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- /**************************************************************************/
- /* resource_importer_layered_texture.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "resource_importer_layered_texture.h"
- #include "core/config/project_settings.h"
- #include "core/error/error_macros.h"
- #include "core/io/image_loader.h"
- #include "core/object/ref_counted.h"
- #include "editor/editor_file_system.h"
- #include "editor/import/resource_importer_texture.h"
- #include "editor/import/resource_importer_texture_settings.h"
- #include "scene/resources/compressed_texture.h"
- String ResourceImporterLayeredTexture::get_importer_name() const {
- switch (mode) {
- case MODE_CUBEMAP: {
- return "cubemap_texture";
- } break;
- case MODE_2D_ARRAY: {
- return "2d_array_texture";
- } break;
- case MODE_CUBEMAP_ARRAY: {
- return "cubemap_array_texture";
- } break;
- case MODE_3D: {
- return "3d_texture";
- } break;
- }
- ERR_FAIL_V("");
- }
- String ResourceImporterLayeredTexture::get_visible_name() const {
- switch (mode) {
- case MODE_CUBEMAP: {
- return "Cubemap";
- } break;
- case MODE_2D_ARRAY: {
- return "Texture2DArray";
- } break;
- case MODE_CUBEMAP_ARRAY: {
- return "CubemapArray";
- } break;
- case MODE_3D: {
- return "Texture3D";
- } break;
- }
- ERR_FAIL_V("");
- }
- void ResourceImporterLayeredTexture::get_recognized_extensions(List<String> *p_extensions) const {
- ImageLoader::get_recognized_extensions(p_extensions);
- }
- String ResourceImporterLayeredTexture::get_save_extension() const {
- switch (mode) {
- case MODE_CUBEMAP: {
- return "ccube";
- } break;
- case MODE_2D_ARRAY: {
- return "ctexarray";
- } break;
- case MODE_CUBEMAP_ARRAY: {
- return "ccubearray";
- } break;
- case MODE_3D: {
- return "ctex3d";
- } break;
- }
- ERR_FAIL_V(String());
- }
- String ResourceImporterLayeredTexture::get_resource_type() const {
- switch (mode) {
- case MODE_CUBEMAP: {
- return "CompressedCubemap";
- } break;
- case MODE_2D_ARRAY: {
- return "CompressedTexture2DArray";
- } break;
- case MODE_CUBEMAP_ARRAY: {
- return "CompressedCubemapArray";
- } break;
- case MODE_3D: {
- return "CompressedTexture3D";
- } break;
- }
- ERR_FAIL_V(String());
- }
- bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
- if (p_option == "compress/lossy_quality" && p_options.has("compress/mode")) {
- return int(p_options["compress/mode"]) == COMPRESS_LOSSY;
- }
- if ((p_option == "compress/high_quality" || p_option == "compress/hdr_compression") && p_options.has("compress/mode")) {
- return int(p_options["compress/mode"]) == COMPRESS_VRAM_COMPRESSED;
- }
- return true;
- }
- int ResourceImporterLayeredTexture::get_preset_count() const {
- return 0;
- }
- String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const {
- return "";
- }
- void ResourceImporterLayeredTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,VRAM Compressed,VRAM Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/high_quality"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized,Normal Map (RG Channels)"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1));
- if (mode == MODE_2D_ARRAY || mode == MODE_3D) {
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/horizontal", PROPERTY_HINT_RANGE, "1,256,1"), 8));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/vertical", PROPERTY_HINT_RANGE, "1,256,1"), 8));
- }
- if (mode == MODE_CUBEMAP || mode == MODE_CUBEMAP_ARRAY) {
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/arrangement", PROPERTY_HINT_ENUM, "1x6,2x3,3x2,6x1"), 1));
