resource_importer_layered_texture.cpp 21 KB

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  1. /**************************************************************************/
  2. /* resource_importer_layered_texture.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "resource_importer_layered_texture.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/error/error_macros.h"
  33. #include "core/io/image_loader.h"
  34. #include "core/object/ref_counted.h"
  35. #include "editor/editor_file_system.h"
  36. #include "editor/import/resource_importer_texture.h"
  37. #include "editor/import/resource_importer_texture_settings.h"
  38. #include "scene/resources/compressed_texture.h"
  39. String ResourceImporterLayeredTexture::get_importer_name() const {
  40. switch (mode) {
  41. case MODE_CUBEMAP: {
  42. return "cubemap_texture";
  43. } break;
  44. case MODE_2D_ARRAY: {
  45. return "2d_array_texture";
  46. } break;
  47. case MODE_CUBEMAP_ARRAY: {
  48. return "cubemap_array_texture";
  49. } break;
  50. case MODE_3D: {
  51. return "3d_texture";
  52. } break;
  53. }
  54. ERR_FAIL_V("");
  55. }
  56. String ResourceImporterLayeredTexture::get_visible_name() const {
  57. switch (mode) {
  58. case MODE_CUBEMAP: {
  59. return "Cubemap";
  60. } break;
  61. case MODE_2D_ARRAY: {
  62. return "Texture2DArray";
  63. } break;
  64. case MODE_CUBEMAP_ARRAY: {
  65. return "CubemapArray";
  66. } break;
  67. case MODE_3D: {
  68. return "Texture3D";
  69. } break;
  70. }
  71. ERR_FAIL_V("");
  72. }
  73. void ResourceImporterLayeredTexture::get_recognized_extensions(List<String> *p_extensions) const {
  74. ImageLoader::get_recognized_extensions(p_extensions);
  75. }
  76. String ResourceImporterLayeredTexture::get_save_extension() const {
  77. switch (mode) {
  78. case MODE_CUBEMAP: {
  79. return "ccube";
  80. } break;
  81. case MODE_2D_ARRAY: {
  82. return "ctexarray";
  83. } break;
  84. case MODE_CUBEMAP_ARRAY: {
  85. return "ccubearray";
  86. } break;
  87. case MODE_3D: {
  88. return "ctex3d";
  89. } break;
  90. }
  91. ERR_FAIL_V(String());
  92. }
  93. String ResourceImporterLayeredTexture::get_resource_type() const {
  94. switch (mode) {
  95. case MODE_CUBEMAP: {
  96. return "CompressedCubemap";
  97. } break;
  98. case MODE_2D_ARRAY: {
  99. return "CompressedTexture2DArray";
  100. } break;
  101. case MODE_CUBEMAP_ARRAY: {
  102. return "CompressedCubemapArray";
  103. } break;
  104. case MODE_3D: {
  105. return "CompressedTexture3D";
  106. } break;
  107. }
  108. ERR_FAIL_V(String());
  109. }
  110. bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
  111. if (p_option == "compress/lossy_quality" && p_options.has("compress/mode")) {
  112. return int(p_options["compress/mode"]) == COMPRESS_LOSSY;
  113. }
  114. if ((p_option == "compress/high_quality" || p_option == "compress/hdr_compression") && p_options.has("compress/mode")) {
  115. return int(p_options["compress/mode"]) == COMPRESS_VRAM_COMPRESSED;
  116. }
  117. return true;
  118. }
  119. int ResourceImporterLayeredTexture::get_preset_count() const {
  120. return 0;
  121. }
  122. String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const {
  123. return "";
  124. }
  125. void ResourceImporterLayeredTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
  126. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,VRAM Compressed,VRAM Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
  127. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/high_quality"), false));
  128. r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
  129. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1));
  130. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized,Normal Map (RG Channels)"), 0));
  131. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), true));
  132. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1));
  133. if (mode == MODE_2D_ARRAY || mode == MODE_3D) {
