resource_importer_shader_file.h 3.5 KB

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  1. /**************************************************************************/
  2. /* resource_importer_shader_file.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef RESOURCE_IMPORTER_SHADER_FILE_H
  31. #define RESOURCE_IMPORTER_SHADER_FILE_H
  32. #include "core/io/resource_importer.h"
  33. class ResourceImporterShaderFile : public ResourceImporter {
  34. GDCLASS(ResourceImporterShaderFile, ResourceImporter);
  35. public:
  36. virtual String get_importer_name() const override;
  37. virtual String get_visible_name() const override;
  38. virtual void get_recognized_extensions(List<String> *p_extensions) const override;
  39. virtual String get_save_extension() const override;
  40. virtual String get_resource_type() const override;
  41. virtual int get_preset_count() const override;
  42. virtual String get_preset_name(int p_idx) const override;
  43. virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
  44. virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
  45. virtual Error import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
  46. virtual bool can_import_threaded() const override { return true; }
  47. ResourceImporterShaderFile();
  48. };
  49. #endif // RESOURCE_IMPORTER_SHADER_FILE_H