- if (mode == MODE_CUBEMAP_ARRAY) {
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/layout", PROPERTY_HINT_ENUM, "Horizontal,Vertical"), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "1,1024,1,or_greater"), 1));
- }
- }
- }
- void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2) {
- Vector<Ref<Image>> mipmap_images; //for 3D
- if (mode == MODE_3D) {
- //3D saves in its own way
- for (int i = 0; i < p_images.size(); i++) {
- if (p_images.write[i]->has_mipmaps()) {
- p_images.write[i]->clear_mipmaps();
- }
- if (p_force_po2) {
- p_images.write[i]->resize_to_po2();
- }
- }
- if (p_mipmaps) {
- Vector<Ref<Image>> parent_images = p_images;
- //create 3D mipmaps, this is horrible, though not used very often
- int w = p_images[0]->get_width();
- int h = p_images[0]->get_height();
- int d = p_images.size();
- while (w > 1 || h > 1 || d > 1) {
- Vector<Ref<Image>> mipmaps;
- int mm_w = MAX(1, w >> 1);
- int mm_h = MAX(1, h >> 1);
- int mm_d = MAX(1, d >> 1);
- for (int i = 0; i < mm_d; i++) {
- Ref<Image> mm = Image::create_empty(mm_w, mm_h, false, p_images[0]->get_format());
- Vector3 pos;
- pos.z = float(i) * float(d) / float(mm_d) + 0.5;
- for (int x = 0; x < mm_w; x++) {
- for (int y = 0; y < mm_h; y++) {
- pos.x = float(x) * float(w) / float(mm_w) + 0.5;
- pos.y = float(y) * float(h) / float(mm_h) + 0.5;
- Vector3i posi = Vector3i(pos);
- Vector3 fract = pos - Vector3(posi);
- Vector3i posi_n = posi;
- if (posi_n.x < w - 1) {
- posi_n.x++;
- }
- if (posi_n.y < h - 1) {
- posi_n.y++;
- }
- if (posi_n.z < d - 1) {
- posi_n.z++;
- }
- Color c000 = parent_images[posi.z]->get_pixel(posi.x, posi.y);
- Color c100 = parent_images[posi.z]->get_pixel(posi_n.x, posi.y);
- Color c010 = parent_images[posi.z]->get_pixel(posi.x, posi_n.y);
- Color c110 = parent_images[posi.z]->get_pixel(posi_n.x, posi_n.y);
- Color c001 = parent_images[posi_n.z]->get_pixel(posi.x, posi.y);
- Color c101 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi.y);
- Color c011 = parent_images[posi_n.z]->get_pixel(posi.x, posi_n.y);
- Color c111 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi_n.y);
- Color cx00 = c000.lerp(c100, fract.x);
- Color cx01 = c001.lerp(c101, fract.x);
- Color cx10 = c010.lerp(c110, fract.x);
- Color cx11 = c011.lerp(c111, fract.x);
- Color cy0 = cx00.lerp(cx10, fract.y);
- Color cy1 = cx01.lerp(cx11, fract.y);
- Color cz = cy0.lerp(cy1, fract.z);
- mm->set_pixel(x, y, cz);
- }
- }
- mipmaps.push_back(mm);
- }
- w = mm_w;
- h = mm_h;
- d = mm_d;
- mipmap_images.append_array(mipmaps);
- parent_images = mipmaps;
- }
- }
- } else {
- for (int i = 0; i < p_images.size(); i++) {
- if (p_force_po2) {
- p_images.write[i]->resize_to_po2();
- }
- if (p_mipmaps) {
- p_images.write[i]->generate_mipmaps(p_csource == Image::COMPRESS_SOURCE_NORMAL);
- } else {
- p_images.write[i]->clear_mipmaps();
- }
- }
- }
- Ref<FileAccess> f = FileAccess::open(p_to_path, FileAccess::WRITE);
- f->store_8('G');
- f->store_8('S');
- f->store_8('T');
- f->store_8('L');
- f->store_32(CompressedTextureLayered::FORMAT_VERSION);
- f->store_32(p_images.size()); // For 2d layers or 3d depth.
- f->store_32(mode);
- f->store_32(0);
- f->store_32(0);
- f->store_32(mipmap_images.size()); // Adjust the amount of mipmaps.
- f->store_32(0);
- f->store_32(0);
- if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_images[0]->get_format() >= Image::FORMAT_RF) {
- p_compress_mode = COMPRESS_VRAM_UNCOMPRESSED; // These can't go as lossy.