  134. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/horizontal", PROPERTY_HINT_RANGE, "1,256,1"), 8));
  135. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/vertical", PROPERTY_HINT_RANGE, "1,256,1"), 8));
  136. }
  137. if (mode == MODE_CUBEMAP || mode == MODE_CUBEMAP_ARRAY) {
  138. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/arrangement", PROPERTY_HINT_ENUM, "1x6,2x3,3x2,6x1"), 1));
  139. if (mode == MODE_CUBEMAP_ARRAY) {
  140. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/layout", PROPERTY_HINT_ENUM, "Horizontal,Vertical"), 1));
  141. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "1,1024,1,or_greater"), 1));
  142. }
  143. }
  144. }
  145. void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2) {
  146. Vector<Ref<Image>> mipmap_images; //for 3D
  147. if (mode == MODE_3D) {
  148. //3D saves in its own way
  149. for (int i = 0; i < p_images.size(); i++) {
  150. if (p_images.write[i]->has_mipmaps()) {
  151. p_images.write[i]->clear_mipmaps();
  152. }
  153. if (p_force_po2) {
  154. p_images.write[i]->resize_to_po2();
  155. }
  156. }
  157. if (p_mipmaps) {
  158. Vector<Ref<Image>> parent_images = p_images;
  159. //create 3D mipmaps, this is horrible, though not used very often
  160. int w = p_images[0]->get_width();
  161. int h = p_images[0]->get_height();
  162. int d = p_images.size();
  163. while (w > 1 || h > 1 || d > 1) {
  164. Vector<Ref<Image>> mipmaps;
  165. int mm_w = MAX(1, w >> 1);
  166. int mm_h = MAX(1, h >> 1);
  167. int mm_d = MAX(1, d >> 1);
  168. for (int i = 0; i < mm_d; i++) {
  169. Ref<Image> mm = Image::create_empty(mm_w, mm_h, false, p_images[0]->get_format());
  170. Vector3 pos;
  171. pos.z = float(i) * float(d) / float(mm_d) + 0.5;
  172. for (int x = 0; x < mm_w; x++) {
  173. for (int y = 0; y < mm_h; y++) {
  174. pos.x = float(x) * float(w) / float(mm_w) + 0.5;
  175. pos.y = float(y) * float(h) / float(mm_h) + 0.5;
  176. Vector3i posi = Vector3i(pos);
  177. Vector3 fract = pos - Vector3(posi);
  178. Vector3i posi_n = posi;
  179. if (posi_n.x < w - 1) {
  180. posi_n.x++;
  181. }
  182. if (posi_n.y < h - 1) {
  183. posi_n.y++;
  184. }
  185. if (posi_n.z < d - 1) {
  186. posi_n.z++;
  187. }
  188. Color c000 = parent_images[posi.z]->get_pixel(posi.x, posi.y);
  189. Color c100 = parent_images[posi.z]->get_pixel(posi_n.x, posi.y);
  190. Color c010 = parent_images[posi.z]->get_pixel(posi.x, posi_n.y);
  191. Color c110 = parent_images[posi.z]->get_pixel(posi_n.x, posi_n.y);
  192. Color c001 = parent_images[posi_n.z]->get_pixel(posi.x, posi.y);
  193. Color c101 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi.y);
  194. Color c011 = parent_images[posi_n.z]->get_pixel(posi.x, posi_n.y);
  195. Color c111 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi_n.y);
  196. Color cx00 = c000.lerp(c100, fract.x);
  197. Color cx01 = c001.lerp(c101, fract.x);
  198. Color cx10 = c010.lerp(c110, fract.x);
  199. Color cx11 = c011.lerp(c111, fract.x);
  200. Color cy0 = cx00.lerp(cx10, fract.y);
  201. Color cy1 = cx01.lerp(cx11, fract.y);
  202. Color cz = cy0.lerp(cy1, fract.z);
  203. mm->set_pixel(x, y, cz);
  204. }
  205. }
  206. mipmaps.push_back(mm);
  207. }
  208. w = mm_w;
  209. h = mm_h;
  210. d = mm_d;
  211. mipmap_images.append_array(mipmaps);
  212. parent_images = mipmaps;
  213. }
  214. }
  215. } else {
  216. for (int i = 0; i < p_images.size(); i++) {
  217. if (p_force_po2) {
  218. p_images.write[i]->resize_to_po2();
  219. }
  220. if (p_mipmaps) {
  221. p_images.write[i]->generate_mipmaps(p_csource == Image::COMPRESS_SOURCE_NORMAL);
  222. } else {
  223. p_images.write[i]->clear_mipmaps();
  224. }
  225. }
  226. }
  227. Ref<FileAccess> f = FileAccess::open(p_to_path, FileAccess::WRITE);
  228. f->store_8('G');
  229. f->store_8('S');
  230. f->store_8('T');
  231. f->store_8('L');
  232. f->store_32(CompressedTextureLayered::FORMAT_VERSION);
  233. f->store_32(p_images.size()); // For 2d layers or 3d depth.
