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- /**************************************************************************/
- /* scene_tree_editor.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "scene_tree_editor.h"
- #include "core/config/project_settings.h"
- #include "core/object/script_language.h"
- #include "editor/editor_dock_manager.h"
- #include "editor/editor_file_system.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/node_dock.h"
- #include "editor/plugins/animation_player_editor_plugin.h"
- #include "editor/plugins/canvas_item_editor_plugin.h"
- #include "editor/plugins/script_editor_plugin.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/2d/node_2d.h"
- #include "scene/gui/flow_container.h"
- #include "scene/gui/label.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/main/window.h"
- #include "scene/resources/packed_scene.h"
- Node *SceneTreeEditor::get_scene_node() const {
- ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
- return get_tree()->get_edited_scene_root();
- }
- PackedStringArray SceneTreeEditor::_get_node_configuration_warnings(Node *p_node) {
- PackedStringArray warnings = p_node->get_configuration_warnings();
- if (p_node == get_scene_node()) {
- Node2D *node_2d = Object::cast_to<Node2D>(p_node);
- if (node_2d) {
- // Note: Warn for Node2D but not all CanvasItems, don't warn for Control nodes.
- // Control nodes may have reasons to use a transformed root node like anchors.
- if (!node_2d->get_transform().is_equal_approx(Transform2D())) {
- warnings.append(TTR("The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning."));
- }
- }
- Node3D *node_3d = Object::cast_to<Node3D>(p_node);
- if (node_3d) {
- if (!node_3d->get_transform().is_equal_approx(Transform3D())) {
- warnings.append(TTR("The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning."));
- }
- }
- }
- return warnings;
- }
- void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
- if (p_button != MouseButton::LEFT) {
- return;
- }
- if (connect_to_script_mode) {
- return; // Don't do anything in this mode.
- }
- TreeItem *item = Object::cast_to<TreeItem>(p_item);
- ERR_FAIL_NULL(item);
- NodePath np = item->get_metadata(0);
- Node *n = get_node(np);
- ERR_FAIL_NULL(n);
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- if (p_id == BUTTON_SUBSCENE) {
- if (n == get_scene_node()) {
- if (n && n->get_scene_inherited_state().is_valid()) {
- emit_signal(SNAME("open"), n->get_scene_inherited_state()->get_path());
- }
- } else {
- emit_signal(SNAME("open"), n->get_scene_file_path());
- }
- } else if (p_id == BUTTON_SCRIPT) {
- Ref<Script> script_typed = n->get_script();
- if (!script_typed.is_null()) {
- emit_signal(SNAME("open_script"), script_typed);
- }
- } else if (p_id == BUTTON_VISIBILITY) {
- undo_redo->create_action(TTR("Toggle Visible"));
- _toggle_visible(n);
- List<Node *> selection = editor_selection->get_selected_node_list();
- if (selection.size() > 1 && selection.find(n) != nullptr) {
- for (Node *nv : selection) {
- ERR_FAIL_NULL(nv);
- if (nv == n) {
- continue;
- }
- _toggle_visible(nv);
- }
- }
- undo_redo->commit_action();
- } else if (p_id == BUTTON_LOCK) {
- undo_redo->create_action(TTR("Unlock Node"));
- undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
- undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
- undo_redo->add_do_method(this, "_update_tree");
- undo_redo->add_undo_method(this, "_update_tree");
- undo_redo->add_do_method(this, "emit_signal", "node_changed");
- undo_redo->add_undo_method(this, "emit_signal", "node_changed");
- undo_redo->commit_action();
- } else if (p_id == BUTTON_PIN) {
- if (n->is_class("AnimationMixer")) {
- AnimationPlayerEditor::get_singleton()->unpin();
- _update_tree();
- }
- } else if (p_id == BUTTON_GROUP) {
- undo_redo->create_action(TTR("Ungroup Children"));
- if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
- undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
- undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
- undo_redo->add_do_method(this, "_update_tree");
- undo_redo->add_undo_method(this, "_update_tree");
- undo_redo->add_do_method(this, "emit_signal", "node_changed");
- undo_redo->add_undo_method(this, "emit_signal", "node_changed");
- }
- undo_redo->commit_action();
- } else if (p_id == BUTTON_WARNING) {
- const PackedStringArray warnings = _get_node_configuration_warnings(n);
- if (warnings.is_empty()) {
- return;
- }
- // Improve looks on tooltip, extra spacing on non-bullet point newlines.
- const String bullet_point = U"• ";
- String all_warnings;
- for (const String &w : warnings) {
- all_warnings += "\n" + bullet_point + w;
- }
- // Limit the line width while keeping some padding.
- // It is not efficient, but it does not have to be.
- const PackedInt32Array boundaries = TS->string_get_word_breaks(all_warnings, "", 80);
- PackedStringArray lines;
- for (int i = 0; i < boundaries.size(); i += 2) {
- const int start = boundaries[i];
- const int end = boundaries[i + 1];
- const String line = all_warnings.substr(start, end - start);
- lines.append(line);
- }
- // We don't want the first two newlines.
- all_warnings = String("\n").join(lines).indent(" ").replace(U" •", U"\n•").substr(2);
- warning->set_text(all_warnings);
- warning->popup_centered();
- } else if (p_id == BUTTON_SIGNALS) {
- editor_selection->clear();
- editor_selection->add_node(n);
- set_selected(n);
- EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
- NodeDock::get_singleton()->show_connections();
- } else if (p_id == BUTTON_GROUPS) {
- editor_selection->clear();
- editor_selection->add_node(n);
- set_selected(n);
- EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
- NodeDock::get_singleton()->show_groups();
- } else if (p_id == BUTTON_UNIQUE) {
- bool ask_before_revoking_unique_name = EDITOR_GET("docks/scene_tree/ask_before_revoking_unique_name");
- revoke_node = n;
- if (ask_before_revoking_unique_name) {
- String msg = vformat(TTR("Revoke unique name for node \"%s\"?"), n->get_name());
- ask_before_revoke_checkbox->set_pressed(false);
- revoke_dialog_label->set_text(msg);
- revoke_dialog->reset_size();
- revoke_dialog->popup_centered();
- } else {
- _revoke_unique_name();
- }
- }
- }
- void SceneTreeEditor::_update_ask_before_revoking_unique_name() {
- if (ask_before_revoke_checkbox->is_pressed()) {
- EditorSettings::get_singleton()->set("docks/scene_tree/ask_before_revoking_unique_name", false);
- ask_before_revoke_checkbox->set_pressed(false);
- }
- _revoke_unique_name();
- }
- void SceneTreeEditor::_revoke_unique_name() {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Disable Scene Unique Name"));
- undo_redo->add_do_method(revoke_node, "set_unique_name_in_owner", false);
- undo_redo->add_undo_method(revoke_node, "set_unique_name_in_owner", true);
- undo_redo->add_do_method(this, "_update_tree");
- undo_redo->add_undo_method(this, "_update_tree");
- undo_redo->commit_action();
- }
- void SceneTreeEditor::_toggle_visible(Node *p_node) {
- if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
- bool v = bool(p_node->call("is_visible"));
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->add_do_method(p_node, "set_visible", !v);
- undo_redo->add_undo_method(p_node, "set_visible", v);
- }
- }
- void SceneTreeEditor::_update_node_path(Node *p_node, bool p_recursive) {
- if (!p_node) {
- return;
- }
- HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node);
- if (!I) {
- return;
- }
- I->value.item->set_metadata(0, p_node->get_path());
- if (!p_recursive) {
- return;
- }
- int cc = p_node->get_child_count(false);
- for (int i = 0; i < cc; i++) {
- Node *c = p_node->get_child(i, false);
- _update_node_path(c, p_recursive);
- }
- }
- void SceneTreeEditor::_update_node_subtree(Node *p_node, TreeItem *p_parent, bool p_force) {
- if (!p_node) {
- return;
- }
- // Only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
- // which the editor needs not to know about.
- bool part_of_subscene = false;
- if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
- if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
- part_of_subscene = true;
- // Allow.
- } else {
- // Stale node, remove recursively.
