resource_importer_wav.cpp 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104
  1. /**************************************************************************/
  2. /* resource_importer_wav.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "resource_importer_wav.h"
  31. #include "core/io/resource_saver.h"
  32. String ResourceImporterWAV::get_importer_name() const {
  33. return "wav";
  34. }
  35. String ResourceImporterWAV::get_visible_name() const {
  36. return "Microsoft WAV";
  37. }
  38. void ResourceImporterWAV::get_recognized_extensions(List<String> *p_extensions) const {
  39. p_extensions->push_back("wav");
  40. }
  41. String ResourceImporterWAV::get_save_extension() const {
  42. return "sample";
  43. }
  44. String ResourceImporterWAV::get_resource_type() const {
  45. return "AudioStreamWAV";
  46. }
  47. bool ResourceImporterWAV::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
  48. if (p_option == "force/max_rate_hz" && !bool(p_options["force/max_rate"])) {
  49. return false;
  50. }
  51. // Don't show begin/end loop points if loop mode is auto-detected or disabled.
  52. if ((int)p_options["edit/loop_mode"] < 2 && (p_option == "edit/loop_begin" || p_option == "edit/loop_end")) {
  53. return false;
  54. }
  55. return true;
  56. }
  57. int ResourceImporterWAV::get_preset_count() const {
  58. return 0;
  59. }
  60. String ResourceImporterWAV::get_preset_name(int p_idx) const {
  61. return String();
  62. }
  63. void ResourceImporterWAV::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
  64. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/8_bit"), false));
  65. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/mono"), false));
  66. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/max_rate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
  67. r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "force/max_rate_hz", PROPERTY_HINT_RANGE, "11025,192000,1,exp"), 44100));
  68. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/trim"), false));
  69. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/normalize"), false));
  70. // Keep the `edit/loop_mode` enum in sync with AudioStreamWAV::LoopMode (note: +1 offset due to "Detect From WAV").
  71. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_mode", PROPERTY_HINT_ENUM, "Detect From WAV,Disabled,Forward,Ping-Pong,Backward", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
  72. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_begin"), 0));
  73. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_end"), -1));
  74. // Quite OK Audio is lightweight enough and supports virtually every significant AudioStreamWAV feature.
  75. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "PCM (Uncompressed),IMA ADPCM,Quite OK Audio"), 2));
  76. }
  77. Error ResourceImporterWAV::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
  78. Dictionary options;
  79. for (const KeyValue<StringName, Variant> &pair : p_options) {
  80. options[pair.key] = pair.value;
  81. }
  82. Ref<AudioStreamWAV> sample = AudioStreamWAV::load_from_file(p_source_file, options);
  83. ResourceSaver::save(sample, p_save_path + ".sample");
  84. return OK;
  85. }
  86. ResourceImporterWAV::ResourceImporterWAV() {
  87. }