  234. f->store_32(mode);
  235. f->store_32(0);
  236. f->store_32(0);
  237. f->store_32(mipmap_images.size()); // Adjust the amount of mipmaps.
  238. f->store_32(0);
  239. f->store_32(0);
  240. if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_images[0]->get_format() >= Image::FORMAT_RF) {
  241. p_compress_mode = COMPRESS_VRAM_UNCOMPRESSED; // These can't go as lossy.
  242. }
  243. for (int i = 0; i < p_images.size(); i++) {
  244. ResourceImporterTexture::save_to_ctex_format(f, p_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
  245. }
  246. for (int i = 0; i < mipmap_images.size(); i++) {
  247. ResourceImporterTexture::save_to_ctex_format(f, mipmap_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
  248. }
  249. }
  250. Error ResourceImporterLayeredTexture::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
  251. int compress_mode = p_options["compress/mode"];
  252. float lossy = p_options["compress/lossy_quality"];
  253. bool high_quality = p_options["compress/high_quality"];
  254. int hdr_compression = p_options["compress/hdr_compression"];
  255. bool mipmaps = p_options["mipmaps/generate"];
  256. int channel_pack = p_options["compress/channel_pack"];
  257. int hslices = (p_options.has("slices/horizontal")) ? int(p_options["slices/horizontal"]) : 0;
  258. int vslices = (p_options.has("slices/vertical")) ? int(p_options["slices/vertical"]) : 0;
  259. int arrangement = (p_options.has("slices/arrangement")) ? int(p_options["slices/arrangement"]) : 0;
  260. int layout = (p_options.has("slices/layout")) ? int(p_options["slices/layout"]) : 0;
  261. int amount = (p_options.has("slices/amount")) ? int(p_options["slices/amount"]) : 0;
  262. if (mode == MODE_CUBEMAP || mode == MODE_CUBEMAP_ARRAY) {
  263. switch (arrangement) {
  264. case CUBEMAP_FORMAT_1X6: {
  265. hslices = 1;
  266. vslices = 6;
  267. } break;
  268. case CUBEMAP_FORMAT_2X3: {
  269. hslices = 2;
  270. vslices = 3;
  271. } break;
  272. case CUBEMAP_FORMAT_3X2: {
  273. hslices = 3;
  274. vslices = 2;
  275. } break;
  276. case CUBEMAP_FORMAT_6X1: {
  277. hslices = 6;
  278. vslices = 1;
  279. } break;
  280. }
  281. if (mode == MODE_CUBEMAP_ARRAY) {
  282. if (layout == 0) {
  283. hslices *= amount;
  284. } else {
  285. vslices *= amount;
  286. }
  287. }
  288. }
  289. Ref<Image> image;
  290. image.instantiate();
  291. Error err = ImageLoader::load_image(p_source_file, image);
  292. if (err != OK) {
  293. return err;
  294. }
  295. if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
  296. //if using video ram, optimize
  297. if (channel_pack == 0) {
  298. //remove alpha if not needed, so compression is more efficient
  299. if (image->get_format() == Image::FORMAT_RGBA8 && !image->detect_alpha()) {
  300. image->convert(Image::FORMAT_RGB8);
  301. }
  302. } else if (image->get_format() < Image::FORMAT_RGBA8) {
  303. image->optimize_channels();
  304. }
  305. }
  306. Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
  307. if (channel_pack == 0) {
  308. csource = Image::COMPRESS_SOURCE_SRGB;
  309. } else if (channel_pack == 2) {
  310. // force normal
  311. csource = Image::COMPRESS_SOURCE_NORMAL;
  312. }
  313. Image::UsedChannels used_channels = image->detect_used_channels(csource);
  314. Vector<Ref<Image>> slices;
  315. int slice_w = image->get_width() / hslices;
  316. int slice_h = image->get_height() / vslices;