- node_cache.remove(p_node, true);
- return;
- }
- } else {
- part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
- }
- HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node);
- TreeItem *item = nullptr;
- bool is_new = false;
- if (I) {
- item = I->value.item;
- TreeItem *current_parent = item->get_parent();
- // Our parent might be re-created because of a changed type.
- if (p_parent && p_parent != current_parent) {
- if (current_parent) {
- current_parent->remove_child(item);
- }
- p_parent->add_child(item);
- I->value.removed = false;
- _move_node_item(p_parent, I);
- }
- if (I->value.has_moved_children) {
- _move_node_children(I);
- }
- } else {
- int index = -1;
- // Check to see if there is a root node for us to reuse.
- if (!p_parent) {
- item = tree->get_root();
- if (!item) {
- item = tree->create_item(nullptr);
- index = 0;
- }
- } else {
- index = p_node->get_index(false);
- item = tree->create_item(p_parent, index);
- }
- I = node_cache.add(p_node, item);
- I->value.index = index;
- is_new = true;
- }
- if (!(p_force || I->value.dirty)) {
- // Nothing to do.
- return;
- }
- _update_node(p_node, item, part_of_subscene);
- I->value.dirty = false;
- I->value.can_process = p_node->can_process();
- // Force update all our children if we are new or if we were forced to update.
- bool force_update_children = p_force || is_new;
- // Update all our children.
- for (int i = 0; i < p_node->get_child_count(false); i++) {
- _update_node_subtree(p_node->get_child(i, false), item, force_update_children);
- }
- if (valid_types.size()) {
- bool valid = false;
- for (const StringName &E : valid_types) {
- if (p_node->is_class(E) ||
- EditorNode::get_singleton()->is_object_of_custom_type(p_node, E)) {
- valid = true;
- break;
- } else {
- Ref<Script> node_script = p_node->get_script();
- while (node_script.is_valid()) {
- if (node_script->get_path() == E) {
- valid = true;
- break;
- }
- node_script = node_script->get_base_script();
- }
- if (valid) {
- break;
- }
- }
- }
- if (!valid) {
- _set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
- item->set_selectable(0, false);
- item->deselect(0);
- if (selected == p_node) {
- selected = nullptr;
- }
- }
- }
- }
- void SceneTreeEditor::_update_node(Node *p_node, TreeItem *p_item, bool p_part_of_subscene) {
- // Reset item properties that are not explicitly set in the default case.
- p_item->clear_buttons();
- p_item->remove_meta(SNAME("custom_color"));
- p_item->clear_custom_color(0);
- p_item->set_selectable(0, true);
- p_item->set_text(0, p_node->get_name());
- p_item->set_text_overrun_behavior(0, TextServer::OVERRUN_NO_TRIMMING);
- if (can_rename && !p_part_of_subscene) {
- p_item->set_editable(0, true);
- }
- if (can_rename) {
- bool collapsed = p_node->is_displayed_folded();
- if (collapsed) {
- p_item->set_collapsed(true);
- }
- }
- Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
- p_item->set_icon(0, icon);
- p_item->set_metadata(0, p_node->get_path());
- if (!p_node->is_connected("child_order_changed", callable_mp(this, &SceneTreeEditor::_node_child_order_changed))) {
- p_node->connect("child_order_changed", callable_mp(this, &SceneTreeEditor::_node_child_order_changed).bind(p_node));
- }
- if (!p_node->is_connected("editor_state_changed", callable_mp(this, &SceneTreeEditor::_node_editor_state_changed))) {
- p_node->connect("editor_state_changed", callable_mp(this, &SceneTreeEditor::_node_editor_state_changed).bind(p_node));
- }
- if (connecting_signal || (can_open_instance && is_scene_tree_dock)) {
- if (!p_node->is_connected(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
- p_node->connect(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
- }
- }
- if (connecting_signal) {
- // Add script icons for all scripted nodes.
- Ref<Script> scr = p_node->get_script();
- if (scr.is_valid()) {
- p_item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT);
- if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
- // Disable button on custom scripts (pure visual cue).
- p_item->set_button_disabled(0, p_item->get_button_count(0) - 1, true);
- }
- }
- }
- if (connect_to_script_mode) {
- Color accent = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
- Ref<Script> scr = p_node->get_script();
- bool has_custom_script = scr.is_valid() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr;
- if (scr.is_null() || has_custom_script) {
- _set_item_custom_color(p_item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
- p_item->set_selectable(0, false);
- accent.a *= 0.7;
- }
- if (marked.has(p_node)) {
- String node_name = p_node->get_name();
- if (connecting_signal) {
- node_name += " " + TTR("(Connecting From)");
- }
- p_item->set_text(0, node_name);
- _set_item_custom_color(p_item, accent);
- }
- } else if (p_part_of_subscene) {
- if (valid_types.size() == 0) {
- _set_item_custom_color(p_item, get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
- }
- } else if (marked.has(p_node)) {
- String node_name = p_node->get_name();
- if (connecting_signal) {
- node_name += " " + TTR("(Connecting From)");
- }
- p_item->set_text(0, node_name);
- p_item->set_selectable(0, marked_selectable);
- _set_item_custom_color(p_item, get_theme_color(SNAME("accent_color"), EditorStringName(Editor)));
- } else if (!p_node->can_process()) {
- _set_item_custom_color(p_item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
- } else if (!marked_selectable && !marked_children_selectable) {
- Node *node = p_node;
- while (node) {
- if (marked.has(node)) {
- p_item->set_selectable(0, false);
- _set_item_custom_color(p_item, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
- break;
- }
- node = node->get_parent();
- }
- }
- if (can_rename) { // TODO Should be can edit..
- const PackedStringArray warnings = _get_node_configuration_warnings(p_node);
- const int num_warnings = warnings.size();
- if (num_warnings > 0) {
- StringName warning_icon;
- if (num_warnings == 1) {
- warning_icon = SNAME("NodeWarning");
- } else if (num_warnings <= 3) {
- warning_icon = vformat("NodeWarnings%d", num_warnings);
- } else {
- warning_icon = SNAME("NodeWarnings4Plus");
- }
- // Improve looks on tooltip, extra spacing on non-bullet point newlines.
- const String bullet_point = U"• ";
- String all_warnings;
- for (const String &w : warnings) {
- all_warnings += "\n\n" + bullet_point + w.replace("\n", "\n ");
- }
- if (num_warnings == 1) {
- all_warnings.remove_at(0); // With only one warning, two newlines do not look great.
- }
- p_item->add_button(0, get_editor_theme_icon(warning_icon), BUTTON_WARNING, false, TTR("Node configuration warning:") + all_warnings);
- }
- if (p_node->is_unique_name_in_owner()) {
- const bool disabled = p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene();
- String button_text = vformat(TTR("This node can be accessed from anywhere within the scene it belongs to by using the '%s' prefix in the node path."), UNIQUE_NODE_PREFIX);
- if (!disabled) {
- button_text += "\n" + TTR("Click to disable this.");
- }
- p_item->add_button(0, get_editor_theme_icon(SNAME("SceneUniqueName")), BUTTON_UNIQUE, disabled, button_text);
- }
- int num_connections = p_node->get_persistent_signal_connection_count();
- int num_groups = p_node->get_persistent_group_count();
- String msg_temp;
- if (num_connections >= 1) {
- Array arr;
- arr.push_back(num_connections);
- msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
- if (num_groups >= 1) {
- msg_temp += "\n";
- }
- }
- if (num_groups >= 1) {
- msg_temp += TTRN("Node is in this group:", "Node is in the following groups:", num_groups) + "\n";
- List<GroupInfo> groups;
- p_node->get_groups(&groups);
- for (const GroupInfo &E : groups) {
- if (E.persistent) {
- msg_temp += String::utf8("• ") + String(E.name) + "\n";
- }
- }
- } else {
- msg_temp += "\n";
- }
- Ref<Texture2D> icon_temp;
- SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
- String msg_temp_end = TTR("Click to show signals dock.");
- if (num_connections >= 1 && num_groups >= 1) {
- icon_temp = get_editor_theme_icon(SNAME("SignalsAndGroups"));
- } else if (num_connections >= 1) {
- icon_temp = get_editor_theme_icon(SNAME("Signals"));
- } else if (num_groups >= 1) {
- icon_temp = get_editor_theme_icon(SNAME("Groups"));
- signal_temp = BUTTON_GROUPS;
- msg_temp_end = TTR("Click to show groups dock.");
- }
- if (num_connections >= 1 || num_groups >= 1) {
- msg_temp += msg_temp_end;
- p_item->add_button(0, icon_temp, signal_temp, false, msg_temp);
- }
- }
- {
- _update_node_tooltip(p_node, p_item);
- Callable delay_update_tooltip = callable_mp(this, &SceneTreeEditor::_queue_update_node_tooltip);
- if (p_node->is_connected("editor_description_changed", delay_update_tooltip)) {
- p_node->disconnect("editor_description_changed", delay_update_tooltip);
- }
- p_node->connect("editor_description_changed", delay_update_tooltip.bind(p_item));
- }
- // Show buttons only when necessary (SceneTreeDock) to avoid crashes.
