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- /**************************************************************************/
- /* editor_dir_dialog.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_DIR_DIALOG_H
- #define EDITOR_DIR_DIALOG_H
- #include "scene/gui/dialogs.h"
- class DirectoryCreateDialog;
- class EditorFileSystemDirectory;
- class Tree;
- class TreeItem;
- class EditorDirDialog : public ConfirmationDialog {
- GDCLASS(EditorDirDialog, ConfirmationDialog);
- DirectoryCreateDialog *makedialog = nullptr;
- Button *makedir = nullptr;
- Button *copy = nullptr;
- HashSet<String> opened_paths;
- String new_dir_path;
- Tree *tree = nullptr;
- bool updating = false;
- void _item_collapsed(Object *p_item);
- void _item_activated();
- void _update_dir(const Color &p_default_folder_color, const Dictionary &p_assigned_folder_colors, const HashMap<String, Color> &p_folder_colors, bool p_is_dark_theme, TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path = String());
- void _make_dir();
- void _make_dir_confirm(const String &p_path, const String &p_base_dir);
- void _copy_pressed();
- void ok_pressed() override;
- bool must_reload = false;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void config(const Vector<String> &p_paths);
- void reload(const String &p_path = "");
- EditorDirDialog();
- };
- #endif // EDITOR_DIR_DIALOG_H
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