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- /**************************************************************************/
- /* resource_importer_texture.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "resource_importer_texture.h"
- #include "core/config/project_settings.h"
- #include "core/io/config_file.h"
- #include "core/io/image_loader.h"
- #include "core/version.h"
- #include "editor/editor_file_system.h"
- #include "editor/gui/editor_toaster.h"
- #include "editor/import/resource_importer_texture_settings.h"
- #include "editor/themes/editor_scale.h"
- #include "editor/themes/editor_theme_manager.h"
- #include "scene/resources/compressed_texture.h"
- void ResourceImporterTexture::_texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) {
- ERR_FAIL_COND(p_tex.is_null());
- MutexLock lock(singleton->mutex);
- StringName path = p_tex->get_path();
- if (!singleton->make_flags.has(path)) {
- singleton->make_flags[path] = MakeInfo();
- }
- singleton->make_flags[path].flags |= MAKE_ROUGHNESS_FLAG;
- singleton->make_flags[path].channel_for_roughness = p_channel;
- singleton->make_flags[path].normal_path_for_roughness = p_normal_path;
- }
- void ResourceImporterTexture::_texture_reimport_3d(const Ref<CompressedTexture2D> &p_tex) {
- ERR_FAIL_COND(p_tex.is_null());
- MutexLock lock(singleton->mutex);
- StringName path = p_tex->get_path();
- if (!singleton->make_flags.has(path)) {
- singleton->make_flags[path] = MakeInfo();
- }
- singleton->make_flags[path].flags |= MAKE_3D_FLAG;
- }
- void ResourceImporterTexture::_texture_reimport_normal(const Ref<CompressedTexture2D> &p_tex) {
- ERR_FAIL_COND(p_tex.is_null());
- MutexLock lock(singleton->mutex);
- StringName path = p_tex->get_path();
- if (!singleton->make_flags.has(path)) {
- singleton->make_flags[path] = MakeInfo();
- }
- singleton->make_flags[path].flags |= MAKE_NORMAL_FLAG;
- }
- inline void ResourceImporterTexture::_print_callback_message(const String &p_message) {
- #ifdef TOOLS_ENABLED
- EditorToaster::get_singleton()->popup_str(p_message);
- #endif
- print_line(p_message);
- }
- void ResourceImporterTexture::update_imports() {
- if (EditorFileSystem::get_singleton()->is_scanning() || EditorFileSystem::get_singleton()->is_importing()) {
- return; // Don't update when EditorFileSystem is doing something else.
- }
- MutexLock lock(mutex);
- Vector<String> to_reimport;
- if (make_flags.is_empty()) {
- return;
- }
- for (const KeyValue<StringName, MakeInfo> &E : make_flags) {
- Ref<ConfigFile> cf;
- cf.instantiate();
- String src_path = String(E.key) + ".import";
- Error err = cf->load(src_path);
- ERR_CONTINUE(err != OK);
- bool changed = false;
- if (E.value.flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) {
- _print_callback_message(
- vformat(TTR("%s: Texture detected as used as a normal map in 3D. Enabling red-green texture compression to reduce memory usage (blue channel is discarded)."),
- String(E.key)));
- cf->set_value("params", "compress/normal_map", 1);
- changed = true;
- }
- if (E.value.flags & MAKE_ROUGHNESS_FLAG && int(cf->get_value("params", "roughness/mode")) == 0) {
- _print_callback_message(
- vformat(TTR("%s: Texture detected as used as a roughness map in 3D. Enabling roughness limiter based on the detected associated normal map at %s."),
- String(E.key), E.value.normal_path_for_roughness));
- cf->set_value("params", "roughness/mode", E.value.channel_for_roughness + 2);
- cf->set_value("params", "roughness/src_normal", E.value.normal_path_for_roughness);
- changed = true;
- }
- if (E.value.flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) {
- const int compress_to = cf->get_value("params", "detect_3d/compress_to");
- // 3D detected, disable the callback.