- if (can_open_instance && is_scene_tree_dock) {
- Ref<Script> scr = p_node->get_script();
- if (!scr.is_null()) {
- String additional_notes;
- Color button_color = Color(1, 1, 1);
- // Can't set tooltip after adding button, need to do it before.
- if (scr->is_tool()) {
- additional_notes += "\n" + TTR("This script is currently running in the editor.");
- button_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
- }
- if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
- additional_notes += "\n" + TTR("This script is a custom type.");
- button_color.a = 0.5;
- }
- p_item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + scr->get_path() + additional_notes);
- p_item->set_button_color(0, p_item->get_button_count(0) - 1, button_color);
- }
- if (p_node->has_meta("_edit_lock_")) {
- p_item->add_button(0, get_editor_theme_icon(SNAME("Lock")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
- }
- if (p_node->has_meta("_edit_group_")) {
- p_item->add_button(0, get_editor_theme_icon(SNAME("Group")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
- }
- if (p_node->has_method("is_visible") && p_node->has_method("set_visible") && p_node->has_signal(SceneStringName(visibility_changed))) {
- bool is_visible = p_node->call("is_visible");
- if (is_visible) {
- p_item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- } else {
- p_item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- }
- const Callable vis_changed = callable_mp(this, &SceneTreeEditor::_node_visibility_changed);
- if (!p_node->is_connected(SceneStringName(visibility_changed), vis_changed)) {
- p_node->connect(SceneStringName(visibility_changed), vis_changed.bind(p_node));
- }
- _update_visibility_color(p_node, p_item);
- }
- if (p_node->is_class("AnimationMixer")) {
- bool is_pinned = AnimationPlayerEditor::get_singleton()->get_editing_node() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
- if (is_pinned) {
- p_item->add_button(0, get_editor_theme_icon(SNAME("Pin")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
- }
- }
- }
- if (editor_selection) {
- if (editor_selection->is_selected(p_node)) {
- p_item->select(0);
- }
- }
- if (selected == p_node) {
- if (!editor_selection) {
- p_item->select(0);
- }
- p_item->set_as_cursor(0);
- }
- }
- void SceneTreeEditor::_update_if_clean() {
- if (tree_dirty) {
- return;
- }
- callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
- tree_dirty = true;
- }
- void SceneTreeEditor::_queue_update_node_tooltip(Node *p_node, TreeItem *p_item) {
- Callable update_tooltip = callable_mp(this, &SceneTreeEditor::_update_node_tooltip);
- if (update_node_tooltip_delay->is_connected("timeout", update_tooltip)) {
- update_node_tooltip_delay->disconnect("timeout", update_tooltip);
- }
- update_node_tooltip_delay->connect("timeout", update_tooltip.bind(p_node, p_item));
- update_node_tooltip_delay->start();
- }
- void SceneTreeEditor::_update_node_tooltip(Node *p_node, TreeItem *p_item) {
- // Display the node name in all tooltips so that long node names can be previewed
- // without having to rename them.
- String tooltip = p_node->get_name();
- if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
- if (p_item->get_button_by_id(0, BUTTON_SUBSCENE) == -1) {
- p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
- }
- tooltip += String("\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path());
- } else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
- if (p_item->get_button_by_id(0, BUTTON_SUBSCENE) == -1) {
- p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
- }
- tooltip += String("\n" + TTR("Instance:") + " " + p_node->get_scene_file_path());
- }
- StringName custom_type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
- tooltip += "\n" + TTR("Type:") + " " + (custom_type != StringName() ? String(custom_type) : p_node->get_class());
- if (!p_node->get_editor_description().is_empty()) {
- const PackedInt32Array boundaries = TS->string_get_word_breaks(p_node->get_editor_description(), "", 80);
- tooltip += "\n";
- for (int i = 0; i < boundaries.size(); i += 2) {
- const int start = boundaries[i];
- const int end = boundaries[i + 1];
- tooltip += "\n" + p_node->get_editor_description().substr(start, end - start + 1).rstrip("\n");
- }
- }
- p_item->set_tooltip_text(0, tooltip);
- }
- void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
- HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
- if (!I) {
- // We leave these signals connected when switching tabs.
- // If the node is not in cache it was for a different tab.
- return;
- }
- if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
- return;
- }
- TreeItem *item = _find(tree->get_root(), p_node->get_path());
- if (!item) {
- return;
- }
- int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
- ERR_FAIL_COND(idx == -1);
- bool node_visible = false;
- if (p_node->has_method("is_visible")) {
- node_visible = p_node->call("is_visible");
- if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
- CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
- }
- }
- if (node_visible) {
- item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityVisible")));
- } else {
- item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityHidden")));
- }
- _update_visibility_color(p_node, item);
- }
- void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
- if (p_node->has_method("is_visible_in_tree")) {
- Color color(1, 1, 1, 1);
- bool visible_on_screen = p_node->call("is_visible_in_tree");
- if (!visible_on_screen) {
- color.a = 0.6;
- }
- int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
- p_item->set_button_color(0, idx, color);
- }
- }
- void SceneTreeEditor::_set_item_custom_color(TreeItem *p_item, Color p_color) {
- p_item->set_custom_color(0, p_color);
- p_item->set_meta(SNAME("custom_color"), p_color);
- }
- void SceneTreeEditor::_node_script_changed(Node *p_node) {
- HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
- if (!I) {
- // We leave these signals connected when switching tabs.
- // If the node is not in cache it was for a different tab.
- return;
- }
- node_cache.mark_dirty(p_node);
- _update_if_clean();
- }
- void SceneTreeEditor::_move_node_children(HashMap<Node *, CachedNode>::Iterator &p_I) {
- TreeItem *item = p_I->value.item;
- Node *node = p_I->key;
- int cc = node->get_child_count(false);
- for (int i = 0; i < cc; i++) {
- HashMap<Node *, CachedNode>::Iterator CI = node_cache.get(node->get_child(i, false));
- if (CI) {
- _move_node_item(item, CI);
- }
- }
- p_I->value.has_moved_children = false;
- }
- void SceneTreeEditor::_move_node_item(TreeItem *p_parent, HashMap<Node *, CachedNode>::Iterator &p_I) {
- if (!p_parent) {
- return;
- }
- Node *node = p_I->key;
- int current_node_index = node->get_index(false);
- int current_item_index = -1;
- TreeItem *item = p_I->value.item;
- if (item->get_parent() != p_parent) {
- TreeItem *p = item->get_parent();
- if (p) {
- item->get_parent()->remove_child(item);
- }
- p_parent->add_child(item);
- p_I->value.removed = false;
- current_item_index = p_parent->get_child_count() - 1;
- p_I->value.index = current_item_index;
- }
- if (p_I->value.index != current_node_index) {
- // If we just re-parented we know our index.
- if (current_item_index == -1) {
- current_item_index = item->get_index();
- }
- // Are we already in the right place?
- if (current_node_index == current_item_index) {
- p_I->value.index = current_node_index;
- return;
- }
- // Are we the first node?
- if (current_node_index == 0) {
- // There has to be at least 1 other node, otherwise we would not have gotten here.
- TreeItem *neighbor_item = p_parent->get_child(0);
- item->move_before(neighbor_item);
- } else {
- TreeItem *neighbor_item = p_parent->get_child(CLAMP(current_node_index - 1, 0, p_parent->get_child_count() - 1));
- item->move_after(neighbor_item);
- }
- p_I->value.index = current_node_index;
- }
- }
- void SceneTreeEditor::_node_child_order_changed(Node *p_node) {
- // Do not try to change children on nodes currently marked for removal.
- HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
- if (I) {
- node_cache.mark_dirty(I->key);
- I->value.has_moved_children = true;
- }
- _update_if_clean();
- }
- void SceneTreeEditor::_node_editor_state_changed(Node *p_node) {
- node_cache.mark_dirty(p_node);
- HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
- if (I) {
- if (p_node->is_inside_tree() && p_node->can_process() != I->value.can_process) {
- // All our children also change process mode.
- node_cache.mark_children_dirty(p_node, true);
- }
- }
- _update_if_clean();
- }
- void SceneTreeEditor::_node_added(Node *p_node) {
- if (!get_scene_node()) {
- return;
- }
- if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
- return;
- }
- node_cache.mark_dirty(p_node);
- _update_if_clean();
- }
- void SceneTreeEditor::_node_removed(Node *p_node) {
- if (EditorNode::get_singleton()->is_exiting()) {
- return; // Speed up exit.
- }
- if (EditorNode::get_singleton()->is_changing_scene()) {
- return; // Switching tabs we will be destroying node cache anyway.
- }
- if (!get_scene_node()) {
- return;
- }
- if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
- return;
- }
- node_cache.remove(p_node);
- _update_if_clean();
- }
- void SceneTreeEditor::_node_renamed(Node *p_node) {
- if (!get_scene_node()) {
- return;
- }
- if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
- return;
- }
- node_cache.mark_dirty(p_node);
- // Recursively update child node paths.
- _update_node_path(p_node, true);
- emit_signal(SNAME("node_renamed"));
- _update_if_clean();
- }
- void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
- if (!is_inside_tree()) {
- tree_dirty = false;
- return;
- }
- if (!update_when_invisible && !is_visible_in_tree()) {
- return;
- }
- if (tree->is_editing()) {
- return;
- }
- updating_tree = true;
- last_hash = hash_djb2_one_64(0);
- Node *scene_node = get_scene_node();
- if (node_cache.current_scene_node != scene_node) {
- _reset();
- node_cache.current_scene_node = scene_node;
- node_cache.force_update = true;
- }
- if (node_cache.current_scene_node) {
- // Handle pinning/unpinning the animation player only do this once per iteration.
- Node *pinned_node = AnimationPlayerEditor::get_singleton()->get_editing_node();
- // If pinned state changed, update the currently pinned node.
- if (AnimationPlayerEditor::get_singleton()->is_pinned() != node_cache.current_has_pin) {
- node_cache.current_has_pin = AnimationPlayerEditor::get_singleton()->is_pinned();
- node_cache.mark_dirty(pinned_node);
- }
- // If the current pinned node changed update both the old and new node.
- if (node_cache.current_pinned_node != pinned_node) {
- node_cache.mark_dirty(pinned_node);
- node_cache.mark_dirty(node_cache.current_pinned_node);
- node_cache.current_pinned_node = pinned_node;
- }
- _update_node_subtree(get_scene_node(), nullptr, node_cache.force_update);
- _compute_hash(get_scene_node(), last_hash);
- node_cache.delete_pending();
- }
- updating_tree = false;
- tree_dirty = false;
- node_cache.force_update = false;
- if (!filter.strip_edges().is_empty() || !show_all_nodes) {
- _update_filter(nullptr, p_scroll_to_selected);
- }
- }
- bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {
- if (!p_parent) {
- p_parent = tree->get_root();
- filter_term_warning.clear();
- }
- if (!p_parent) {
- // Tree is empty, nothing to do here.
- return false;
- }
- bool keep_for_children = false;
- for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
- // Always keep if at least one of the children are kept.
- keep_for_children = _update_filter(child, p_scroll_to_selected) || keep_for_children;
- }
- // Now find other reasons to keep this Node, too.
- PackedStringArray terms = filter.to_lower().split_spaces();
- bool keep = _item_matches_all_terms(p_parent, terms);
- bool selectable = keep;
- if (keep && !valid_types.is_empty()) {
- selectable = false;
- Node *n = get_node(p_parent->get_metadata(0));
- for (const StringName &E : valid_types) {
- if (n->is_class(E) ||
- EditorNode::get_singleton()->is_object_of_custom_type(n, E)) {
- selectable = true;
- break;
- } else {
- Ref<Script> node_script = n->get_script();
- while (node_script.is_valid()) {
- if (node_script->get_path() == E) {
- selectable = true;
- break;
- }
- node_script = node_script->get_base_script();
- }
- if (selectable) {
- break;
- }
- }
- }
- }
- if (show_all_nodes) {
- p_parent->set_visible(keep_for_children || keep);
- } else {
- // Show only selectable nodes, or parents of selectable.
- p_parent->set_visible(keep_for_children || selectable);
- }
- if (selectable) {
- Color custom_color = p_parent->get_meta(SNAME("custom_color"), Color(0, 0, 0, 0));
- if (custom_color == Color(0, 0, 0, 0)) {
- p_parent->clear_custom_color(0);
- } else {
- p_parent->set_custom_color(0, custom_color);
- }
- p_parent->set_selectable(0, true);
- } else if (keep_for_children) {
- p_parent->set_custom_color(0, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
- p_parent->set_selectable(0, false);
- p_parent->deselect(0);
- }
- if (editor_selection) {
- Node *n = get_node(p_parent->get_metadata(0));
- if (selectable) {
- if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
- tree->scroll_to_item(p_parent);
- }
- } else {
- if (n && p_parent->is_selected(0)) {
- editor_selection->remove_node(n);
- p_parent->deselect(0);
- }
- }
- }
- return p_parent->is_visible();
- }
- bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, const PackedStringArray &p_terms) {
- if (p_terms.is_empty()) {
- return true;
- }
- for (int i = 0; i < p_terms.size(); i++) {
- const String &term = p_terms[i];
- // Recognize special filter.
- if (term.contains_char(':') && !term.get_slicec(':', 0).is_empty()) {
- String parameter = term.get_slicec(':', 0);
- String argument = term.get_slicec(':', 1);
- if (parameter == "type" || parameter == "t") {
- // Filter by Type.
- String type = get_node(p_item->get_metadata(0))->get_class();
- bool term_in_inherited_class = false;
- // Every Node is a Node, duh!
- while (type != "Node") {
- if (type.to_lower().contains(argument)) {
- term_in_inherited_class = true;
- break;
- }
- type = ClassDB::get_parent_class(type);
- }
- if (!term_in_inherited_class) {
- return false;
- }
- } else if (parameter == "group" || parameter == "g") {
- // Filter by Group.
- Node *node = get_node(p_item->get_metadata(0));
- if (argument.is_empty()) {
- // When argument is empty, match all Nodes belonging to any exposed group.
- if (node->get_persistent_group_count() == 0) {
- return false;
- }
- } else {
- List<Node::GroupInfo> group_info_list;
- node->get_groups(&group_info_list);
- bool term_in_groups = false;
- for (const Node::GroupInfo &group_info : group_info_list) {
- if (!group_info.persistent) {
- continue; // Ignore internal groups.
- }
- if (String(group_info.name).to_lower().contains(argument)) {
- term_in_groups = true;
- break;
- }
- }
- if (!term_in_groups) {
- return false;
- }
- }
- } else if (filter_term_warning.is_empty()) {
- filter_term_warning = vformat(TTR("\"%s\" is not a known filter."), parameter);
- continue;
- }
- } else {
- // Default.
- if (!p_item->get_text(0).to_lower().contains(term)) {
- return false;
- }
- }
- }
- return true;
- }
- void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
- // Nodes are added and removed by Node* pointers.
- hash = hash_djb2_one_64((ptrdiff_t)p_node, hash);
- // This hash is non-commutative: if the node order changes so will the hash.
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _compute_hash(p_node->get_child(i), hash);
- }
- }
- void SceneTreeEditor::_reset() {
- tree->clear();
- node_cache.clear();
- }
- void SceneTreeEditor::_test_update_tree() {
- pending_test_update = false;
- if (!is_inside_tree()) {
- return;
- }
- if (tree_dirty) {
- return; // Don't even bother.
