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- /**************************************************************************/
- /* resource_importer_texture.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RESOURCE_IMPORTER_TEXTURE_H
- #define RESOURCE_IMPORTER_TEXTURE_H
- #include "core/io/file_access.h"
- #include "core/io/image.h"
- #include "core/io/resource_importer.h"
- #include "servers/rendering_server.h"
- class CompressedTexture2D;
- class ResourceImporterTexture : public ResourceImporter {
- GDCLASS(ResourceImporterTexture, ResourceImporter);
- public:
- enum CompressMode {
- COMPRESS_LOSSLESS,
- COMPRESS_LOSSY,
- COMPRESS_VRAM_COMPRESSED,
- COMPRESS_VRAM_UNCOMPRESSED,
- COMPRESS_BASIS_UNIVERSAL
- };
- protected:
- enum {
- MAKE_3D_FLAG = 1,
- MAKE_ROUGHNESS_FLAG = 2,
- MAKE_NORMAL_FLAG = 4
- };
- Mutex mutex;
- struct MakeInfo {
- int flags = 0;
- String normal_path_for_roughness;
- RS::TextureDetectRoughnessChannel channel_for_roughness = RS::TEXTURE_DETECT_ROUGHNESS_R;
- };
- HashMap<StringName, MakeInfo> make_flags;
- static void _texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RenderingServer::TextureDetectRoughnessChannel p_channel);
- static void _texture_reimport_3d(const Ref<CompressedTexture2D> &p_tex);
- static void _texture_reimport_normal(const Ref<CompressedTexture2D> &p_tex);
- static ResourceImporterTexture *singleton;
- static const char *compression_formats[];
- void _save_ctex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel);
- void _save_editor_meta(const Dictionary &p_metadata, const String &p_to_path);
- Dictionary _load_editor_meta(const String &p_to_path) const;
- static inline void _clamp_hdr_exposure(Ref<Image> &r_image);
- static inline void _invert_y_channel(Ref<Image> &r_image);
- static inline void _print_callback_message(const String &p_message);
- public:
- static void save_to_ctex_format(Ref<FileAccess> f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality);
- static ResourceImporterTexture *get_singleton() { return singleton; }
- virtual String get_importer_name() const override;
- virtual String get_visible_name() const override;
- virtual void get_recognized_extensions(List<String> *p_extensions) const override;
- virtual String get_save_extension() const override;
- virtual String get_resource_type() const override;
- enum Preset {
- PRESET_DETECT,
- PRESET_2D,
- PRESET_3D,
- };
- virtual int get_preset_count() const override;
- virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
- virtual bool can_import_threaded() const override { return true; }
- void update_imports();
- virtual bool are_import_settings_valid(const String &p_path, const Dictionary &p_meta) const override;
- virtual String get_import_settings_string() const override;
- ResourceImporterTexture(bool p_singleton = false);
- ~ResourceImporterTexture();
- };
- #endif // RESOURCE_IMPORTER_TEXTURE_H
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