123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256 |
- /**************************************************************************/
- /* scene_import_settings.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SCENE_IMPORT_SETTINGS_H
- #define SCENE_IMPORT_SETTINGS_H
- #include "editor/import/3d/resource_importer_scene.h"
- #include "scene/3d/camera_3d.h"
- #include "scene/3d/light_3d.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/3d/skeleton_3d.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/slider.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/tab_container.h"
- #include "scene/gui/tree.h"
- #include "scene/resources/3d/primitive_meshes.h"
- #include "scene/resources/3d/sky_material.h"
- class EditorFileDialog;
- class EditorInspector;
- class SceneImportSettingsData;
- class SceneImportSettingsDialog : public ConfirmationDialog {
- GDCLASS(SceneImportSettingsDialog, ConfirmationDialog)
- static SceneImportSettingsDialog *singleton;
- enum Actions {
- ACTION_EXTRACT_MATERIALS,
- ACTION_CHOOSE_MESH_SAVE_PATHS,
- ACTION_CHOOSE_ANIMATION_SAVE_PATHS,
- };
- Node *scene = nullptr;
- HSplitContainer *tree_split = nullptr;
- HSplitContainer *property_split = nullptr;
- TabContainer *data_mode = nullptr;
- Tree *scene_tree = nullptr;
- Tree *mesh_tree = nullptr;
- Tree *material_tree = nullptr;
- EditorInspector *inspector = nullptr;
- SubViewport *base_viewport = nullptr;
- Camera3D *camera = nullptr;
- Ref<CameraAttributesPractical> camera_attributes;
- Ref<Environment> environment;
- Ref<Sky> sky;
- Ref<ProceduralSkyMaterial> procedural_sky_material;
- bool first_aabb = false;
- AABB contents_aabb;
- Button *light_1_switch = nullptr;
- Button *light_2_switch = nullptr;
- Button *light_rotate_switch = nullptr;
- struct ThemeCache {
- Ref<Texture2D> light_1_icon;
- Ref<Texture2D> light_2_icon;
- Ref<Texture2D> rotate_icon;
- } theme_cache;
- DirectionalLight3D *light1 = nullptr;
- DirectionalLight3D *light2 = nullptr;
- Ref<ArrayMesh> selection_mesh;
- MeshInstance3D *node_selected = nullptr;
- MeshInstance3D *mesh_preview = nullptr;
- Ref<SphereMesh> material_preview;
- AnimationPlayer *animation_player = nullptr;
- List<Skeleton3D *> skeletons;
- PanelContainer *animation_preview = nullptr;
- HSlider *animation_slider = nullptr;
- Button *animation_play_button = nullptr;
- Button *animation_stop_button = nullptr;
- Button *animation_toggle_skeleton_visibility = nullptr;
- Animation::LoopMode animation_loop_mode = Animation::LOOP_NONE;
- bool animation_pingpong = false;
- bool previous_import_as_skeleton = false;
- bool previous_rest_as_reset = false;
- MeshInstance3D *bones_mesh_preview = nullptr;
- Ref<StandardMaterial3D> collider_mat;
- float cam_rot_x = 0.0f;
- float cam_rot_y = 0.0f;
- float cam_zoom = 0.0f;
- void _update_scene();
- struct MaterialData {
- bool has_import_id;
- Ref<Material> material;
- TreeItem *scene_node = nullptr;
- TreeItem *mesh_node = nullptr;
- TreeItem *material_node = nullptr;
- float cam_rot_x = -Math_PI / 4;
- float cam_rot_y = -Math_PI / 4;
- float cam_zoom = 1;
- HashMap<StringName, Variant> settings;
- };
- HashMap<String, MaterialData> material_map;
- HashMap<Ref<Material>, String> unnamed_material_name_map;
- struct MeshData {
- bool has_import_id;
- Ref<Mesh> mesh;
- TreeItem *scene_node = nullptr;
- TreeItem *mesh_node = nullptr;
- float cam_rot_x = -Math_PI / 4;
- float cam_rot_y = -Math_PI / 4;
- float cam_zoom = 1;
- HashMap<StringName, Variant> settings;
- };
- HashMap<String, MeshData> mesh_map;
- struct AnimationData {
- Ref<Animation> animation;
- TreeItem *scene_node = nullptr;
- HashMap<StringName, Variant> settings;
- };
- HashMap<String, AnimationData> animation_map;
- struct NodeData {
- Node *node = nullptr;
- TreeItem *scene_node = nullptr;
- HashMap<StringName, Variant> settings;
- };
- HashMap<String, NodeData> node_map;
- void _fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent);
- void _fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent);
- void _fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent);
- void _fill_scene(Node *p_node, TreeItem *p_parent_item);
- HashSet<Ref<Mesh>> mesh_set;
- String selected_type;
- String selected_id;
- bool selecting = false;
- void _update_view_gizmos();
- void _update_camera();
- void _select(Tree *p_from, const String &p_type, const String &p_id);
- void _inspector_property_edited(const String &p_name);
- void _reset_bone_transforms();
- void _play_animation();
- void _stop_current_animation();
- void _reset_animation(const String &p_animation_name = "");
- void _animation_slider_value_changed(double p_value);
- void _animation_finished(const StringName &p_name);
- void _animation_update_skeleton_visibility();
- void _material_tree_selected();
- void _mesh_tree_selected();
- void _scene_tree_selected();
- void _skeleton_tree_entered(Skeleton3D *p_skeleton);
- void _cleanup();
- void _on_light_1_switch_pressed();
- void _on_light_2_switch_pressed();
- void _on_light_rotate_switch_pressed();
- void _viewport_input(const Ref<InputEvent> &p_input);
- HashMap<StringName, Variant> defaults;
- SceneImportSettingsData *scene_import_settings_data = nullptr;
- void _re_import();
- String base_path;
- MenuButton *action_menu = nullptr;
- ConfirmationDialog *external_paths = nullptr;
- Tree *external_path_tree = nullptr;
- EditorFileDialog *save_path = nullptr;
- OptionButton *external_extension_type = nullptr;
- EditorFileDialog *item_save_path = nullptr;
- void _menu_callback(int p_id);
- void _save_dir_callback(const String &p_path);
- int current_action = 0;
- Vector<TreeItem *> save_path_items;
- TreeItem *save_path_item = nullptr;
- void _save_path_changed(const String &p_path);
- void _browse_save_callback(Object *p_item, int p_column, int p_id, MouseButton p_button);
- void _save_dir_confirm();
- Dictionary base_subresource_settings;
- void _load_default_subresource_settings(HashMap<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category);
- bool editing_animation = false;
- bool generate_collider = false;
- Timer *update_view_timer = nullptr;
- protected:
- virtual void _update_theme_item_cache() override;
- void _notification(int p_what);
- public:
- bool is_editing_animation() const { return editing_animation; }
- void request_generate_collider();
- void update_view();
- void open_settings(const String &p_path, const String &p_scene_import_type = "PackedScene");
- static SceneImportSettingsDialog *get_singleton();
- Node *get_selected_node();
- SceneImportSettingsDialog();
- ~SceneImportSettingsDialog();
- };
- #endif // SCENE_IMPORT_SETTINGS_H
|