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- /**************************************************************************/
- /* editor_atlas_packer.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_atlas_packer.h"
- #include "core/math/geometry_2d.h"
- #include "core/math/vector2.h"
- #include "core/math/vector2i.h"
- #include "scene/resources/bit_map.h"
- void EditorAtlasPacker::chart_pack(Vector<Chart> &charts, int &r_width, int &r_height, int p_atlas_max_size, int p_cell_resolution) {
- int divide_by = MIN(64, p_cell_resolution);
- Vector<PlottedBitmap> bitmaps;
- int max_w = 0;
- for (int i = 0; i < charts.size(); i++) {
- const Chart &chart = charts[i];
- //generate aabb
- Rect2i aabb;
- int vertex_count = chart.vertices.size();
- const Vector2 *vertices = chart.vertices.ptr();
- for (int j = 0; j < vertex_count; j++) {
- if (j == 0) {
- aabb.position = vertices[j];
- } else {
- aabb.expand_to(vertices[j]);
- }
- }
- Ref<BitMap> src_bitmap;
- src_bitmap.instantiate();
- src_bitmap->create((aabb.size + Vector2(divide_by - 1, divide_by - 1)) / divide_by);
- int w = src_bitmap->get_size().width;
- int h = src_bitmap->get_size().height;
- //plot triangles, using divisor
- for (int j = 0; j < chart.faces.size(); j++) {
- Vector2i v[3];
- for (int k = 0; k < 3; k++) {
- Vector2 vtx = chart.vertices[chart.faces[j].vertex[k]];
- vtx -= aabb.position;
- vtx /= divide_by;
- vtx = vtx.min(Vector2(w - 1, h - 1));
- v[k] = vtx;
- }
- for (int k = 0; k < 3; k++) {
- int l = k == 0 ? 2 : k - 1;
- Vector<Point2i> points = Geometry2D::bresenham_line(v[k], v[l]);
- for (Point2i point : points) {
- src_bitmap->set_bitv(point, true);
- }
- }
- }
- //src_bitmap->convert_to_image()->save_png("bitmap" + itos(i) + ".png");
- //grow by 1 for each side
- int bmw = src_bitmap->get_size().width + 2;
- int bmh = src_bitmap->get_size().height + 2;
- int heights_size = -1;
- bool transpose = false;
- if (chart.can_transpose && bmh > bmw) {
- heights_size = bmh;
- transpose = true;
- } else {
- heights_size = bmw;
- }
- max_w = MAX(max_w, heights_size);
- Vector<int> top_heights;
- Vector<int> bottom_heights;
- top_heights.resize(heights_size);
- bottom_heights.resize(heights_size);
- for (int x = 0; x < heights_size; x++) {
- top_heights.write[x] = -1;
- bottom_heights.write[x] = 0x7FFFFFFF;
- }
- for (int x = 0; x < bmw; x++) {
- for (int y = 0; y < bmh; y++) {
- bool found_pixel = false;
- for (int lx = x - 1; lx < x + 2 && !found_pixel; lx++) {
- for (int ly = y - 1; ly < y + 2 && !found_pixel; ly++) {
- int px = lx - 1;
- if (px < 0 || px >= w) {
- continue;
- }
- int py = ly - 1;
- if (py < 0 || py >= h) {
- continue;
- }
- if (src_bitmap->get_bit(px, py)) {
- found_pixel = true;
- }
- }
- }
- if (found_pixel) {
- if (transpose) {
- if (x > top_heights[y]) {
- top_heights.write[y] = x;
- }
- if (x < bottom_heights[y]) {
- bottom_heights.write[y] = x;
- }
- } else {
- if (y > top_heights[x]) {
- top_heights.write[x] = y;
- }
- if (y < bottom_heights[x]) {
- bottom_heights.write[x] = y;
- }
- }
- }
- }
- }
- String row;
- for (int j = 0; j < top_heights.size(); j++) {
- row += "(" + itos(top_heights[j]) + "-" + itos(bottom_heights[j]) + "),";
- }
- PlottedBitmap plotted_bitmap;
- plotted_bitmap.offset = aabb.position;
- plotted_bitmap.top_heights = top_heights;
- plotted_bitmap.bottom_heights = bottom_heights;
- plotted_bitmap.chart_index = i;
- plotted_bitmap.transposed = transpose;
- plotted_bitmap.area = bmw * bmh;
- bitmaps.push_back(plotted_bitmap);
- }
- bitmaps.sort();
- int atlas_max_width = nearest_power_of_2_templated(p_atlas_max_size) / divide_by;
- int atlas_w = nearest_power_of_2_templated(max_w);
- int atlas_h;
- while (true) {
- atlas_h = 0;
- //do a tetris
- Vector<int> heights;
- heights.resize(atlas_w);
- for (int i = 0; i < atlas_w; i++) {
- heights.write[i] = 0;
- }
- int *atlas_ptr = heights.ptrw();
- for (int i = 0; i < bitmaps.size(); i++) {
- int best_height = 0x7FFFFFFF;
- int best_height_offset = -1;
- int w = bitmaps[i].top_heights.size();
- const int *top_heights = bitmaps[i].top_heights.ptr();
- const int *bottom_heights = bitmaps[i].bottom_heights.ptr();
- for (int j = 0; j <= atlas_w - w; j++) {
- int height = 0;
- for (int k = 0; k < w; k++) {
- int pixmap_h = bottom_heights[k];
- if (pixmap_h == 0x7FFFFFFF) {
- continue; //no pixel here, anything is fine
- }
- int h = MAX(0, atlas_ptr[j + k] - pixmap_h);
- if (h > height) {
- height = h;
- }
- }
- if (height < best_height) {
- best_height = height;
- best_height_offset = j;
- }
- }
- for (int j = 0; j < w; j++) { //add
- if (top_heights[j] == -1) { //unused
- continue;
- }
- int height = best_height + top_heights[j] + 1;
- atlas_ptr[j + best_height_offset] = height;
- atlas_h = MAX(atlas_h, height);
- }
- // set
- Vector2 offset = bitmaps[i].offset;
- if (bitmaps[i].transposed) {
- SWAP(offset.x, offset.y);
- }
- Vector2 final_pos = Vector2(best_height_offset * divide_by, best_height * divide_by) + Vector2(divide_by, divide_by) - offset;
- charts.write[bitmaps[i].chart_index].final_offset = final_pos;
- charts.write[bitmaps[i].chart_index].transposed = bitmaps[i].transposed;
- }
- if (atlas_h <= atlas_w * 2 || atlas_w >= atlas_max_width) {
- break; //ok this one is enough
- }
- //try again
- atlas_w *= 2;
- }
- r_width = atlas_w * divide_by;
- r_height = atlas_h * divide_by;
- }
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