- }
- uint64_t hash = hash_djb2_one_64(0);
- if (get_scene_node()) {
- _compute_hash(get_scene_node(), hash);
- }
- // Test hash.
- if (hash == last_hash) {
- return; // Did not change.
- }
- _update_if_clean();
- }
- void SceneTreeEditor::_tree_process_mode_changed() {
- callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
- tree_dirty = true;
- }
- void SceneTreeEditor::_tree_changed() {
- if (EditorNode::get_singleton()->is_exiting()) {
- return; // Speed up exit.
- }
- if (pending_test_update) {
- return;
- }
- if (tree_dirty) {
- return;
- }
- callable_mp(this, &SceneTreeEditor::_test_update_tree).call_deferred();
- pending_test_update = true;
- }
- void SceneTreeEditor::_selected_changed() {
- TreeItem *s = tree->get_selected();
- ERR_FAIL_NULL(s);
- NodePath np = s->get_metadata(0);
- Node *n = get_node(np);
- if (n == selected) {
- return;
- }
- selected = n;
- blocked++;
- emit_signal(SNAME("node_selected"));
- blocked--;
- }
- void SceneTreeEditor::_deselect_items() {
- // Clear currently selected items in scene tree dock.
- if (editor_selection) {
- editor_selection->clear();
- emit_signal(SNAME("node_changed"));
- }
- }
- void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
- TreeItem *item = Object::cast_to<TreeItem>(p_object);
- ERR_FAIL_NULL(item);
- if (!item->is_visible()) {
- return;
- }
- NodePath np = item->get_metadata(0);
- Node *n = get_node(np);
- if (!n) {
- return;
- }
- if (!editor_selection) {
- return;
- }
- if (p_selected) {
- editor_selection->add_node(n);
- } else {
- editor_selection->remove_node(n);
- }
- // Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed".
- if (editor_selection->get_selected_nodes().size() > 1) {
- emit_signal(SNAME("node_changed"));
- }
- }
- void SceneTreeEditor::_tree_scroll_to_item(ObjectID p_item_id) {
- ERR_FAIL_NULL(tree);
- TreeItem *item = Object::cast_to<TreeItem>(ObjectDB::get_instance(p_item_id));
- if (item) {
- tree->scroll_to_item(item, true);
- }
- }
- void SceneTreeEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
- get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
- get_tree()->connect("node_added", callable_mp(this, &SceneTreeEditor::_node_added));
- get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
- get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
- get_tree()->connect(SceneStringName(node_configuration_warning_changed), callable_mp(this, &SceneTreeEditor::_warning_changed));
- tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
- _update_tree();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
- get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
- get_tree()->disconnect("node_added", callable_mp(this, &SceneTreeEditor::_node_added));
- get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
- get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
- tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
- get_tree()->disconnect(SceneStringName(node_configuration_warning_changed), callable_mp(this, &SceneTreeEditor::_warning_changed));
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- tree->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)));
- // When we change theme we need to re-do everything.
- _reset();
- _update_tree();
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (is_visible()) {
- TreeItem *item = nullptr;
- if (selected) {
- // Scroll to selected node.
- item = _find(tree->get_root(), selected->get_path());
- } else if (marked.size() == 1) {
- // Scroll to a single marked node.
- Node *marked_node = *marked.begin();
- if (marked_node) {
- item = _find(tree->get_root(), marked_node->get_path());
- }
- }
- bool has_item = item;
- if (update_when_invisible) {
- if (has_item) {
- ObjectID item_id = item->get_instance_id();
- callable_mp(this, &SceneTreeEditor::_tree_scroll_to_item).call_deferred(item_id);
- }
- } else {
- callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(has_item);
- }
- }
- } break;
- }
- }
- TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
- if (!p_node) {
- return nullptr;
- }
- NodePath np = p_node->get_metadata(0);
- if (np == p_path) {
- return p_node;
- }
- TreeItem *children = p_node->get_first_child();
- while (children) {
- TreeItem *n = _find(children, p_path);
- if (n) {
- return n;
- }
- children = children->get_next();
- }
- return nullptr;
- }
- void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
- ERR_FAIL_COND(blocked > 0);
- if (pending_test_update) {
- _test_update_tree();
- }
- if (tree_dirty) {
- _update_tree();
- }
- if (selected == p_node) {
- return;
- }
- TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
- if (item) {
- selected = p_node;
- if (auto_expand_selected) {
- // Make visible when it's collapsed.
- TreeItem *node = item->get_parent();
- while (node && node != tree->get_root()) {
- node->set_collapsed(false);
- node = node->get_parent();
- }
- item->select(0);
- item->set_as_cursor(0);
- tree->ensure_cursor_is_visible();
- } else {
- // Ensure the node is selected and visible for the user if the node
- // is not collapsed.
- bool collapsed = false;
- TreeItem *node = item;
- while (node && node != tree->get_root()) {
- if (node->is_collapsed()) {
- collapsed = true;
- break;
- }
- node = node->get_parent();
- }
- if (!collapsed) {
- item->select(0);
- item->set_as_cursor(0);
- tree->ensure_cursor_is_visible();
- }
- }
- } else {
- if (!p_node) {
- selected = nullptr;
- }
- selected = p_node;
- }
- if (p_emit_selected) {
- emit_signal(SNAME("node_selected"));
- }
- }
- void SceneTreeEditor::rename_node(Node *p_node, const String &p_name, TreeItem *p_item) {
- TreeItem *item;
- if (p_item) {
- item = p_item; // During batch rename the paths may change, so using _find() is unreliable.
- } else {
- item = _find(tree->get_root(), p_node->get_path());
- }
- ERR_FAIL_NULL(item);
- String new_name = p_name.validate_node_name();
- if (new_name != p_name) {
- String text = TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters();
- if (error->is_visible()) {
- if (!error->get_meta("invalid_character", false)) {
- error->set_text(error->get_text() + "\n\n" + text);
- error->set_meta("invalid_character", true);
- }
- } else {
- error->set_text(text);
- error->set_meta("invalid_character", true);
- error->set_meta("same_unique_name", false);
- error->popup_centered();
- }
- }
- // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace,
- // which would make it more difficult to get the node via `get_node()`.
- new_name = new_name.strip_edges();
- if (new_name.is_empty() && p_node->get_owner() != nullptr && !p_node->get_scene_file_path().is_empty()) {
- // If name is empty and node is root of an instance, revert to the original name.
- const Ref<PackedScene> node_scene = ResourceLoader::load(p_node->get_scene_file_path());
- if (node_scene.is_valid()) {
- const Ref<SceneState> &state = node_scene->get_state();
- if (state->get_node_count() > 0) {
- new_name = state->get_node_name(0); // Root's name.
- }
- }
- }
- if (new_name.is_empty()) {
- // If name is still empty, fallback to class name.
- if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
- new_name = Node::adjust_name_casing(p_node->get_class());
- } else {
- new_name = p_node->get_class();
- }
- }
- new_name = p_node->get_parent()->prevalidate_child_name(p_node, new_name);
- if (new_name == p_node->get_name()) {
- item->set_text(0, new_name);
- return;
- }
- // We previously made sure name is not the same as current name
- // so that it won't complain about already used unique name when not changing name.