- }
- for (int i = 0; i < p_images.size(); i++) {
- ResourceImporterTexture::save_to_ctex_format(f, p_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
- }
- for (int i = 0; i < mipmap_images.size(); i++) {
- ResourceImporterTexture::save_to_ctex_format(f, mipmap_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
- }
- }
- Error ResourceImporterLayeredTexture::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
- int compress_mode = p_options["compress/mode"];
- float lossy = p_options["compress/lossy_quality"];
- bool high_quality = p_options["compress/high_quality"];
- int hdr_compression = p_options["compress/hdr_compression"];
- bool mipmaps = p_options["mipmaps/generate"];
- int channel_pack = p_options["compress/channel_pack"];
- int hslices = (p_options.has("slices/horizontal")) ? int(p_options["slices/horizontal"]) : 0;
- int vslices = (p_options.has("slices/vertical")) ? int(p_options["slices/vertical"]) : 0;
- int arrangement = (p_options.has("slices/arrangement")) ? int(p_options["slices/arrangement"]) : 0;
- int layout = (p_options.has("slices/layout")) ? int(p_options["slices/layout"]) : 0;
- int amount = (p_options.has("slices/amount")) ? int(p_options["slices/amount"]) : 0;
- if (mode == MODE_CUBEMAP || mode == MODE_CUBEMAP_ARRAY) {
- switch (arrangement) {
- case CUBEMAP_FORMAT_1X6: {
- hslices = 1;
- vslices = 6;
- } break;
- case CUBEMAP_FORMAT_2X3: {
- hslices = 2;
- vslices = 3;
- } break;
- case CUBEMAP_FORMAT_3X2: {
- hslices = 3;
- vslices = 2;
- } break;
- case CUBEMAP_FORMAT_6X1: {
- hslices = 6;
- vslices = 1;
- } break;
- }
- if (mode == MODE_CUBEMAP_ARRAY) {
- if (layout == 0) {
- hslices *= amount;
- } else {
- vslices *= amount;
- }
- }
- }
- Ref<Image> image;
- image.instantiate();
- Error err = ImageLoader::load_image(p_source_file, image);
- if (err != OK) {
- return err;
- }
- if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
- //if using video ram, optimize
- if (channel_pack == 0) {
- //remove alpha if not needed, so compression is more efficient
- if (image->get_format() == Image::FORMAT_RGBA8 && !image->detect_alpha()) {
- image->convert(Image::FORMAT_RGB8);
- }
- } else if (image->get_format() < Image::FORMAT_RGBA8) {
- image->optimize_channels();
- }
- }
- Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
- if (channel_pack == 0) {
- csource = Image::COMPRESS_SOURCE_SRGB;
- } else if (channel_pack == 2) {
- // force normal
- csource = Image::COMPRESS_SOURCE_NORMAL;
- }
- Image::UsedChannels used_channels = image->detect_used_channels(csource);
- Vector<Ref<Image>> slices;
- int slice_w = image->get_width() / hslices;
- int slice_h = image->get_height() / vslices;
- for (int i = 0; i < vslices; i++) {
- for (int j = 0; j < hslices; j++) {
- int x = slice_w * j;
- int y = slice_h * i;
- Ref<Image> slice = image->get_region(Rect2i(x, y, slice_w, slice_h));
- ERR_CONTINUE(slice.is_null() || slice->is_empty());
- if (slice->get_width() != slice_w || slice->get_height() != slice_h) {
- slice->resize(slice_w, slice_h);
- }
- slices.push_back(slice);
- }
- }
- Array formats_imported;
- Ref<LayeredTextureImport> texture_import;
- texture_import.instantiate();
- texture_import->csource = &csource;
- texture_import->save_path = p_save_path;
- texture_import->options = p_options;
- texture_import->platform_variants = r_platform_variants;
- texture_import->image = image;
- texture_import->formats_imported = formats_imported;
- texture_import->slices = &slices;
- texture_import->compress_mode = compress_mode;
- texture_import->lossy = lossy;
- texture_import->hdr_compression = hdr_compression;
- texture_import->mipmaps = mipmaps;
- texture_import->used_channels = used_channels;
- texture_import->high_quality = high_quality;
- _check_compress_ctex(p_source_file, texture_import);
- if (r_metadata) {
- Dictionary meta;
- meta["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
- if (formats_imported.size()) {
- meta["imported_formats"] = formats_imported;
- }
- *r_metadata = meta;
- }
- return OK;
- }
- const char *ResourceImporterLayeredTexture::compression_formats[] = {
- "s3tc_bptc",
- "etc2_astc",
- nullptr
- };
- String ResourceImporterLayeredTexture::get_import_settings_string() const {
- String s;
- int index = 0;
- while (compression_formats[index]) {
- String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
- bool test = GLOBAL_GET(setting_path);
- if (test) {
- s += String(compression_formats[index]);
- }
- index++;
- }
- return s;
- }
- bool ResourceImporterLayeredTexture::are_import_settings_valid(const String &p_path, const Dictionary &p_meta) const {
- //will become invalid if formats are missing to import
- if (!p_meta.has("vram_texture")) {
- return false;
- }
- bool vram = p_meta["vram_texture"];
- if (!vram) {
- return true; //do not care about non vram
- }
- Vector<String> formats_imported;
- if (p_meta.has("imported_formats")) {
- formats_imported = p_meta["imported_formats"];
- }
- int index = 0;
- bool valid = true;
- while (compression_formats[index]) {
- String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
- if (ProjectSettings::get_singleton()->has_setting(setting_path)) {
- bool test = GLOBAL_GET(setting_path);
- if (test) {
- if (!formats_imported.has(compression_formats[index])) {
- valid = false;
- break;
- }
- }
- } else {
- WARN_PRINT("Setting for imported format not found: " + setting_path);
- }
- index++;
- }
- return valid;
- }
- ResourceImporterLayeredTexture *ResourceImporterLayeredTexture::singleton = nullptr;
- ResourceImporterLayeredTexture::ResourceImporterLayeredTexture(bool p_singleton) {
- // This should only be set through the EditorNode.
