12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 |
- /**************************************************************************/
- /* shader_globals_editor.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SHADER_GLOBALS_EDITOR_H
- #define SHADER_GLOBALS_EDITOR_H
- #include "editor/editor_sectioned_inspector.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/tree.h"
- class ShaderGlobalsEditorInterface;
- class ShaderGlobalsEditor : public VBoxContainer {
- GDCLASS(ShaderGlobalsEditor, VBoxContainer)
- ShaderGlobalsEditorInterface *interface = nullptr;
- EditorInspector *inspector = nullptr;
- LineEdit *variable_name = nullptr;
- OptionButton *variable_type = nullptr;
- Button *variable_add = nullptr;
- String _check_new_variable_name(const String &p_variable_name);
- void _variable_name_text_changed(const String &p_variable_name);
- void _variable_added();
- void _variable_deleted(const String &p_variable);
- void _changed();
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- LineEdit *get_name_box() const;
- ShaderGlobalsEditor();
- ~ShaderGlobalsEditor();
- };
- #endif // SHADER_GLOBALS_EDITOR_H
|