- cf->set_value("params", "detect_3d/compress_to", 0);
- String compress_string;
- if (compress_to == 1) {
- cf->set_value("params", "compress/mode", COMPRESS_VRAM_COMPRESSED);
- compress_string = "VRAM Compressed (S3TC/ETC/BPTC)";
- } else if (compress_to == 2) {
- cf->set_value("params", "compress/mode", COMPRESS_BASIS_UNIVERSAL);
- compress_string = "Basis Universal";
- }
- _print_callback_message(
- vformat(TTR("%s: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to %s."),
- String(E.key), compress_string));
- cf->set_value("params", "mipmaps/generate", true);
- changed = true;
- }
- if (changed) {
- cf->save(src_path);
- to_reimport.push_back(E.key);
- }
- }
- make_flags.clear();
- if (!to_reimport.is_empty()) {
- EditorFileSystem::get_singleton()->reimport_files(to_reimport);
- }
- }
- String ResourceImporterTexture::get_importer_name() const {
- return "texture";
- }
- String ResourceImporterTexture::get_visible_name() const {
- return "Texture2D";
- }
- void ResourceImporterTexture::get_recognized_extensions(List<String> *p_extensions) const {
- ImageLoader::get_recognized_extensions(p_extensions);
- }
- String ResourceImporterTexture::get_save_extension() const {
- return "ctex";
- }
- String ResourceImporterTexture::get_resource_type() const {
- return "CompressedTexture2D";
- }
- bool ResourceImporterTexture::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
- if (p_option == "compress/high_quality" || p_option == "compress/hdr_compression") {
- int compress_mode = int(p_options["compress/mode"]);
- if (compress_mode != COMPRESS_VRAM_COMPRESSED) {
- return false;
- }
- } else if (p_option == "compress/lossy_quality") {
- int compress_mode = int(p_options["compress/mode"]);
- if (compress_mode != COMPRESS_LOSSY) {
- return false;
- }
- } else if (p_option == "compress/hdr_mode") {
- int compress_mode = int(p_options["compress/mode"]);
- if (compress_mode < COMPRESS_VRAM_COMPRESSED) {
- return false;
- }
- } else if (p_option == "compress/normal_map") {
- int compress_mode = int(p_options["compress/mode"]);
- if (compress_mode == COMPRESS_LOSSLESS) {
- return false;
- }
- } else if (p_option == "mipmaps/limit") {
- return p_options["mipmaps/generate"];
- }
- return true;
- }
- int ResourceImporterTexture::get_preset_count() const {
- return 3;
- }
- String ResourceImporterTexture::get_preset_name(int p_idx) const {
- static const char *preset_names[] = {
- TTRC("2D/3D (Auto-Detect)"),
- TTRC("2D"),
- TTRC("3D"),
- };
- return TTRGET(preset_names[p_idx]);
- }
- void ResourceImporterTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,VRAM Compressed,VRAM Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/high_quality"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), (p_preset == PRESET_3D ? true : false)));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "roughness/mode", PROPERTY_HINT_ENUM, "Detect,Disabled,Red,Green,Blue,Alpha,Gray"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "roughness/src_normal", PROPERTY_HINT_FILE, "*.bmp,*.dds,*.exr,*.jpeg,*.jpg,*.hdr,*.png,*.svg,*.tga,*.webp"), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/normal_map_invert_y"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/hdr_as_srgb"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/hdr_clamp_exposure"), false));
- // Maximum bound is the highest allowed value for lossy compression (the lowest common denominator).
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/size_limit", PROPERTY_HINT_RANGE, "0,16383,1"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "detect_3d/compress_to", PROPERTY_HINT_ENUM, "Disabled,VRAM Compressed,Basis Universal"), (p_preset == PRESET_DETECT) ? 1 : 0));
- // Do path based customization only if a path was passed.
- if (p_path.is_empty() || p_path.get_extension() == "svg") {
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "svg/scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0));
- // Editor use only, applies to SVG.
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "editor/scale_with_editor_scale"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "editor/convert_colors_with_editor_theme"), false));
- }
- }
- void ResourceImporterTexture::save_to_ctex_format(Ref<FileAccess> f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality) {
- switch (p_compress_mode) {
- case COMPRESS_LOSSLESS: {
- bool lossless_force_png = GLOBAL_GET("rendering/textures/lossless_compression/force_png") || !Image::_webp_mem_loader_func; // WebP module disabled or png is forced.
- bool use_webp = !lossless_force_png && p_image->get_width() <= 16383 && p_image->get_height() <= 16383; // WebP has a size limit.