- if (p_singleton) {
- singleton = this;
- }
- mode = MODE_CUBEMAP;
- }
- ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() {
- if (singleton == this) {
- singleton = nullptr;
- }
- }
- void ResourceImporterLayeredTexture::_check_compress_ctex(const String &p_source_file, Ref<LayeredTextureImport> r_texture_import) {
- String extension = get_save_extension();
- ERR_FAIL_NULL(r_texture_import->csource);
- if (r_texture_import->compress_mode != COMPRESS_VRAM_COMPRESSED) {
- // Import normally.
- _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, Image::COMPRESS_S3TC /* IGNORED */, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, false);
- return;
- }
- // Must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
- // Android, GLES 2.x
- const bool can_s3tc_bptc = ResourceImporterTextureSettings::should_import_s3tc_bptc();
- const bool can_etc2_astc = ResourceImporterTextureSettings::should_import_etc2_astc();
- // Add list of formats imported
- if (can_s3tc_bptc) {
- r_texture_import->formats_imported.push_back("s3tc_bptc");
- }
- if (can_etc2_astc) {
- r_texture_import->formats_imported.push_back("etc2_astc");
- }
- bool can_compress_hdr = r_texture_import->hdr_compression > 0;
- ERR_FAIL_COND(r_texture_import->image.is_null());
- bool is_hdr = (r_texture_import->image->get_format() >= Image::FORMAT_RF && r_texture_import->image->get_format() <= Image::FORMAT_RGBE9995);
- ERR_FAIL_NULL(r_texture_import->slices);
- // Can compress hdr, but hdr with alpha is not compressible.
- bool use_uncompressed = false;
- if (is_hdr) {
- if (r_texture_import->used_channels == Image::USED_CHANNELS_LA || r_texture_import->used_channels == Image::USED_CHANNELS_RGBA) {
- if (r_texture_import->hdr_compression == 2) {
- // The user selected to compress hdr anyway, so force an alpha-less format.
- if (r_texture_import->image->get_format() == Image::FORMAT_RGBAF) {
- for (int i = 0; i < r_texture_import->slices->size(); i++) {
- r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBF);
- }
- } else if (r_texture_import->image->get_format() == Image::FORMAT_RGBAH) {
- for (int i = 0; i < r_texture_import->slices->size(); i++) {
- r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBH);
- }
- }
- } else {
- can_compress_hdr = false;
- }
- }
- if (!can_compress_hdr) {
- //default to rgbe
- if (r_texture_import->image->get_format() != Image::FORMAT_RGBE9995) {
- for (int i = 0; i < r_texture_import->slices->size(); i++) {
- r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBE9995);
- }
- }
- use_uncompressed = true;
- }
- }
- if (use_uncompressed) {
- _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + extension, COMPRESS_VRAM_UNCOMPRESSED, r_texture_import->lossy, Image::COMPRESS_S3TC /* IGNORED */, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, false);
- } else {
- if (can_s3tc_bptc) {
- Image::CompressMode image_compress_mode;
- String image_compress_format;
- if (r_texture_import->high_quality || is_hdr) {
- image_compress_mode = Image::COMPRESS_BPTC;
- image_compress_format = "bptc";
- } else {
- image_compress_mode = Image::COMPRESS_S3TC;
- image_compress_format = "s3tc";
- }
- _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + image_compress_format + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, image_compress_mode, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, true);
- r_texture_import->platform_variants->push_back(image_compress_format);
- }
- if (can_etc2_astc) {
- Image::CompressMode image_compress_mode;
- String image_compress_format;
- if (r_texture_import->high_quality || is_hdr) {
- image_compress_mode = Image::COMPRESS_ASTC;
- image_compress_format = "astc";
- } else {
- image_compress_mode = Image::COMPRESS_ETC2;
- image_compress_format = "etc2";
- }
- _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + image_compress_format + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, image_compress_mode, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, true);
- r_texture_import->platform_variants->push_back(image_compress_format);
- }
- }
- }
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