  317. for (int i = 0; i < vslices; i++) {
  318. for (int j = 0; j < hslices; j++) {
  319. int x = slice_w * j;
  320. int y = slice_h * i;
  321. Ref<Image> slice = image->get_region(Rect2i(x, y, slice_w, slice_h));
  322. ERR_CONTINUE(slice.is_null() || slice->is_empty());
  323. if (slice->get_width() != slice_w || slice->get_height() != slice_h) {
  324. slice->resize(slice_w, slice_h);
  325. }
  326. slices.push_back(slice);
  327. }
  328. }
  329. Array formats_imported;
  330. Ref<LayeredTextureImport> texture_import;
  331. texture_import.instantiate();
  332. texture_import->csource = &csource;
  333. texture_import->save_path = p_save_path;
  334. texture_import->options = p_options;
  335. texture_import->platform_variants = r_platform_variants;
  336. texture_import->image = image;
  337. texture_import->formats_imported = formats_imported;
  338. texture_import->slices = &slices;
  339. texture_import->compress_mode = compress_mode;
  340. texture_import->lossy = lossy;
  341. texture_import->hdr_compression = hdr_compression;
  342. texture_import->mipmaps = mipmaps;
  343. texture_import->used_channels = used_channels;
  344. texture_import->high_quality = high_quality;
  345. _check_compress_ctex(p_source_file, texture_import);
  346. if (r_metadata) {
  347. Dictionary meta;
  348. meta["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
  349. if (formats_imported.size()) {
  350. meta["imported_formats"] = formats_imported;
  351. }
  352. *r_metadata = meta;
  353. }
  354. return OK;
  355. }
  356. const char *ResourceImporterLayeredTexture::compression_formats[] = {
  357. "s3tc_bptc",
  358. "etc2_astc",
  359. nullptr
  360. };
  361. String ResourceImporterLayeredTexture::get_import_settings_string() const {
  362. String s;
  363. int index = 0;
  364. while (compression_formats[index]) {
  365. String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
  366. bool test = GLOBAL_GET(setting_path);
  367. if (test) {
  368. s += String(compression_formats[index]);
  369. }
  370. index++;
  371. }
  372. return s;
  373. }
  374. bool ResourceImporterLayeredTexture::are_import_settings_valid(const String &p_path, const Dictionary &p_meta) const {
  375. //will become invalid if formats are missing to import
  376. if (!p_meta.has("vram_texture")) {
  377. return false;
  378. }
  379. bool vram = p_meta["vram_texture"];
  380. if (!vram) {
  381. return true; //do not care about non vram
  382. }
  383. Vector<String> formats_imported;
  384. if (p_meta.has("imported_formats")) {
  385. formats_imported = p_meta["imported_formats"];
  386. }
  387. int index = 0;
  388. bool valid = true;
  389. while (compression_formats[index]) {
  390. String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
  391. if (ProjectSettings::get_singleton()->has_setting(setting_path)) {
  392. bool test = GLOBAL_GET(setting_path);
  393. if (test) {
  394. if (!formats_imported.has(compression_formats[index])) {
  395. valid = false;
  396. break;
  397. }
  398. }
  399. } else {
  400. WARN_PRINT("Setting for imported format not found: " + setting_path);
  401. }
  402. index++;
  403. }
  404. return valid;
  405. }
  406. ResourceImporterLayeredTexture *ResourceImporterLayeredTexture::singleton = nullptr;
  407. ResourceImporterLayeredTexture::ResourceImporterLayeredTexture(bool p_singleton) {
  408. // This should only be set through the EditorNode.