- if (p_node->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) {
- String text = vformat(TTR("A node with the unique name %s already exists in this scene."), new_name);
- if (error->is_visible()) {
- if (!error->get_meta("same_unique_name", false)) {
- error->set_text(error->get_text() + "\n\n" + text);
- error->set_meta("same_unique_name", true);
- }
- } else {
- error->set_text(text);
- error->set_meta("same_unique_name", true);
- error->set_meta("invalid_character", false);
- error->popup_centered();
- }
- item->set_text(0, p_node->get_name());
- return;
- }
- if (!is_scene_tree_dock) {
- p_node->set_name(new_name);
- item->set_metadata(0, p_node->get_path());
- emit_signal(SNAME("node_renamed"));
- } else {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, p_node);
- emit_signal(SNAME("node_prerename"), p_node, new_name);
- undo_redo->add_undo_method(p_node, "set_name", p_node->get_name());
- undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
- undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());
- p_node->set_name(new_name);
- undo_redo->add_do_method(p_node, "set_name", new_name);
- undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
- undo_redo->add_do_method(item, "set_text", 0, new_name);
- undo_redo->commit_action();
- }
- }
- void SceneTreeEditor::_edited() {
- TreeItem *which = tree->get_next_selected(nullptr);
- ERR_FAIL_NULL(which);
- TreeItem *edited = tree->get_edited();
- ERR_FAIL_NULL(edited);
- if (is_scene_tree_dock && tree->get_next_selected(which)) {
- List<Node *> nodes_to_rename;
- for (TreeItem *item = which; item; item = tree->get_next_selected(item)) {
- Node *n = get_node(item->get_metadata(0));
- ERR_FAIL_NULL(n);
- nodes_to_rename.push_back(n);
- }
- ERR_FAIL_COND(nodes_to_rename.is_empty());
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Rename Nodes"), UndoRedo::MERGE_DISABLE, nodes_to_rename.front()->get(), true);
- TreeItem *item = which;
- String new_name = edited->get_text(0);
- for (Node *n : nodes_to_rename) {
- rename_node(n, new_name, item);
- item = tree->get_next_selected(item);
- }
- undo_redo->commit_action();
- } else {
- Node *n = get_node(which->get_metadata(0));
- ERR_FAIL_NULL(n);
- rename_node(n, which->get_text(0));
- }
- }
- Node *SceneTreeEditor::get_selected() {
- return selected;
- }
- void SceneTreeEditor::_update_marking_list(const HashSet<Node *> &p_marked) {
- for (Node *N : p_marked) {
- HashMap<Node *, CachedNode>::Iterator I = node_cache.get(N);
- if (I) {
- node_cache.mark_dirty(N);
- node_cache.mark_children_dirty(N, true);
- }
- }
- }
- void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
- _update_if_clean();
- _update_marking_list(marked);
- _update_marking_list(p_marked);
- marked = p_marked;
- marked_selectable = p_selectable;
- marked_children_selectable = p_children_selectable;
- _update_tree();
- }
- void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
- HashSet<Node *> s;
- if (p_marked) {
- s.insert(p_marked);
- }
- set_marked(s, p_selectable, p_children_selectable);
- }
- void SceneTreeEditor::set_filter(const String &p_filter) {
- filter = p_filter;
- _update_filter(nullptr, true);
- }
- String SceneTreeEditor::get_filter() const {
- return filter;
- }
- String SceneTreeEditor::get_filter_term_warning() {
- return filter_term_warning;
- }
- void SceneTreeEditor::set_show_all_nodes(bool p_show_all_nodes) {
- show_all_nodes = p_show_all_nodes;
- _update_filter(nullptr, true);
- }
- void SceneTreeEditor::set_as_scene_tree_dock() {
- is_scene_tree_dock = true;
- }
- void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
- display_foreign = p_display;
- _update_tree();
- }
- void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
- valid_types = p_valid;
- node_cache.force_update = true;
- callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
- tree_dirty = true;
- }
- void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
- editor_selection = p_selection;
- tree->set_select_mode(Tree::SELECT_MULTI);
- tree->set_cursor_can_exit_tree(false);
- editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
- }
- void SceneTreeEditor::_update_selection(TreeItem *item) {
- ERR_FAIL_NULL(item);
- NodePath np = item->get_metadata(0);
- if (!has_node(np)) {
- return;
- }
- Node *n = get_node(np);
- if (!n) {
- return;
- }
- if (editor_selection->is_selected(n)) {
- if (!item->is_selected(0)) {
- item->select(0);
- }
- } else {
- if (item->is_selected(0)) {
- TreeItem *previous_cursor_item = tree->get_selected();
- item->deselect(0);
- if (previous_cursor_item) {
- previous_cursor_item->set_as_cursor(0);
- }
- }
- }
- TreeItem *c = item->get_first_child();
- while (c) {
- _update_selection(c);
- c = c->get_next();
- }
- }
- void SceneTreeEditor::_selection_changed() {
- if (!editor_selection) {
- return;
- }
- TreeItem *root = tree->get_root();
- if (!root) {
- return;
- }
- _update_selection(root);
- }
- void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
- if (updating_tree) {
- return;
- }
- if (!can_rename) {
- return;
- }
- TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
- if (!ti) {
- return;
- }
- bool collapsed = ti->is_collapsed();
- NodePath np = ti->get_metadata(0);
- Node *n = get_node(np);
- ERR_FAIL_NULL(n);
- n->set_display_folded(collapsed);
- }
- Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
- if (!can_rename) {
- return Variant(); // Not editable tree.
- }
- if (tree->get_button_id_at_position(p_point) != -1) {
- return Variant(); // Dragging from button.
- }
- Vector<Node *> selected_nodes;
- Vector<Ref<Texture2D>> icons;
- TreeItem *next = tree->get_next_selected(nullptr);
- while (next) {
- NodePath np = next->get_metadata(0);
- Node *n = get_node(np);
- if (n) {
- selected_nodes.push_back(n);
- icons.push_back(next->get_icon(0));
- }
- next = tree->get_next_selected(next);
- }
- if (selected_nodes.is_empty()) {
- return Variant();
- }
- VBoxContainer *vb = memnew(VBoxContainer);
- Array objs;
- int list_max = 10;
- float opacity_step = 1.0f / list_max;
- float opacity_item = 1.0f;
- for (int i = 0; i < selected_nodes.size(); i++) {
- if (i < list_max) {
- HBoxContainer *hb = memnew(HBoxContainer);
- TextureRect *tf = memnew(TextureRect);
- int icon_size = get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor));
- tf->set_custom_minimum_size(Size2(icon_size, icon_size));
- tf->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
- tf->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
- tf->set_texture(icons[i]);
- hb->add_child(tf);
- Label *label = memnew(Label(selected_nodes[i]->get_name()));
- label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- hb->add_child(label);
- vb->add_child(hb);
- hb->set_modulate(Color(1, 1, 1, opacity_item));
- opacity_item -= opacity_step;
- }
- NodePath p = selected_nodes[i]->get_path();
- objs.push_back(p);
- }
- set_drag_preview(vb);
- Dictionary drag_data;
- drag_data["type"] = "nodes";
- drag_data["nodes"] = objs;
- tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
- emit_signal(SNAME("nodes_dragged"));
- return drag_data;
- }
- bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
- return (script_types->find(p_type));
- }
- bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
- if (!can_rename) {
- return false; // Not editable tree.
- }
- Dictionary d = p_data;
- if (!d.has("type")) {
- return false;
- }
- TreeItem *item = tree->get_item_at_position(p_point);
- if (!item) {
- return false;
- }
- int section = tree->get_drop_section_at_position(p_point);
- if (section < -1 || (section == -1 && !item->get_parent())) {
- return false;
- }
- if (String(d["type"]) == "files") {
- Vector<String> files = d["files"];
- if (files.size() == 0) {
- return false; // TODO Weird?
- }
- if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
- tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
- return true;
- }
- bool scene_drop = true;
- bool audio_drop = true;
- for (int i = 0; i < files.size(); i++) {
- String ftype = EditorFileSystem::get_singleton()->get_file_type(files[i]);
- if (ftype != "PackedScene") {
- scene_drop = false;
- }
- if (audio_drop && !ClassDB::is_parent_class(ftype, "AudioStream")) {
- audio_drop = false;
- }
- }
- if (scene_drop) {
- tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
- return true;
- }
- if (audio_drop) {
- if (files.size() > 1) {
- tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN);
- } else {
- tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
- }
- return true;
- }
- if (files.size() > 1) {
- return false;
- }
- tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
- return true;
- }
- if (String(d["type"]) == "script_list_element") {
- ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
- if (se) {
- String sp = se->get_edited_resource()->get_path();
- if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
- tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
- return true;
- }
- }
- }
- if (filter.is_empty() && String(d["type"]) == "nodes") {
- Array nodes = d["nodes"];
- for (int i = 0; i < nodes.size(); i++) {
- Node *n = get_node(nodes[i]);
- // Nodes from an instantiated scene can't be rearranged.