- f->store_32(use_webp ? CompressedTexture2D::DATA_FORMAT_WEBP : CompressedTexture2D::DATA_FORMAT_PNG);
- f->store_16(p_image->get_width());
- f->store_16(p_image->get_height());
- f->store_32(p_image->get_mipmap_count());
- f->store_32(p_image->get_format());
- for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
- Vector<uint8_t> data;
- if (use_webp) {
- data = Image::webp_lossless_packer(i ? p_image->get_image_from_mipmap(i) : p_image);
- } else {
- data = Image::png_packer(i ? p_image->get_image_from_mipmap(i) : p_image);
- }
- const uint64_t data_size = data.size();
- f->store_32(data_size);
- f->store_buffer(data.ptr(), data_size);
- }
- } break;
- case COMPRESS_LOSSY: {
- f->store_32(CompressedTexture2D::DATA_FORMAT_WEBP);
- f->store_16(p_image->get_width());
- f->store_16(p_image->get_height());
- f->store_32(p_image->get_mipmap_count());
- f->store_32(p_image->get_format());
- for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
- Vector<uint8_t> data = Image::webp_lossy_packer(i ? p_image->get_image_from_mipmap(i) : p_image, p_lossy_quality);
- const uint64_t data_size = data.size();
- f->store_32(data_size);
- f->store_buffer(data.ptr(), data_size);
- }
- } break;
- case COMPRESS_VRAM_COMPRESSED: {
- Ref<Image> image = p_image->duplicate();
- image->compress_from_channels(p_compress_format, p_channels);
- f->store_32(CompressedTexture2D::DATA_FORMAT_IMAGE);
- f->store_16(image->get_width());
- f->store_16(image->get_height());
- f->store_32(image->get_mipmap_count());
- f->store_32(image->get_format());
- f->store_buffer(image->get_data());
- } break;
- case COMPRESS_VRAM_UNCOMPRESSED: {
- f->store_32(CompressedTexture2D::DATA_FORMAT_IMAGE);
- f->store_16(p_image->get_width());
- f->store_16(p_image->get_height());
- f->store_32(p_image->get_mipmap_count());
- f->store_32(p_image->get_format());
- f->store_buffer(p_image->get_data());
- } break;
- case COMPRESS_BASIS_UNIVERSAL: {
- f->store_32(CompressedTexture2D::DATA_FORMAT_BASIS_UNIVERSAL);
- f->store_16(p_image->get_width());
- f->store_16(p_image->get_height());
- f->store_32(p_image->get_mipmap_count());
- f->store_32(p_image->get_format());
- Vector<uint8_t> data = Image::basis_universal_packer(p_image, p_channels);
- const uint64_t data_size = data.size();
- f->store_32(data_size);
- f->store_buffer(data.ptr(), data_size);
- } break;
- }
- }
- void ResourceImporterTexture::_save_ctex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_roughness, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel) {
- Ref<FileAccess> f = FileAccess::open(p_to_path, FileAccess::WRITE);
- ERR_FAIL_COND(f.is_null());
- // Godot Streamable Texture 2D.
- f->store_8('G');
- f->store_8('S');
- f->store_8('T');
- f->store_8('2');
- // Current format version.
- f->store_32(CompressedTexture2D::FORMAT_VERSION);
- // Texture may be resized later, so original size must be saved first.
- f->store_32(p_image->get_width());
- f->store_32(p_image->get_height());
- uint32_t flags = 0;
- if (p_streamable) {
- flags |= CompressedTexture2D::FORMAT_BIT_STREAM;
- }
- if (p_mipmaps) {
- flags |= CompressedTexture2D::FORMAT_BIT_HAS_MIPMAPS;
- }
- if (p_detect_3d) {
- flags |= CompressedTexture2D::FORMAT_BIT_DETECT_3D;
- }
- if (p_detect_roughness) {
- flags |= CompressedTexture2D::FORMAT_BIT_DETECT_ROUGNESS;
- }
- if (p_detect_normal) {
- flags |= CompressedTexture2D::FORMAT_BIT_DETECT_NORMAL;
- }
- f->store_32(flags);
- f->store_32(p_limit_mipmap);
- // Reserved.
