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- /**************************************************************************/
- /* resource_importer_layered_texture.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RESOURCE_IMPORTER_LAYERED_TEXTURE_H
- #define RESOURCE_IMPORTER_LAYERED_TEXTURE_H
- #include "core/io/image.h"
- #include "core/io/resource_importer.h"
- #include "core/object/ref_counted.h"
- class CompressedTexture2D;
- class LayeredTextureImport : public RefCounted {
- GDCLASS(LayeredTextureImport, RefCounted);
- public:
- Image::CompressSource *csource = nullptr;
- String save_path;
- HashMap<StringName, Variant> options;
- List<String> *platform_variants = nullptr;
- Ref<Image> image = nullptr;
- Array formats_imported;
- Vector<Ref<Image>> *slices = nullptr;
- int compress_mode = 0;
- float lossy = 1.0;
- int hdr_compression = 0;
- bool mipmaps = true;
- bool high_quality = false;
- Image::UsedChannels used_channels = Image::USED_CHANNELS_RGBA;
- virtual ~LayeredTextureImport() {}
- };
- class ResourceImporterLayeredTexture : public ResourceImporter {
- GDCLASS(ResourceImporterLayeredTexture, ResourceImporter);
- public:
- enum Mode {
- MODE_2D_ARRAY,
- MODE_CUBEMAP,
- MODE_CUBEMAP_ARRAY,
- MODE_3D,
- };
- enum CubemapFormat {
- CUBEMAP_FORMAT_1X6,
- CUBEMAP_FORMAT_2X3,
- CUBEMAP_FORMAT_3X2,
- CUBEMAP_FORMAT_6X1,
- };
- enum TextureFlags {
- TEXTURE_FLAGS_MIPMAPS = 1
- };
- private:
- Mode mode;
- static const char *compression_formats[];
- protected:
- static ResourceImporterLayeredTexture *singleton;
- public:
- void _check_compress_ctex(const String &p_source_file, Ref<LayeredTextureImport> r_texture_import);
- static ResourceImporterLayeredTexture *get_singleton() { return singleton; }
- virtual String get_importer_name() const override;
- virtual String get_visible_name() const override;
- virtual void get_recognized_extensions(List<String> *p_extensions) const override;
- virtual String get_save_extension() const override;
- virtual String get_resource_type() const override;
- enum CompressMode {
- COMPRESS_LOSSLESS,
- COMPRESS_LOSSY,
- COMPRESS_VRAM_COMPRESSED,
- COMPRESS_VRAM_UNCOMPRESSED,
- COMPRESS_BASIS_UNIVERSAL
- };
- virtual int get_preset_count() const override;
- virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- void _save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2);
- virtual Error import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
- virtual bool are_import_settings_valid(const String &p_path, const Dictionary &p_meta) const override;
- virtual String get_import_settings_string() const override;
- virtual bool can_import_threaded() const override { return true; }
- void set_mode(Mode p_mode) { mode = p_mode; }
- ResourceImporterLayeredTexture(bool p_singleton = false);
- ~ResourceImporterLayeredTexture();
- };
- #endif // RESOURCE_IMPORTER_LAYERED_TEXTURE_H
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