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- /**************************************************************************/
- /* editor_atlas_packer.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_ATLAS_PACKER_H
- #define EDITOR_ATLAS_PACKER_H
- #include "core/math/vector2.h"
- #include "core/math/vector2i.h"
- #include "core/templates/vector.h"
- class EditorAtlasPacker {
- public:
- struct Chart {
- Vector<Vector2> vertices;
- struct Face {
- int vertex[3] = { 0 };
- };
- Vector<Face> faces;
- bool can_transpose = false;
- Vector2 final_offset;
- bool transposed = false;
- };
- private:
- struct PlottedBitmap {
- int chart_index = 0;
- Vector2i offset;
- int area = 0;
- Vector<int> top_heights;
- Vector<int> bottom_heights;
- bool transposed = false;
- Vector2 final_pos;
- bool operator<(const PlottedBitmap &p_bm) const {
- return area > p_bm.area;
- }
- };
- public:
- static void chart_pack(Vector<Chart> &charts, int &r_width, int &r_height, int p_atlas_max_size = 2048, int p_cell_resolution = 4);
- };
- #endif // EDITOR_ATLAS_PACKER_H
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