- f->store_32(0);
- f->store_32(0);
- f->store_32(0);
- if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_image->get_format() >= Image::FORMAT_RF) {
- p_compress_mode = COMPRESS_VRAM_UNCOMPRESSED; //these can't go as lossy
- }
- Ref<Image> image = p_image->duplicate();
- if (p_mipmaps) {
- if (p_force_po2_for_compressed && (p_compress_mode == COMPRESS_BASIS_UNIVERSAL || p_compress_mode == COMPRESS_VRAM_COMPRESSED)) {
- image->resize_to_po2();
- }
- if (!image->has_mipmaps() || p_force_normal) {
- image->generate_mipmaps(p_force_normal);
- }
- } else {
- image->clear_mipmaps();
- }
- // Generate roughness mipmaps from normal texture.
- if (image->has_mipmaps() && p_normal.is_valid()) {
- image->generate_mipmap_roughness(p_roughness_channel, p_normal);
- }
- // Optimization: Only check for color channels when compressing as BasisU or VRAM.
- Image::UsedChannels used_channels = Image::USED_CHANNELS_RGBA;
- if (p_compress_mode == COMPRESS_BASIS_UNIVERSAL || p_compress_mode == COMPRESS_VRAM_COMPRESSED) {
- Image::CompressSource comp_source = Image::COMPRESS_SOURCE_GENERIC;
- if (p_force_normal) {
- comp_source = Image::COMPRESS_SOURCE_NORMAL;
- } else if (p_srgb_friendly) {
- comp_source = Image::COMPRESS_SOURCE_SRGB;
- }
- used_channels = image->detect_used_channels(comp_source);
- }
- save_to_ctex_format(f, image, p_compress_mode, used_channels, p_vram_compression, p_lossy_quality);
- }
- void ResourceImporterTexture::_save_editor_meta(const Dictionary &p_metadata, const String &p_to_path) {
- Ref<FileAccess> f = FileAccess::open(p_to_path, FileAccess::WRITE);
- ERR_FAIL_COND(f.is_null());
- f->store_var(p_metadata);
- }
- Dictionary ResourceImporterTexture::_load_editor_meta(const String &p_path) const {
- Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V_MSG(f.is_null(), Dictionary(), vformat("Missing required editor-specific import metadata for a texture (please reimport it using the 'Import' tab): '%s'", p_path));
- return f->get_var();
- }
- void ResourceImporterTexture::_invert_y_channel(Ref<Image> &r_image) {
- // Inverting the green channel can be used to flip a normal map's direction.
- // There's no standard when it comes to normal map Y direction, so this is
- // sometimes needed when using a normal map exported from another program.
- // See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>.
- const int height = r_image->get_height();
- const int width = r_image->get_width();
- for (int i = 0; i < width; i++) {
- for (int j = 0; j < height; j++) {
- const Color color = r_image->get_pixel(i, j);
- r_image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b, color.a));
- }
- }
- }
- void ResourceImporterTexture::_clamp_hdr_exposure(Ref<Image> &r_image) {
- // Clamp HDR exposure following Filament's tonemapping formula.
- // This can be used to reduce fireflies in environment maps or reduce the influence
- // of the sun from an HDRI panorama on environment lighting (when a DirectionalLight3D is used instead).
- const int height = r_image->get_height();
- const int width = r_image->get_width();
- // These values are chosen arbitrarily and seem to produce good results with 4,096 samples.
- const float linear = 4096.0;
- const float compressed = 16384.0;
- for (int i = 0; i < width; i++) {
- for (int j = 0; j < height; j++) {
- const Color color = r_image->get_pixel(i, j);
- const float luma = color.get_luminance();
- Color clamped_color;
- if (luma <= linear) {
- clamped_color = color;
- } else {
- clamped_color = (color / luma) * ((linear * linear - compressed * luma) / (2 * linear - compressed - luma));
- }
- r_image->set_pixel(i, j, clamped_color);
- }
- }
- }
- Error ResourceImporterTexture::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
- // Parse import options.
- int32_t loader_flags = ImageFormatLoader::FLAG_NONE;
- // Compression.
