHelper base_property_helper;
  224. PropertyListHelper property_helper;
  225. HashSet<AudioStreamPlaybackRandomizer *> playbacks;
  226. Vector<PoolEntry> audio_stream_pool;
  227. float random_pitch_scale = 1.0f;
  228. float random_volume_offset_db = 0.0f;
  229. Ref<AudioStreamPlayback> instance_playback_random();
  230. Ref<AudioStreamPlayback> instance_playback_no_repeats();
  231. Ref<AudioStreamPlayback> instance_playback_sequential();
  232. Ref<AudioStream> last_playback = nullptr;
  233. PlaybackMode playback_mode = PLAYBACK_RANDOM_NO_REPEATS;
  234. protected:
  235. static void _bind_methods();
  236. bool _set(const StringName &p_name, const Variant &p_value) { return property_helper.property_set_value(p_name, p_value); }
  237. bool _get(const StringName &p_name, Variant &r_ret) const { return property_helper.property_get_value(p_name, r_ret); }
  238. void _get_property_list(List<PropertyInfo> *p_list) const { property_helper.get_property_list(p_list); }
  239. bool _property_can_revert(const StringName &p_name) const { return property_helper.property_can_revert(p_name); }
  240. bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return property_helper.property_get_revert(p_name, r_property); }
  241. public:
  242. void add_stream(int p_index, Ref<AudioStream> p_stream, float p_weight = 1.0);
  243. void move_stream(int p_index_from, int p_index_to);
  244. void remove_stream(int p_index);
  245. void set_stream(int p_index, Ref<AudioStream> p_stream);
  246. Ref<AudioStream> get_stream(int p_index) const;
  247. void set_stream_probability_weight(int p_index, float p_weight);
  248. float get_stream_probability_weight(int p_index) const;
  249. void set_streams_count(int p_count);
  250. int get_streams_count() const;
  251. void set_random_pitch(float p_pitch_scale);
  252. float get_random_pitch() const;
  253. void set_random_volume_offset_db(float p_volume_offset_db);
  254. float get_random_volume_offset_db() const;
  255. void set_playback_mode(PlaybackMode p_playback_mode);
  256. PlaybackMode get_playback_mode() const;
  257. virtual Ref<AudioStreamPlayback> instantiate_playback() override;
  258. virtual String get_stream_name() const override;
  259. virtual double get_length() const override; //if supported, otherwise return 0
  260. virtual bool is_monophonic() const override;
  261. virtual bool is_meta_stream() const override { return true; }
  262. AudioStreamRandomizer();
  263. };
  264. class AudioStreamPlaybackRandomizer : public AudioStreamPlayback {
  265. GDCLASS(AudioStreamPlaybackRandomizer, AudioStreamPlayback);
  266. friend class AudioStreamRandomizer;
  267. Ref<AudioStreamRandomizer> randomizer;
  268. Ref<AudioStreamPlayback> playback;
  269. Ref<AudioStreamPlayback> playing;
  270. float pitch_scale;
  271. float volume_scale;
  272. public:
  273. virtual void start(double p_from_pos = 0.0) override;
  274. virtual void stop() override;
  275. virtual bool is_playing() const override;
  276. virtual int get_loop_count() const override; //times it looped
  277. virtual double get_playback_position() const override;
  278. virtual void seek(double p_time) override;
  279. virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
  280. virtual void tag_used_streams() override;
  281. ~AudioStreamPlaybackRandomizer();
  282. };
  283. VARIANT_ENUM_CAST(AudioStreamRandomizer::PlaybackMode);
  284. #endif // AUDIO_STREAM_H