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- /**************************************************************************/
- /* resource_importer_shader_file.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RESOURCE_IMPORTER_SHADER_FILE_H
- #define RESOURCE_IMPORTER_SHADER_FILE_H
- #include "core/io/resource_importer.h"
- class ResourceImporterShaderFile : public ResourceImporter {
- GDCLASS(ResourceImporterShaderFile, ResourceImporter);
- public:
- virtual String get_importer_name() const override;
- virtual String get_visible_name() const override;
- virtual void get_recognized_extensions(List<String> *p_extensions) const override;
- virtual String get_save_extension() const override;
- virtual String get_resource_type() const override;
- virtual int get_preset_count() const override;
- virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual Error import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
- virtual bool can_import_threaded() const override { return true; }
- ResourceImporterShaderFile();
- };
- #endif // RESOURCE_IMPORTER_SHADER_FILE_H
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