editor_dir_dialog.h 3.4 KB

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  1. /**************************************************************************/
  2. /* editor_dir_dialog.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_DIR_DIALOG_H
  31. #define EDITOR_DIR_DIALOG_H
  32. #include "scene/gui/dialogs.h"
  33. class DirectoryCreateDialog;
  34. class EditorFileSystemDirectory;
  35. class Tree;
  36. class TreeItem;
  37. class EditorDirDialog : public ConfirmationDialog {
  38. GDCLASS(EditorDirDialog, ConfirmationDialog);
  39. DirectoryCreateDialog *makedialog = nullptr;
  40. Button *makedir = nullptr;
  41. Button *copy = nullptr;
  42. HashSet<String> opened_paths;
  43. String new_dir_path;
  44. Tree *tree = nullptr;
  45. bool updating = false;
  46. void _item_collapsed(Object *p_item);
  47. void _item_activated();
  48. void _update_dir(const Color &p_default_folder_color, const Dictionary &p_assigned_folder_colors, const HashMap<String, Color> &p_folder_colors, bool p_is_dark_theme, TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path = String());
  49. void _make_dir();
  50. void _make_dir_confirm(const String &p_path, const String &p_base_dir);
  51. void _copy_pressed();
  52. void ok_pressed() override;
  53. bool must_reload = false;
  54. protected:
  55. void _notification(int p_what);
  56. static void _bind_methods();
  57. public:
  58. void config(const Vector<String> &p_paths);
  59. void reload(const String &p_path = "");
  60. EditorDirDialog();
  61. };
  62. #endif // EDITOR_DIR_DIALOG_H