- CompressMode compress_mode = CompressMode(int(p_options["compress/mode"]));
- const float lossy = p_options["compress/lossy_quality"];
- const int pack_channels = p_options["compress/channel_pack"];
- const int normal = p_options["compress/normal_map"];
- const int hdr_compression = p_options["compress/hdr_compression"];
- const int high_quality = p_options["compress/high_quality"];
- // Mipmaps.
- const bool mipmaps = p_options["mipmaps/generate"];
- const uint32_t mipmap_limit = mipmaps ? uint32_t(p_options["mipmaps/limit"]) : uint32_t(-1);
- // Roughness.
- const int roughness = p_options["roughness/mode"];
- const String normal_map = p_options["roughness/src_normal"];
- // Processing.
- const bool fix_alpha_border = p_options["process/fix_alpha_border"];
- const bool premult_alpha = p_options["process/premult_alpha"];
- const bool normal_map_invert_y = p_options["process/normal_map_invert_y"];
- const bool hdr_as_srgb = p_options["process/hdr_as_srgb"];
- const bool hdr_clamp_exposure = p_options["process/hdr_clamp_exposure"];
- int size_limit = p_options["process/size_limit"];
- bool using_fallback_size_limit = false;
- if (size_limit == 0) {
- using_fallback_size_limit = true;
- // If no size limit is defined, use a fallback size limit to prevent textures from looking incorrect or failing to import.
- switch (compress_mode) {
- case COMPRESS_LOSSY:
- // Maximum WebP size on either axis.
- size_limit = 16383;
- break;
- case COMPRESS_BASIS_UNIVERSAL:
- // Maximum Basis Universal size on either axis.
- size_limit = 16384;
- break;
- default:
- // As of June 2024, no GPU can correctly display a texture larger than 32768 pixels on either axis.
- size_limit = 32768;
- break;
- }
- }
- // Support for texture streaming is not implemented yet.
- const bool stream = false;
- // SVG-specific options.
- float scale = p_options.has("svg/scale") ? float(p_options["svg/scale"]) : 1.0f;
- // Editor-specific options.
- bool use_editor_scale = p_options.has("editor/scale_with_editor_scale") && p_options["editor/scale_with_editor_scale"];
- bool convert_editor_colors = p_options.has("editor/convert_colors_with_editor_theme") && p_options["editor/convert_colors_with_editor_theme"];
- if (hdr_as_srgb) {
- loader_flags |= ImageFormatLoader::FLAG_FORCE_LINEAR;
- }
- // Start importing images.
- LocalVector<Ref<Image>> images_imported;
- // Load the normal image.
- Ref<Image> normal_image;
- Image::RoughnessChannel roughness_channel = Image::ROUGHNESS_CHANNEL_R;
- if (mipmaps && roughness > 1 && FileAccess::exists(normal_map)) {
- normal_image.instantiate();
- if (ImageLoader::load_image(normal_map, normal_image) == OK) {
- roughness_channel = Image::RoughnessChannel(roughness - 2);
- }
- }
- // Load the main image.
- Ref<Image> image;
- image.instantiate();
- Error err = ImageLoader::load_image(p_source_file, image, nullptr, loader_flags, scale);
- if (err != OK) {
- return err;
- }
- images_imported.push_back(image);
- // Load the editor-only image.
- Ref<Image> editor_image;
- bool import_editor_image = use_editor_scale || convert_editor_colors;
- if (import_editor_image) {
- float editor_scale = use_editor_scale ? scale * EDSCALE : scale;
- int32_t editor_loader_flags = loader_flags;
- if (convert_editor_colors) {
- editor_loader_flags |= ImageFormatLoader::FLAG_CONVERT_COLORS;
- }
- editor_image.instantiate();
- err = ImageLoader::load_image(p_source_file, editor_image, nullptr, editor_loader_flags, editor_scale);
- if (err != OK) {
- WARN_PRINT(vformat("Failed to import an image resource for editor use from '%s'.", p_source_file));
- } else {
- images_imported.push_back(editor_image);
- }
- }
- for (Ref<Image> &target_image : images_imported) {
- // Apply the size limit.
- if (size_limit > 0 && (target_image->get_width() > size_limit || target_image->get_height() > size_limit)) {
- if (target_image->get_width() >= target_image->get_height()) {
- int new_width = size_limit;
- int new_height = target_image->get_height() * new_width / target_image->get_width();
- if (using_fallback_size_limit) {
- // Only warn if downsizing occurred when the user did not explicitly request it.
