editor_theme.h 3.6 KB

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  1. /**************************************************************************/
  2. /* editor_theme.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_THEME_H
  31. #define EDITOR_THEME_H
  32. #include "scene/resources/theme.h"
  33. class EditorTheme : public Theme {
  34. GDCLASS(EditorTheme, Theme);
  35. static Vector<StringName> editor_theme_types;
  36. uint32_t generated_hash = 0;
  37. uint32_t generated_fonts_hash = 0;
  38. uint32_t generated_icons_hash = 0;
  39. public:
  40. virtual Color get_color(const StringName &p_name, const StringName &p_theme_type) const override;
  41. virtual int get_constant(const StringName &p_name, const StringName &p_theme_type) const override;
  42. virtual Ref<Font> get_font(const StringName &p_name, const StringName &p_theme_type) const override;
  43. virtual int get_font_size(const StringName &p_name, const StringName &p_theme_type) const override;
  44. virtual Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const override;
  45. virtual Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_theme_type) const override;
  46. void set_generated_hash(uint32_t p_hash) { generated_hash = p_hash; }
  47. uint32_t get_generated_hash() const { return generated_hash; }
  48. void set_generated_fonts_hash(uint32_t p_hash) { generated_fonts_hash = p_hash; }
  49. uint32_t get_generated_fonts_hash() const { return generated_fonts_hash; }
  50. void set_generated_icons_hash(uint32_t p_hash) { generated_icons_hash = p_hash; }
  51. uint32_t get_generated_icons_hash() const { return generated_icons_hash; }
  52. static void initialize();
  53. static void finalize();
  54. };
  55. #endif // EDITOR_THEME_H