  409. if (p_singleton) {
  410. singleton = this;
  411. }
  412. mode = MODE_CUBEMAP;
  413. }
  414. ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() {
  415. if (singleton == this) {
  416. singleton = nullptr;
  417. }
  418. }
  419. void ResourceImporterLayeredTexture::_check_compress_ctex(const String &p_source_file, Ref<LayeredTextureImport> r_texture_import) {
  420. String extension = get_save_extension();
  421. ERR_FAIL_NULL(r_texture_import->csource);
  422. if (r_texture_import->compress_mode != COMPRESS_VRAM_COMPRESSED) {
  423. // Import normally.
  424. _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, Image::COMPRESS_S3TC /* IGNORED */, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, false);
  425. return;
  426. }
  427. // Must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
  428. // Android, GLES 2.x
  429. const bool can_s3tc_bptc = ResourceImporterTextureSettings::should_import_s3tc_bptc();
  430. const bool can_etc2_astc = ResourceImporterTextureSettings::should_import_etc2_astc();
  431. // Add list of formats imported
  432. if (can_s3tc_bptc) {
  433. r_texture_import->formats_imported.push_back("s3tc_bptc");
  434. }
  435. if (can_etc2_astc) {
  436. r_texture_import->formats_imported.push_back("etc2_astc");
  437. }
  438. bool can_compress_hdr = r_texture_import->hdr_compression > 0;
  439. ERR_FAIL_COND(r_texture_import->image.is_null());
  440. bool is_hdr = (r_texture_import->image->get_format() >= Image::FORMAT_RF && r_texture_import->image->get_format() <= Image::FORMAT_RGBE9995);
  441. ERR_FAIL_NULL(r_texture_import->slices);
  442. // Can compress hdr, but hdr with alpha is not compressible.
  443. bool use_uncompressed = false;
  444. if (is_hdr) {
  445. if (r_texture_import->used_channels == Image::USED_CHANNELS_LA || r_texture_import->used_channels == Image::USED_CHANNELS_RGBA) {
  446. if (r_texture_import->hdr_compression == 2) {
  447. // The user selected to compress hdr anyway, so force an alpha-less format.
  448. if (r_texture_import->image->get_format() == Image::FORMAT_RGBAF) {
  449. for (int i = 0; i < r_texture_import->slices->size(); i++) {
  450. r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBF);
  451. }
  452. } else if (r_texture_import->image->get_format() == Image::FORMAT_RGBAH) {
  453. for (int i = 0; i < r_texture_import->slices->size(); i++) {
  454. r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBH);
  455. }
  456. }
  457. } else {
  458. can_compress_hdr = false;
  459. }
  460. }
  461. if (!can_compress_hdr) {
  462. //default to rgbe
  463. if (r_texture_import->image->get_format() != Image::FORMAT_RGBE9995) {
  464. for (int i = 0; i < r_texture_import->slices->size(); i++) {
  465. r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBE9995);
  466. }
  467. }
  468. use_uncompressed = true;
  469. }
  470. }
  471. if (use_uncompressed) {
  472. _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + extension, COMPRESS_VRAM_UNCOMPRESSED, r_texture_import->lossy, Image::COMPRESS_S3TC /* IGNORED */, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, false);
  473. } else {
  474. if (can_s3tc_bptc) {
  475. Image::CompressMode image_compress_mode;
  476. String image_compress_format;
  477. if (r_texture_import->high_quality || is_hdr) {
  478. image_compress_mode = Image::COMPRESS_BPTC;
  479. image_compress_format = "bptc";
  480. } else {
  481. image_compress_mode = Image::COMPRESS_S3TC;
  482. image_compress_format = "s3tc";
  483. }
  484. _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + image_compress_format + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, image_compress_mode, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, true);
  485. r_texture_import->platform_variants->push_back(image_compress_format);
  486. }
  487. if (can_etc2_astc) {
  488. Image::CompressMode image_compress_mode;
  489. String image_compress_format;
  490. if (r_texture_import->high_quality || is_hdr) {
  491. image_compress_mode = Image::COMPRESS_ASTC;
  492. image_compress_format = "astc";
  493. } else {
  494. image_compress_mode = Image::COMPRESS_ETC2;
  495. image_compress_format = "etc2";
  496. }
  497. _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + image_compress_format + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, image_compress_mode, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, true);
  498. r_texture_import->platform_variants->push_back(image_compress_format);
  499. }
  500. }
  501. }