- WARN_PRINT(vformat("%s: Texture was downsized on import as its width (%d pixels) exceeded the importable size limit (%d pixels).", p_source_file, target_image->get_width(), size_limit));
- }
- target_image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
- } else {
- int new_height = size_limit;
- int new_width = target_image->get_width() * new_height / target_image->get_height();
- if (using_fallback_size_limit) {
- // Only warn if downsizing occurred when the user did not explicitly request it.
- WARN_PRINT(vformat("%s: Texture was downsized on import as its height (%d pixels) exceeded the importable size limit (%d pixels).", p_source_file, target_image->get_height(), size_limit));
- }
- target_image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
- }
- if (normal == 1) {
- target_image->normalize();
- }
- }
- // Fix alpha border.
- if (fix_alpha_border) {
- target_image->fix_alpha_edges();
- }
- // Premultiply the alpha.
- if (premult_alpha) {
- target_image->premultiply_alpha();
- }
- // Invert the green channel of the image to flip the normal map it contains.
- if (normal_map_invert_y) {
- _invert_y_channel(target_image);
- }
- // Clamp HDR exposure.
- if (hdr_clamp_exposure) {
- _clamp_hdr_exposure(target_image);
- }
- }
- bool detect_3d = int(p_options["detect_3d/compress_to"]) > 0;
- bool detect_roughness = roughness == 0;
- bool detect_normal = normal == 0;
- bool force_normal = normal == 1;
- bool srgb_friendly_pack = pack_channels == 0;
- Array formats_imported;
- if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
- // Must import in desktop and mobile formats in order of priority, so platform chooses the best supported one (e.g. s3tc over etc2 on desktop).
- const bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
- const bool can_s3tc_bptc = ResourceImporterTextureSettings::should_import_s3tc_bptc();
- const bool can_etc2_astc = ResourceImporterTextureSettings::should_import_etc2_astc();
- // Add list of formats imported.
- if (can_s3tc_bptc) {
- formats_imported.push_back("s3tc_bptc");
- }
- if (can_etc2_astc) {
- formats_imported.push_back("etc2_astc");
- }
- bool can_compress_hdr = hdr_compression > 0;
- bool has_alpha = image->detect_alpha() != Image::ALPHA_NONE;
- bool force_uncompressed = false;
- if (is_hdr) {
- if (has_alpha) {
- // Can compress HDR, but HDR with alpha is not compressible.
- if (hdr_compression == 2) {
- // But user selected to compress HDR anyway, so force an alpha-less format.
- if (image->get_format() == Image::FORMAT_RGBAF) {
- image->convert(Image::FORMAT_RGBF);
- } else if (image->get_format() == Image::FORMAT_RGBAH) {
- image->convert(Image::FORMAT_RGBH);
- }
- } else {
- can_compress_hdr = false;
- }
- }
- // Fall back to RGBE99995.
- if (!can_compress_hdr && image->get_format() != Image::FORMAT_RGBE9995) {
- image->convert(Image::FORMAT_RGBE9995);
- force_uncompressed = true;
- }
- }
- if (force_uncompressed) {
- _save_ctex(image, p_save_path + ".ctex", COMPRESS_VRAM_UNCOMPRESSED, lossy, Image::COMPRESS_S3TC /* This is ignored. */,
- mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
- } else {
- if (can_s3tc_bptc) {
- Image::CompressMode image_compress_mode;
- String image_compress_format;
- if (high_quality || is_hdr) {
- image_compress_mode = Image::COMPRESS_BPTC;
- image_compress_format = "bptc";
- } else {
- image_compress_mode = Image::COMPRESS_S3TC;
- image_compress_format = "s3tc";
- }
- _save_ctex(image, p_save_path + "." + image_compress_format + ".ctex", compress_mode, lossy, image_compress_mode, mipmaps, stream, detect_3d,
- detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
- r_platform_variants->push_back(image_compress_format);
- }
- if (can_etc2_astc) {
- Image::CompressMode image_compress_mode;
- String image_compress_format;
- if (high_quality || is_hdr) {
- image_compress_mode = Image::COMPRESS_ASTC;
- image_compress_format = "astc";
- } else {
- image_compress_mode = Image::COMPRESS_ETC2;
- image_compress_format = "etc2";
- }
- _save_ctex(image, p_save_path + "." + image_compress_format + ".ctex", compress_mode, lossy, image_compress_mode, mipmaps, stream, detect_3d,
- detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
- r_platform_variants->push_back(image_compress_format);
- }
- }
- } else {
- // Import normally.
