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- /**************************************************************************/
- /* resource_importer_wav.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "resource_importer_wav.h"
- #include "core/io/resource_saver.h"
- String ResourceImporterWAV::get_importer_name() const {
- return "wav";
- }
- String ResourceImporterWAV::get_visible_name() const {
- return "Microsoft WAV";
- }
- void ResourceImporterWAV::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("wav");
- }
- String ResourceImporterWAV::get_save_extension() const {
- return "sample";
- }
- String ResourceImporterWAV::get_resource_type() const {
- return "AudioStreamWAV";
- }
- bool ResourceImporterWAV::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
- if (p_option == "force/max_rate_hz" && !bool(p_options["force/max_rate"])) {
- return false;
- }
- // Don't show begin/end loop points if loop mode is auto-detected or disabled.
- if ((int)p_options["edit/loop_mode"] < 2 && (p_option == "edit/loop_begin" || p_option == "edit/loop_end")) {
- return false;
- }
- return true;
- }
- int ResourceImporterWAV::get_preset_count() const {
- return 0;
- }
- String ResourceImporterWAV::get_preset_name(int p_idx) const {
- return String();
- }
- void ResourceImporterWAV::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/8_bit"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/mono"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/max_rate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "force/max_rate_hz", PROPERTY_HINT_RANGE, "11025,192000,1,exp"), 44100));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/trim"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/normalize"), false));
- // Keep the `edit/loop_mode` enum in sync with AudioStreamWAV::LoopMode (note: +1 offset due to "Detect From WAV").
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_mode", PROPERTY_HINT_ENUM, "Detect From WAV,Disabled,Forward,Ping-Pong,Backward", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_begin"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_end"), -1));
- // Quite OK Audio is lightweight enough and supports virtually every significant AudioStreamWAV feature.
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "PCM (Uncompressed),IMA ADPCM,Quite OK Audio"), 2));
- }
- Error ResourceImporterWAV::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
- Dictionary options;
- for (const KeyValue<StringName, Variant> &pair : p_options) {
- options[pair.key] = pair.value;
- }
- Ref<AudioStreamWAV> sample = AudioStreamWAV::load_from_file(p_source_file, options);
- ResourceSaver::save(sample, p_save_path + ".sample");
- return OK;
- }
- ResourceImporterWAV::ResourceImporterWAV() {
- }
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