- if (n && n->get_owner() && n->get_owner() != get_scene_node() && !n->get_owner()->get_scene_file_path().is_empty()) {
- return false;
- }
- }
- return true;
- }
- return false;
- }
- void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
- if (!can_drop_data_fw(p_point, p_data, p_from)) {
- return;
- }
- TreeItem *item = tree->get_item_at_position(p_point);
- if (!item) {
- return;
- }
- int section = tree->get_drop_section_at_position(p_point);
- if (section < -1) {
- return;
- }
- NodePath np = item->get_metadata(0);
- Node *n = get_node(np);
- if (!n) {
- return;
- }
- Dictionary d = p_data;
- if (String(d["type"]) == "nodes") {
- Array nodes = d["nodes"];
- emit_signal(SNAME("nodes_rearranged"), nodes, np, section);
- }
- if (String(d["type"]) == "files") {
- Vector<String> files = d["files"];
- String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
- if (_is_script_type(ftype)) {
- emit_signal(SNAME("script_dropped"), files[0], np);
- } else {
- emit_signal(SNAME("files_dropped"), files, np, section);
- }
- }
- if (String(d["type"]) == "script_list_element") {
- ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
- if (se) {
- String sp = se->get_edited_resource()->get_path();
- if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
- emit_signal(SNAME("script_dropped"), sp, np);
- }
- }
- }
- }
- void SceneTreeEditor::_empty_clicked(const Vector2 &p_pos, MouseButton p_button) {
- if (p_button != MouseButton::RIGHT) {
- return;
- }
- _rmb_select(p_pos);
- }
- void SceneTreeEditor::_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
- if (p_button != MouseButton::RIGHT) {
- return;
- }
- emit_signal(SNAME("rmb_pressed"), tree->get_screen_position() + p_pos);
- }
- void SceneTreeEditor::update_warning() {
- _warning_changed(nullptr);
- }
- void SceneTreeEditor::_warning_changed(Node *p_for_node) {
- node_cache.mark_dirty(p_for_node);
- // Should use a timer.
- update_timer->start();
- }
- void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) {
- if (p_update_settings) {
- EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected", p_auto);
- }
- auto_expand_selected = p_auto;
- }
- void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
- connect_to_script_mode = p_enable;
- update_tree();
- }
- void SceneTreeEditor::set_connecting_signal(bool p_enable) {
- connecting_signal = p_enable;
- update_tree();
- }
- void SceneTreeEditor::set_update_when_invisible(bool p_enable) {
- update_when_invisible = p_enable;
- update_tree();
- }
- void SceneTreeEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo.
- ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
- ADD_SIGNAL(MethodInfo("node_selected"));
- ADD_SIGNAL(MethodInfo("node_renamed"));
- ADD_SIGNAL(MethodInfo("node_prerename"));
- ADD_SIGNAL(MethodInfo("node_changed"));
- ADD_SIGNAL(MethodInfo("nodes_dragged"));
- ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
- ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
- ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
- ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
- ADD_SIGNAL(MethodInfo("open"));
- ADD_SIGNAL(MethodInfo("open_script"));
- }
- SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) :
- node_cache(this) {
- selected = nullptr;
- can_rename = p_can_rename;
- can_open_instance = p_can_open_instance;
- editor_selection = nullptr;
- if (p_label) {
- Label *label = memnew(Label);
- label->set_theme_type_variation("HeaderSmall");
- label->set_position(Point2(10, 0));
- label->set_text(TTR("Scene Tree (Nodes):"));
- add_child(label);
- }
- tree = memnew(Tree);
- tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
- tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
- tree->set_begin(Point2(0, p_label ? 18 : 0));
- tree->set_end(Point2(0, 0));
- tree->set_allow_reselect(true);
- tree->add_theme_constant_override("button_margin", 0);
- add_child(tree);
- SET_DRAG_FORWARDING_GCD(tree, SceneTreeEditor);
- if (p_can_rename) {
- tree->set_allow_rmb_select(true);
- tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
- tree->connect("empty_clicked", callable_mp(this, &SceneTreeEditor::_empty_clicked));
- }
- tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
- tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_edited));
- tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
- tree->connect("button_clicked", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
- tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
- error = memnew(AcceptDialog);
- add_child(error);
- warning = memnew(AcceptDialog);
- add_child(warning);
- warning->set_title(TTR("Node Configuration Warning!"));
- warning->set_flag(Window::FLAG_POPUP, true);
- last_hash = 0;
- blocked = 0;
- update_timer = memnew(Timer);
- update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree).bind(false));
- update_timer->set_one_shot(true);
- update_timer->set_wait_time(0.5);
- add_child(update_timer);
- update_node_tooltip_delay = memnew(Timer);
- update_node_tooltip_delay->set_wait_time(0.5);
- update_node_tooltip_delay->set_one_shot(true);
- add_child(update_node_tooltip_delay);
- revoke_dialog = memnew(ConfirmationDialog);
- revoke_dialog->set_ok_button_text(TTR("Revoke"));
- add_child(revoke_dialog);
- revoke_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SceneTreeEditor::_update_ask_before_revoking_unique_name));
- VBoxContainer *vb = memnew(VBoxContainer);
- revoke_dialog->add_child(vb);
- revoke_dialog_label = memnew(Label);
- vb->add_child(revoke_dialog_label);
- ask_before_revoke_checkbox = memnew(CheckBox(TTR("Don't Ask Again")));
- ask_before_revoke_checkbox->set_tooltip_text(TTR("This dialog can also be enabled/disabled in the Editor Settings: Docks > Scene Tree > Ask Before Revoking Unique Name."));
- vb->add_child(ask_before_revoke_checkbox);
- script_types = memnew(List<StringName>);
- ClassDB::get_inheriters_from_class("Script", script_types);
- }
- SceneTreeEditor::~SceneTreeEditor() {
- memdelete(script_types);
- }
- /******** DIALOG *********/
- void SceneTreeDialog::popup_scenetree_dialog(Node *p_selected_node, Node *p_marked_node, bool p_marked_node_selectable, bool p_marked_node_children_selectable) {
- get_scene_tree()->set_marked(p_marked_node, p_marked_node_selectable, p_marked_node_children_selectable);
- get_scene_tree()->set_selected(p_selected_node);
- popup_centered_clamped(Size2(350, 700) * EDSCALE);
- }
- void SceneTreeDialog::_show_all_nodes_changed(bool p_button_pressed) {
- EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", p_button_pressed);
- tree->set_show_all_nodes(p_button_pressed);
- }
- void SceneTreeDialog::set_valid_types(const Vector<StringName> &p_valid) {
- if (allowed_types_hbox) {
- allowed_types_hbox->queue_free();
- allowed_types_hbox = nullptr;
- valid_type_icons.clear();
- }
- tree->set_valid_types(p_valid);
- if (p_valid.is_empty()) {
- return;
- }
- allowed_types_hbox = memnew(HBoxContainer);
- content->add_child(allowed_types_hbox);
- content->move_child(allowed_types_hbox, 0);
- {
- Label *label = memnew(Label);
- allowed_types_hbox->add_child(label);
- label->set_text(TTR("Allowed:"));
- }
- HFlowContainer *hflow = memnew(HFlowContainer);
- allowed_types_hbox->add_child(hflow);
- hflow->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- for (const StringName &type : p_valid) {
- HBoxContainer *hb = memnew(HBoxContainer);
- hflow->add_child(hb);
- // Attempt to get the correct name and icon for script path types.
- String name = type;
- Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(type);
- // If we can't find a global class icon, try to find one for the script.
- if (icon.is_null() && ResourceLoader::exists(type, "Script")) {
- Ref<Script> node_script = ResourceLoader::load(type);
- if (node_script.is_valid()) {
- name = name.get_file();
- icon = EditorNode::get_singleton()->get_object_icon(node_script.ptr());
- }
- }
- TextureRect *trect = memnew(TextureRect);
- hb->add_child(trect);
- trect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
- trect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
- trect->set_meta("icon", icon);
- valid_type_icons.push_back(trect);
- Label *label = memnew(Label);
- hb->add_child(label);
- label->set_text(name);
- label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- }
- show_all_nodes->show();
- if (is_inside_tree()) {
- _update_valid_type_icons();
- }
- }
- void SceneTreeDialog::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (is_visible()) {
- tree->update_tree();
- // Select the search bar by default.