- _save_ctex(image, p_save_path + ".ctex", compress_mode, lossy, Image::COMPRESS_S3TC /* This is ignored. */,
- mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
- }
- if (editor_image.is_valid()) {
- _save_ctex(editor_image, p_save_path + ".editor.ctex", compress_mode, lossy, Image::COMPRESS_S3TC /* This is ignored. */,
- mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
- // Generate and save editor-specific metadata, which we cannot save to the .import file.
- Dictionary editor_meta;
- if (use_editor_scale) {
- editor_meta["editor_scale"] = EDSCALE;
- }
- if (convert_editor_colors) {
- editor_meta["editor_dark_theme"] = EditorThemeManager::is_dark_theme();
- }
- _save_editor_meta(editor_meta, p_save_path + ".editor.meta");
- }
- if (r_metadata) {
- Dictionary meta;
- meta["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
- if (formats_imported.size()) {
- meta["imported_formats"] = formats_imported;
- }
- if (editor_image.is_valid()) {
- meta["has_editor_variant"] = true;
- }
- *r_metadata = meta;
- }
- return OK;
- }
- const char *ResourceImporterTexture::compression_formats[] = {
- "s3tc_bptc",
- "etc2_astc",
- nullptr
- };
- String ResourceImporterTexture::get_import_settings_string() const {
- String s;
- int index = 0;
- while (compression_formats[index]) {
- const String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
- if (bool(GLOBAL_GET(setting_path))) {
- s += String(compression_formats[index]);
- }
- index++;
- }
- return s;
- }
- bool ResourceImporterTexture::are_import_settings_valid(const String &p_path, const Dictionary &p_meta) const {
- if (p_meta.has("has_editor_variant")) {
- String imported_path = ResourceFormatImporter::get_singleton()->get_internal_resource_path(p_path);
- if (!FileAccess::exists(imported_path)) {
- return false;
- }
- String editor_meta_path = imported_path.replace(".editor.ctex", ".editor.meta");
- Dictionary editor_meta = _load_editor_meta(editor_meta_path);
- if (editor_meta.has("editor_scale") && (float)editor_meta["editor_scale"] != EDSCALE) {
- return false;
- }
- if (editor_meta.has("editor_dark_theme") && (bool)editor_meta["editor_dark_theme"] != EditorThemeManager::is_dark_theme()) {
- return false;
- }
- }
- if (!p_meta.has("vram_texture")) {
- return false;
- }
- if (!bool(p_meta["vram_texture"])) {
- return true; // Do not care about non-VRAM.
- }
- // Will become invalid if formats are missing to import.
- Vector<String> formats_imported;
- if (p_meta.has("imported_formats")) {
- formats_imported = p_meta["imported_formats"];
- }
- int index = 0;
- bool valid = true;
- while (compression_formats[index]) {
- const String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
- if (ProjectSettings::get_singleton()->has_setting(setting_path)) {
- if (bool(GLOBAL_GET(setting_path)) && !formats_imported.has(compression_formats[index])) {
- valid = false;
- break;
- }
- } else {
- WARN_PRINT("Setting for imported format not found: " + setting_path);
- }
- index++;
- }
- return valid;
- }
- ResourceImporterTexture *ResourceImporterTexture::singleton = nullptr;
- ResourceImporterTexture::ResourceImporterTexture(bool p_singleton) {
- // This should only be set through the EditorNode.
- if (p_singleton) {
- singleton = this;
- }
- CompressedTexture2D::request_3d_callback = _texture_reimport_3d;
- CompressedTexture2D::request_roughness_callback = _texture_reimport_roughness;
- CompressedTexture2D::request_normal_callback = _texture_reimport_normal;
- }
- ResourceImporterTexture::~ResourceImporterTexture() {
- if (singleton == this) {
- singleton = nullptr;
- }
- }
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