editor_settings_dialog.h 5.6 KB

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  1. /**************************************************************************/
  2. /* editor_settings_dialog.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_SETTINGS_DIALOG_H
  31. #define EDITOR_SETTINGS_DIALOG_H
  32. #include "scene/gui/dialogs.h"
  33. class CheckButton;
  34. class EventListenerLineEdit;
  35. class InputEventConfigurationDialog;
  36. class PanelContainer;
  37. class SectionedInspector;
  38. class TabContainer;
  39. class TextureRect;
  40. class Tree;
  41. class TreeItem;
  42. class EditorSettingsDialog : public AcceptDialog {
  43. GDCLASS(EditorSettingsDialog, AcceptDialog);
  44. bool updating = false;
  45. TabContainer *tabs = nullptr;
  46. Control *tab_general = nullptr;
  47. Control *tab_shortcuts = nullptr;
  48. LineEdit *search_box = nullptr;
  49. CheckButton *advanced_switch = nullptr;
  50. LineEdit *shortcut_search_box = nullptr;
  51. EventListenerLineEdit *shortcut_search_by_event = nullptr;
  52. SectionedInspector *inspector = nullptr;
  53. Button *clear_all_search = nullptr;
  54. // Shortcuts
  55. enum ShortcutButton {
  56. SHORTCUT_ADD,
  57. SHORTCUT_EDIT,
  58. SHORTCUT_ERASE,
  59. SHORTCUT_REVERT
  60. };
  61. Tree *shortcuts = nullptr;
  62. InputEventConfigurationDialog *shortcut_editor = nullptr;
  63. bool is_editing_action = false;
  64. String current_edited_identifier;
  65. Array current_events;
  66. int current_event_index = -1;
  67. Timer *timer = nullptr;
  68. virtual void cancel_pressed() override;
  69. virtual void ok_pressed() override;
  70. void _settings_changed();
  71. void _settings_property_edited(const String &p_name);
  72. void _settings_save();
  73. virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
  74. void _notification(int p_what);
  75. void _update_icons();
  76. void _event_config_confirmed();
  77. TreeItem *_create_shortcut_treeitem(TreeItem *p_parent, const String &p_shortcut_identifier, const String &p_display, Array &p_events, bool p_allow_revert, bool p_is_common, bool p_is_collapsed);
  78. Array _event_list_to_array_helper(const List<Ref<InputEvent>> &p_events);
  79. void _update_builtin_action(const String &p_name, const Array &p_events);
  80. void _update_shortcut_events(const String &p_path, const Array &p_events);
  81. Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
  82. bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
  83. void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
  84. void _tabs_tab_changed(int p_tab);
  85. void _focus_current_search_box();
  86. void _advanced_toggled(bool p_button_pressed);
  87. void _update_dynamic_property_hints();
  88. PropertyInfo _create_mouse_shortcut_property_info(const String &p_property_name, const String &p_shortcut_1_name, const String &p_shortcut_2_name);
  89. String _get_shortcut_button_string(const String &p_shortcut_name);
  90. void _filter_shortcuts(const String &p_filter);
  91. void _filter_shortcuts_by_event(const Ref<InputEvent> &p_event);
  92. bool _should_display_shortcut(const String &p_name, const Array &p_events, bool p_match_localized_name) const;
  93. void _update_shortcuts();
  94. void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx, MouseButton p_button = MouseButton::LEFT);
  95. void _shortcut_cell_double_clicked();
  96. static void _set_shortcut_input(const String &p_name, Ref<InputEventKey> &p_event);
  97. static void _undo_redo_callback(void *p_self, const String &p_name);
  98. Label *restart_label = nullptr;
  99. TextureRect *restart_icon = nullptr;
  100. PanelContainer *restart_container = nullptr;
  101. Button *restart_close_button = nullptr;
  102. void _editor_restart_request();
  103. void _editor_restart();
  104. void _editor_restart_close();
  105. protected:
  106. static void _bind_methods();
  107. public:
  108. void popup_edit_settings();
  109. static void update_navigation_preset();
  110. EditorSettingsDialog();
  111. ~EditorSettingsDialog();
  112. };
  113. #endif // EDITOR_SETTINGS_DIALOG_H