- callable_mp((Control *)filter, &Control::grab_focus).call_deferred();
- }
- } break;
- case NOTIFICATION_ENTER_TREE: {
- connect(SceneStringName(confirmed), callable_mp(this, &SceneTreeDialog::_select));
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- _update_valid_type_icons();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- disconnect(SceneStringName(confirmed), callable_mp(this, &SceneTreeDialog::_select));
- } break;
- }
- }
- void SceneTreeDialog::_update_valid_type_icons() {
- filter->set_right_icon(get_editor_theme_icon(SNAME("Search")));
- for (TextureRect *trect : valid_type_icons) {
- trect->set_custom_minimum_size(Vector2(get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)), 0));
- trect->set_texture(trect->get_meta("icon"));
- }
- }
- void SceneTreeDialog::_cancel() {
- hide();
- }
- void SceneTreeDialog::_select() {
- if (tree->get_selected()) {
- // The signal may cause another dialog to be displayed, so be sure to hide this one first.
- hide();
- emit_signal(SNAME("selected"), tree->get_selected()->get_path());
- }
- }
- void SceneTreeDialog::_selected_changed() {
- get_ok_button()->set_disabled(!tree->get_selected());
- }
- void SceneTreeDialog::_filter_changed(const String &p_filter) {
- tree->set_filter(p_filter);
- }
- void SceneTreeDialog::_on_filter_gui_input(const Ref<InputEvent> &p_event) {
- // Redirect navigational key events to the tree.
- Ref<InputEventKey> key = p_event;
- if (key.is_valid()) {
- if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
- tree->get_scene_tree()->gui_input(key);
- filter->accept_event();
- }
- }
- }
- void SceneTreeDialog::_bind_methods() {
- ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
- ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
- }
- SceneTreeDialog::SceneTreeDialog() {
- set_title(TTR("Select a Node"));
- content = memnew(VBoxContainer);
- add_child(content);
- HBoxContainer *filter_hbc = memnew(HBoxContainer);
- content->add_child(filter_hbc);
- filter = memnew(LineEdit);
- filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- filter->set_placeholder(TTR("Filter Nodes"));
- filter->set_clear_button_enabled(true);
- filter->add_theme_constant_override("minimum_character_width", 0);
- filter->connect(SceneStringName(text_changed), callable_mp(this, &SceneTreeDialog::_filter_changed));
- filter->connect(SceneStringName(gui_input), callable_mp(this, &SceneTreeDialog::_on_filter_gui_input));
- register_text_enter(filter);
- filter_hbc->add_child(filter);
- // Add 'Show All' button to HBoxContainer next to the filter, visible only when valid_types is defined.
- show_all_nodes = memnew(CheckButton);
- show_all_nodes->set_text(TTR("Show All"));
- show_all_nodes->connect(SceneStringName(toggled), callable_mp(this, &SceneTreeDialog::_show_all_nodes_changed));
- show_all_nodes->set_h_size_flags(Control::SIZE_SHRINK_BEGIN);
- show_all_nodes->hide();
- filter_hbc->add_child(show_all_nodes);
- tree = memnew(SceneTreeEditor(false, false, true));
- tree->set_update_when_invisible(false);
- tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
- // Initialize button state, must be done after the tree has been created to update its 'show_all_nodes' flag.
- // This is also done before adding the tree to the content to avoid triggering unnecessary tree filtering.
- show_all_nodes->set_pressed(EditorSettings::get_singleton()->get_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", false));
- content->add_child(tree);
- // Disable the OK button when no node is selected.
- get_ok_button()->set_disabled(!tree->get_selected());
- tree->connect("node_selected", callable_mp(this, &SceneTreeDialog::_selected_changed));
- }
- SceneTreeDialog::~SceneTreeDialog() {
- }
- /******** CACHE *********/
- HashMap<Node *, SceneTreeEditor::CachedNode>::Iterator SceneTreeEditor::NodeCache::add(Node *p_node, TreeItem *p_item) {
- if (!p_node) {
- return HashMap<Node *, CachedNode>::Iterator();
- }
- return cache.insert(p_node, CachedNode(p_node, p_item));
- }
- HashMap<Node *, SceneTreeEditor::CachedNode>::Iterator SceneTreeEditor::NodeCache::get(Node *p_node, bool p_deleted_ok) {
- if (!p_node) {
- return HashMap<Node *, CachedNode>::Iterator();
- }
- HashMap<Node *, CachedNode>::Iterator I = cache.find(p_node);
- if (I) {
- if (I->value.delete_serial != UINT16_MAX) {
- // Don't give us a node marked for deletion.
- if (!p_deleted_ok) {
- return HashMap<Node *, CachedNode>::Iterator();
- }
- to_delete.erase(&I->value);
- I->value.delete_serial = UINT16_MAX;
- // If we were resurrected from near-death we might have been renamed.
- // Make sure that we are updated properly.
- mark_dirty(p_node);
- mark_children_dirty(p_node, true);
- }
- }
- return I;
- }
- void SceneTreeEditor::NodeCache::remove(Node *p_node, bool p_recursive) {
- if (!p_node) {
- return;
- }
- if (p_node == editor->selected) {
- editor->selected = nullptr;
- }
- editor->marked.erase(p_node);
- HashMap<Node *, CachedNode>::Iterator I = cache.find(p_node);
- if (I) {
- if (p_recursive) {
- int cc = p_node->get_child_count(false);
- for (int i = 0; i < cc; i++) {
- remove(p_node->get_child(i, false), p_recursive);
- }
- }
- if (current_scene_node != p_node) {
- // Do not remove from the Tree control here. See delete_pending below.
- I->value.item->deselect(0);
- I->value.delete_serial = delete_serial;
- I->value.index = -1;
- I->value.cache_iterator = I;
- to_delete.insert(&I->value);
- } else {
- // If it is the root node, we leave the TreeItem and reuse it later.
- cache.remove(I);
- }
- }
- }
- void SceneTreeEditor::NodeCache::mark_dirty(Node *p_node, bool p_parents) {
- Node *node = p_node;
- while (node) {
- HashMap<Node *, CachedNode>::Iterator I = cache.find(node);
- if (I) {
- I->value.dirty = true;
- }
- if (!p_parents) {
- break;
- }
- node = node->get_parent();
- }
- }
- void SceneTreeEditor::NodeCache::mark_children_dirty(Node *p_node, bool p_recursive) {
- if (!p_node) {
- return;
- }
- int cc = p_node->get_child_count(false);
- for (int i = 0; i < cc; i++) {
- Node *c = p_node->get_child(i, false);
- HashMap<Node *, CachedNode>::Iterator IC = cache.find(c);
- if (IC) {
- IC->value.dirty = true;
- if (p_recursive) {
- mark_children_dirty(c, p_recursive);
- }
- }
- }
- }
- void SceneTreeEditor::NodeCache::delete_pending() {
- HashSet<CachedNode *>::Iterator I = to_delete.begin();
- while (I) {
- // We want to keep TreeItems around just long enough for a Node removal,
- // and immediate reinsertion. This is what happens with moves and
- // type changes.
- if (Math::abs((*I)->delete_serial - delete_serial) >= 2) {
- memdelete((*I)->item);
- cache.remove((*I)->cache_iterator);
- to_delete.remove(I);
- } else if (!(*I)->removed) {
- // We don't remove from the tree until now because if the node got
- // deleted from a @tool script the SceneTreeEditor might have had it
- // marked or selected before the node was removed. If we immediately
- // remove from the Tree control then we end up trying to scroll to an
- // Item without a parent.
- //
- // We might already be removed (and thus not have a parent) by rapid
- // undo/redo.
- if (!(*I)->removed) {
- TreeItem *parent = (*I)->item->get_parent();
- parent->remove_child((*I)->item);
- }
- (*I)->removed = true;
- }
- ++I;
- }
- ++delete_serial;
- }
- void SceneTreeEditor::NodeCache::clear() {
- for (CachedNode *E : to_delete) {
- // Only removed entries won't be automatically cleaned up by Tree::clear().
- if (E->removed) {
- memdelete(E->item);
- }
- }
- cache.clear();
- to_delete.clear();
- }
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